dinoking93 Posted May 4, 2016 Share Posted May 4, 2016 I have made a post about this before, but it died and now more people want to be able to play this game. At my school, a lot of people want to be able play this game. But most of them can not because you are not allowed to have more than two people on the IP. I, of course, am one of the people who usually play. And there is one person, who no longer goes here, using the other slot. I probably know 8-9 people who want to play. My whole entire school has laptops, every student has one given to them. So they do have access to this all day. I am on a college campus and a high school campus. But the majority of the people I know that want to play this, are the high schoolers, they would be able to log on daily on multiple times. I know that sheepy has offered exceptions in the past to this. Please feel free to ask more questions if I unclear or if you have any at all, I will be following this post. Quote Link to comment Share on other sites More sharing options...
Kurdanak Posted May 5, 2016 Share Posted May 5, 2016 The previous thread, for reference/those interested: https://politicsandwar.com/forums/index.php?/topic/9795-ip-block/ Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted May 5, 2016 Administrators Share Posted May 5, 2016 I'm looking at putting a hard block in place to prevent more than 2 nations from logging in on the same network within a time period. That'll probably prevent what you want, but it'll prevent you from being mistaken as multis and removed from the game as well. Another option I'm looking at is making exceptions for nations with .edu e-mail addresses. 4 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
LordRahl2 Posted May 5, 2016 Share Posted May 5, 2016 (edited) How about exceptions for people with .mil or ones who have jobs that travel a lot? Exceptions are a slippery slope sheepy. Edited May 5, 2016 by LordRahl2 Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Spite Posted May 5, 2016 Share Posted May 5, 2016 There are people I can't trade with because we "share a network" but unless someone is living in my cupboard that I don't know about we must have crossed networks in a cafe, restaurant or airport. This worries me. 1 Quote ☾☆ Priest of Dio just because the Nazis did something doesn't mean it's automatically wrong Link to comment Share on other sites More sharing options...
dinoking93 Posted May 5, 2016 Author Share Posted May 5, 2016 I'm looking at putting a hard block in place to prevent more than 2 nations from logging in on the same network within a time period. That'll probably prevent what you want, but it'll prevent you from being mistaken as multis and removed from the game as well. Another option I'm looking at is making exceptions for nations with .edu e-mail addresses. The .edu exception would definetely be of help, everyone uses an .edu email address on my campus. Quote Link to comment Share on other sites More sharing options...
Jon Snow Posted May 7, 2016 Share Posted May 7, 2016 (edited) How about exceptions for people with .mil or ones who have jobs that travel a lot? Exceptions are a slippery slope sheepy.Only issue with that is the military (at least US military) tend to have multiple .mil emails Edit: same can be said for those who hop around schools or go to a different school for BA/graduate tbh Edited May 7, 2016 by Jon Snow Quote Link to comment Share on other sites More sharing options...
b4b3lf1sh Posted May 31, 2016 Share Posted May 31, 2016 There are people I can't trade with because we "share a network" but unless someone is living in my cupboard that I don't know about we must have crossed networks in a cafe, restaurant or airport. This worries me. i have had the same problem with a friend of mine as i created my game on his network, but even from my home network i am unable to trade or interact. i've also been advised by my alliance superiors to bring this subject up with Alex/Sheepy as we are in the same alliance and they have heard of people having their game deleted due to this same network/same alliance thing any advice would be epic. thanks b4b3lf1sh Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted May 31, 2016 Administrators Share Posted May 31, 2016 i have had the same problem with a friend of mine as i created my game on his network, but even from my home network i am unable to trade or interact. i've also been advised by my alliance superiors to bring this subject up with Alex/Sheepy as we are in the same alliance and they have heard of people having their game deleted due to this same network/same alliance thing any advice would be epic. thanks b4b3lf1sh The restrictions exist to prevent you from being banned/reset as a result of violating the rules. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Schirminator Posted May 31, 2016 Share Posted May 31, 2016 I'm looking at putting a hard block in place to prevent more than 2 nations from logging in on the same network within a time period. That'll probably prevent what you want, but it'll prevent you from being mistaken as multis and removed from the game as well. Another option I'm looking at is making exceptions for nations with .edu e-mail addresses. I'd rather be upset that I can't log in to check my nation than bein upset because my nation no longer exists. I think the hard 2 person block is a better alternative to losing the nation 1 Quote Link to comment Share on other sites More sharing options...
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