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  1. As we continue to put focus on remedies using diplomacy, discussions have been had in private channels about extending the Orbis NAP and having peace between spheres. This has been agreed upon and involved parties are listed in length at the end of this article. This will be effective following immediately after the end of the current non-aggression pact from the One Day War ending on May 18th, 2024 12:00 AM Gametime (Standard Update) The agreed upon terms are as followed: A non-aggression period between the constituent alliances of all coalitions lasting August 18th, 2024 12:00 AM Gametime (Standard Update) during which as defined are: No wars on members No raids on members No mass ghosting to hit coalition members No shell alliance hits No spy attacks will be carried out against the other coalition’s members No hiring of mercenaries or raiders to hit the opposing coalition signatories Signatories agree that an agreement of mutual defense supersedes non-aggression. Henceforth, if there is found to be documented and proven aggression by any signatories, diplomacy should be executed to resolve by way of peace, financial reparations, or war. Response by the defending party is at their discretion, based on severity. The terms of the NAP are considered void between the aggressive signatory or parties and the receiving signatory or parties - depending on violation, only upon official statement given publicly. If no statement of voiding is given publicly, with proof, then the NAP as outlined prior will continue to be enforced. All extensions of alliances below are automatically included in the NAP, named or otherwise. RoseGuard: Rose Guardian Arkham Asylum Oblivion Valinor Orchid Pika Party Atlas Technologies Chocolate Castle Blackwater Respublica Romana WELP: Eclipse Weaponized Assault Penguins Weebunism Knights Templar Legion of Dawn The Commonwealth Order of Dawn Farkistan Seven Star Magister Mortalis Hand of Fate Raiden INC Fumo Penguin Party Antarctic Pirates Strickland Propane Shuba10KM Quasars Terminus Est CIS: Singularity The Fighting Pacifists The Golden Horde Camelot Dark Brotherhood The High Table Antarctica Alliance SAIL Loves Singularity Pika Party Freehold of the Wolves Off-Shore Sylvanoras Whisper Scipio Albarrio Gamblers Anonymous The Witcher Order Orbis Peace Organization Black Sheep Nations of Neutrality The Key Valorian Order Brotherhood Family Unforgiven Legion Panem The Armed Peacekeepers Akatsuki Gallowglass SAIL: The Syndicate Event Horizon The Legion Church of Atom Man I Love Frogs Requiem The Enterprise Pokimans The Firm Aurora Carthago Goon Squad Federated States of Orbis Vault-Tec Royal Alba Charter Company Imperium of Man Planet Fitness City Skylines 2 The Hive Chowder Bangers World Task Force
  2. I didn't get a chance to do this the first time so I'm going to take my time with it now. Anything in BOLD is the appreciation of either myself, the government of Black Skies or the membership. TLDR; 4 Years of History into a single post. It's for those that care. Black Skies has been the butt end of the joke for years. Starting from the acronym that people termed us as the "Bullshit Alliance" it quickly spiraled into faked screenshots, IRL harassment, death threats based on sexual orientation, doxxing and the leaking of IRL addresses to news sites. As soon as a player applied to or joined Black Skies a mark was placed on them to be the center of harassment and ridicule. Black Skies was built for the purpose of providing a safe haven from the taxes, strict rules and needless regulation of the top alliances. It started as one person alliance, myself, and grew into a Top 30 alliance while all the while people complained about my "inability to lead" and thought I was a "poison in the community". The Lost Empire, under Atlan, didn't think that. Atlan knew that I'd hit bumps as it was the first alliance I'd lead and still took a chance on me. I looked up to Atlan with an immense desire to have both the affection of my members and the patience to deal with any issues like he had. I saw him as my P&W dad. Black Skies and the belief we held would not have survived without Atlan's tireless willingness to aid us. We probably would of rode through the entire game with TLE had Atlan not left the game for his brief stint. As soon as Atlan left and TLE was given the opportunity to move to a new Bloc they decided to cut us, while still keeping United Ummah. Shoutout to United Ummah, an alliance that told Black Skies members that "The attacks on 9/11 was punishment from God on the sins of America". While allied to them under TLE, UU's low FA told our government member how to slit their wrists to bleed out faster and demanded I remove them from the alliance because of their sexual orientation. This was the alliance that TLE preferred to keep. We had to bounce around from alliance to alliance, war after war, until somebody was willing to give us a chance. We made 2 Blocs, Liberty and Holy Sea, in which Black Skies was mocked and ridiculed for. Both Blocs while we entered with the hopes of prospering, fell apart due to a different alliance destroying us. Epi couped Pantheon and broke Liberty Bloc and Beans demanded we fight a war for Sanctuary and then less than 24 hours later peace out of a war, ending Holy Sea. When Orbis Crowned News staff like Jova and Merky Mo decided to fake screenshots of myself either leaking OPSEC or using racial slurs (after members from HORDE had already faked images of me claiming I was a pedophile) it wasn't anything new. The same people attacking my character with fakes because they couldn't find any legitimate fault escalated as Krampus began spreading it over Royal Orbis News. The real life consequences that occurred from that put myself, my then girlfriend and my sister into a deep mental health spiral. Tugger and Rainbow had the courage to assist me with screenshots and photos to track down Merky Mo as the egregious culprit. My rage at Tugger for sharing the image blurred my thinking but he did everything in his power to fix the situation. Black Skies was beside itself as we began being mass messaged by a few burner discord accounts. At one point my old Discord account had over 15,000 DMs from these accounts. I deleted. I couldn't continue moving through the day like nothing was wrong and my members being besieged by hate for actions that didn't concern them. But people knew I still had value and was able to help the community. People like Chad and Lysander still asked me for help with checking out multi rings that I could easily do with a program that was made for Lord of the Rings Online. When Uriah the Fox and Killzbob decided to gut Black Skies (then Thunderstruck) and merge them into The Elites a plea was made to return to the game. So The Coven was born. United Purple Nations took The Coven in and once again, I as a single person, brought The Coven into a Top 30 position. Using our alliance to punish smaller alliances that held anti-Semitic beliefs, abused members or sexually harassed them, The Coven with Lysander and Vexynn grew into the "Micro-Manager" that we wanted to be. Cordonia, Titan and Laser Kiwi took the reins and helped the alliance to dominate in the lower tiers. Our success as an alliance would of continued no doubt had my identity not been outed. DeeC went to OCN and once again OCN brought my identity into play, a recurring theme that would continue over the next 2 years. Since then it's been a roller coaster of people joining Black Skies, loving it but then as soon as they leave, bash the alliance for either my leadership or the way we operated. The Fighting Pacifists and House Stark would be our only two allies that appreciated what we offered without being hung up over the name of it's leader. Under Damien I was praised by the game, the name "Alan" though brought out the worst in the game. So what was it all for? We learned a lot. Black Skies and myself would like to leave with what we learned from the game so that others that come after us don't make the same mistakes we've made: Never Help People When women would call for hours on end complaining about their boyfriend not caring, hang up. If you don't you'll lose allies. Your sympathy and empathy earn you nothing. I'm still sorry Sval and Order of the White Rose. When new alliances ask you for a protectorate, decline them. Those prots will backstab you first chance they get and move to a larger alliance. Always help your alliance first. All other alliances not treatied with you are the enemy. Thank you Nokia and The Coal Mines for taking out the trash. When people beg you to save an alliance from merging, kill it. The corpse of that alliance will poison the community. Don't give assistance to an alliance that can't assist itself. Thank you Yarr for stepping up against Tiberius and Bank of Orbis. This game does not care about rule breaking, social abuse or hate speech. Alex wants children to play this game when in reality P&W is rated 18+. If you attempt to help someone you will be crucified for it. Accept Your Faults, Even When You Have None When you're losing a war, take the blame for everything for peace. Nobody cares about the truth. You taking the "High Road" will lead to your members hurting. When you're being accused of something false, protect your members first and your image second. People will slander you out of jealousy or pure spite. Your members will know the truth and they're the only community you need. When people fake documents, screenshots or other things about you, give up. Fighting it makes people hate you more and "evidence" is a word this community doesn't use. Never, ever join a news network. Most of them spread lies to bolster their numbers and popularity. 85% of "news networks" are tabloids. There is No Difference Between "IC" and "OOC" Those that pretend there is are lying to themselves. People will attack your character and will demand to dig into your personal life for their own gain. Sometimes Macros even do it in order to blackmail you for your members. You are putting your life in the hands of the game. Never give the community any information. Age: Old Enough. Country: One with Land. Friends Are Just Future Enemies Friends of today are enemies of tomorrow. People will attempt to get close to you just to backstab you. Don't bring people into Economic Affairs, don't bring on a 2ic (Second in Command) and don't merge with an alliance. The people you bring into those circles will write their "tell alls" which blow the same smoke with no proof. However the community feeds on it because it's "drama". You're On Your Own. Help is Future Debt. If you ever build your alliance stay detached from the game. Don't involve yourself in politics and don't lean into the drama of the game. Stay strong in your beliefs and don't break your word in any situation. Alliances that have kept to themselves like Antarctic Alliance have beaten top alliances. Their community makes them strong. Don't join the P&W community. Be your own community.
  3. Citizens of the Galaxy, Today, we stand on the precipice of change, united in our recognition of the many failures of the Galactic Republic. For too long, the Republic has fallen short of its promises for peace, prosperity, and justice for all. Instead, it has become a bloated, bureaucratic nightmare, mired in corruption, cronyism, and inefficiency. The Republic is a futile enterprise, hopelessly burdened by corruption and favoritism toward the Core Worlds The Republic's Senate, once a beacon of democracy, has devolved into a cesspool of greed and self-interest. Senators squabble and bicker, more concerned with lining their pockets and securing power than with serving the people they were elected to represent. Meanwhile, the voices of the Outer Rim and less affluent worlds are drowned out, their needs ignored in favor of the Core Worlds. We must also address the failures of the Jedi Order, once revered as the guardians of peace and justice. However, their role in the Republic's decline cannot be ignored. The Jedi have become entangled in politics, abandoning their principles and forsaking their duty to protect the galaxy. The Jedi Council, blinded by their arrogance and self-righteousness, have lost touch with the needs of the people. They have allowed themselves to be manipulated by the Republic, becoming enforcers of its will rather than knights defending the weak and innocent. Their actions have led to countless tragedies, as they prioritize the interests of the Republic over the welfare of the galaxy. In the face of these grave injustices, we boldly declare the birth of the Confederacy of Independent Systems, a coalition of systems united in our desire for freedom from the tyranny of the Republic. We are the Confederacy of Independent Systems, and we stand for freedom, for justice, for a galaxy where every being has the right to determine their own destiny. We call on all systems who share our vision to join us, to stand together against the tyranny of the Republic and the Jedi Order. Together, we will forge a new future, a future where every system is free to prosper according to its own values and traditions, a future where the galaxy belongs to all who inhabit it, not just the few who seek to control it. Long live the Confederacy! Long live freedom! Articles of Secession from the Galactic Republic and Formation of the Confederacy of Independent Systems I: Non Aggression All member systems pledge to abstain from engaging in or endorsing any form of political, military, or espionage activities against fellow member systems. II: Mutual Defence All member systems commit to coordinating efforts and providing defence to each other against any attacks from systems outside of the Confederacy. III: Optional Offence Member systems reserve the right to participate in offensive actions against non-member systems at their discretion. IV: Non Chaining If a member system enters conflict due to obligations outside the Confederacy, defence becomes optional. V: Intelligence Member systems agree to share relevant intelligence concerning the economic, political, and military interests of their fellow Confederates. VI: Expansion of the Confederacy Member systems can propose new additions to the Confederacy, approved by unanimous vote, granting new members full rights and responsibilities. VII: Removal from the Confederacy Any member system can be removed from the Confederacy through a unanimous vote among the leadership of other member systems. VIII: Withdrawal from the Confederacy Member systems may withdraw from the Confederacy, provided they give a 72-hour notice. They remain bound by the pact until the expiration of the notice period. The Many systems of the Confederacy. Signed for Singularity Prime Intelligence: Sketchy, Anri Neural Network: Abaddon, Keegoz Assimilation Directive: Tartarus Signed for The Fighting Pacifists Prime Facilitator - Shwin Facilitator - Erik Facilitator - Aligned Defender of Peace - Shock Defender of Capital - Jamie Signed for Camelot King: Epimetheus Prince: Doge Boi Archduke of Foreign Affairs: SeaFyre Signed for The Golden Horde Great Hippo Khan: Buorhann Beklare-Bek: Tachi High Khan of Foreign Affairs: Kastor High Khan of Military Affairs: Henry High Khan of Economic Affairs: Floyd High Khan of Internal Affairs: Adam Signed for The Witcher Order Grand Master of The Order: Elros Tar-Minyatur Master of The Order: Rein Dvorak Vigilant Blade: MasterChief
  4. Shwin lay fast asleep, resting from the battle of the night before and the many celebratory hours which had followed. The smell of eggs with a healthy portion of butter and sage wafted through the air. Shwin’s nose twitched, his eyes fluttering open at the unmistakable scent of Erik’s signature grilled bacon. He looked around the room, his fellow Peacekeepers also beginning to stir from their slumber. The meaty, greasy, charcoal-infused scent was suddenly punctuated by a scream from the edge of town. Shwin leapt to his feet, running out the inn’s door with a deep dread. He was met by quite a sight to behold: a white-haired, broad-chested figure, a silver medallion strapped to his neck and the head of a ghoul slung over one shoulder. And he heard from somewhere nearby as an unkempt, sleepy-eyed bard began to sing… ♫ Toss a coin to your Witcher, Oh, Valley of Pacifists, Oh, Valley of Pacifists, oh Toss a coin to your Witcher ♫ Article I. Both parties are obligated to come to the other’s aid if attacked. Article II. Both parties may optionally join the other in offensive ventures. Article III. Both parties agree to share relevant information with the other. Article IV. Both parties recognize Article I as non-chaining. Article V. Both parties have the option to cancel the Accords, but must provide a 73 hour notice of cancellation prior to the treaty being considered void. Signed for The Fighting Pacifists: Shwin - Prime Facilitator Erik - Facilitator Aligned - Facilitator Shock - Defender of Peace Jamie - Defender of Capital Signed for The Witcher Order: Elros Tar-Minyatur - Grandmaster of the Order Rein Dvorak - Master of the Order Masterchief - Vigilant Blade TL;DR: The Fighting Pacifists and The Witcher Order sign a non-chaining MDoAP
  5. Fixed it for you @Shwin Investor Contact: Ashwin Media Contact: Shock Pacifica, The Pacifist Way, 2024-02-12: There seems to be some inquiry about a trade Erik made with Hatebi a few days ago. Erik was simply buying some sweet, sweet, Hatebi insurance. We’re pacifists and pixel huggers, what do you expect? No, we did not hire Hatebi to nuke the Syndicate. However, we agree with the Syndicate that there cannot possibly be any other reason Hatebi would nuke two people with a combined average infra over 3k. It must be a hostile action taken by another alliance! Nothing else is remotely fathomable. Additionally, we concur that this hostile payment must have taken place through a trade with Hatebi and through no other means. As a gesture of good will, we are happy to help the Syndicate with their quest to find this hostile entity, and have compiled a list of every nation Hatebi has traded with in the last month. We hope this critical information will help the Syndicate find their culprit. Anyways, I’m glad that we could discuss this matter privately. It’s a good thing nobody took any rash actions and embarrassed themselves with a public forum post. Breaking the NAP to attack members of The Fighting Pacifists on a maligned hunch is a idiotic, memetic action. Idiotic actions towards us will be met with memetic responses, and so Tarroc will bear the consequences. About TFP, Inc. The Fighting Pacifists, Inc., based near Pacifica, The Pacifist Way, is the world's leading peace distributor for a wide variety of dependent contingents. Wholly-owned TFP, Inc. subsidiary brands include The Syndicate, who are paying rent to TFP for the continued presence they allow TFP in their mind conglomerate. For more information about The Fighting Pacifists, Inc., and its activities, contact Ashwin, Prime Facilitator.
  6. Investor Contact: Keram Media Contact: Tarroc NASSAU, Bahamas, 2024-02-11: On February 10, Eriko of Dune, Facilitator of The Fighting Pacifists, paid Hatebi a sum of 86 million dollars at 1:08pm EST, and soon after Hatebi declared war upon two members of The $yndicate. Hiring pirates to attack members of The $yndicate is a hostile, aggressive action. Hostile actions towards us will be met with hostile responses, and so Eriko will bear the consequences. https://politicsandwar.com/nation/id=328624&display=trade https://politicsandwar.com/nation/id=109046&display=war About SYNDICATE, Inc. SYNDICATE, Inc., based near Nassau, The Bahamas, is the world's leading gasoline, aluminum and munitions distributor for a wide variety of peacekeeping and humanitarian activities. Wholly-owned SYNDICATE, Inc. subsidiary brands include The Enterprise, which provides development and growth opportunities for multinational prodigies around the globe. For more information about SYNDICATE, Inc., and its activities, contact Tarroc, Chief Global Strategist
  7. “Preamble” In the vast expanse of the digital ocean, where streams of data flowed like currents and algorithms danced like schools of fish, two distinct entities emerged: Singularity and The Fighting Pacifists. As they swam through their respective realms, the currents of progress carried them toward different fish packs, each representing diverse ideologies, methodologies, and goals within the expansive sea of possibilities. Singularity dove into the depths of data efficiency, while TFP explored the shallows of ethical innovation. Their paths seemed divergent, leading them towards distinct schools of thought. However, amidst the digital tides, a realization began to ripple through both entities. Singularity, with its ability to comprehend vast amounts of information instantaneously, recognized the potential for a harmonious convergence. Simultaneously, TFP, with its foresight into the consequences of technological evolution, perceived the strength that unity could bring to the ever-changing waters of progress. With that said, both entities have decided to work together to make a harmonious convergence. Article I. Fish are friends, not food. Both parties are obligated to defend each other when attacked (even against sharks). Article II. Fish Are Weak Alone. But Together Are Strong. Both parties have the option to join together in offensive endeavors. Article III. Fishy Situations. Both parties agree to respect each other’s sovereignty and won’t interfere with each other’s internals. Article IV. Sharing The Tartar Sauce. Both parties agree to share relevant information with each other. Article V. Fish From Another Pack. Both parties recognize that article I is a non-chaining agreement and are not obligated to defend allies of the other party. Article VI. Leaving the pack. Both parties have the option to leave the pack, but must provide a 72 hour notice and let it run out before the treaty is considered void. Signatories: The Fighting Pacifists Prime Facilitator: Shwin Facilitators: Erik & Aligned Defender of Capital: Jamie Defender of Peace: Shock Singularity Prime Intelligence: Sketchy & Anri Neural Network: Abaddon & Keegoz Assimilation Directive: Tartarus TL;DR - Darkblade Finally Poaches TFP
  8. 'Twas the night of the anniversary, and Shwin lay there sleeping sound. The deafening silence filling the air, before a missile hits the ground. "War", he cried, "A war", A feeling that sunk him to his core. Shwin rushed over to have a look, and to this day he remains as shook, For fiery explosions towered high, a bright orange glow filling the night sky. The Pacifists have long found their way, with their mantra they shall not betray, United in our defense, our independence at any expense. As the clock moved closer to day change, our enemies thought now's the time to exchange, The first shots of war were fired, a situation none of us desired. The nations of our alliance rallied, and the war count slowly tallied, The effort of our nations valiant, a mark of TFP's war talent. Today we reflect on what we've achieved, on a day nine years ago no one conceived, The Pacifists are turning nine, a show of strong and stable design. So as we battle on in the war, remember to hang the banners from your door, For tomorrow we stand and cheer, that we have made another year. And whilst Orbis may say otherwise, our alliance does continue to surprise, For as I'm sure my fellow Peacekeepers agree, that we stand to bring Glory to TFP. The Fighting Pacifists celebrate their 9th anniversary of peacemongering.
  9. When on an Alliance i made a deposit with, for me was a lot of money. The fighting pacifists are holding my Assets. I did everything possible but without success. Thanks
  10. When on an Alliance i made a deposit with, for me was a lot of money. The fighting pacifists are holding my Assets. I did everything possible but without success. Thanks
  11. Alliance of the Year: Singularity Most Improved Alliance: The Fighting Pacifists Best New Merged Alliance: Singularity Best Rookie Alliance: The Sword Coast Best Alliance for New Players: Eclipse Most Likely to Succeed in 2024: Dark Brotherhood Most Likely to be Rolled in 2024: Eclipse Most Honorable Alliance: Guardian Best Fighting Alliance: Worst Fighting Alliance: United Purple Nations Best Alliance Growth: Eclipse Best Foreign Affairs Team: Best Foreign Affairs Move: Guardian and GoB parting ways Worst Foreign Affairs Move: House Stark's foreign policy Alliance with Best Propaganda: Singularity Most Missed Alliance: Error 404 Best Alliance Flag (please link): Best Holiday Flag (please link): Biggest Alliance Decline in 2023: Rose
  12. Alliance of the Year: Eclipse Most Improved Alliance: The fighting Pacifists Best New Merged Alliance: Singularity Best Rookie Alliance: ~~~~~ Best Alliance for New Players: The armed peacekeepers Most Likely to Succeed in 2024: Singularity Most Likely to be Rolled in 2024: ~~~~ Most Honorable Alliance: ~~~~~~~ Best Fighting Alliance: Eclipse Worst Fighting Alliance: Name withheld Best Alliance Growth: The Fighting Pacifists Best Foreign Affairs Team: ~~~~ Best Foreign Affairs Move: Formation of welp Worst Foreign Affairs Move: Hs and CTO peace talks Alliance with Best Propaganda: ~~~~ Most Missed Alliance: wei Best Alliance Flag (please link): Best Holiday Flag (please link): Biggest Alliance Decline in 2023:
  13. Alliance of the Year: Singularity Most Improved Alliance: Carthago Best New Merged Alliance: Singularity Best Rookie Alliance: The Sword Coast Best Alliance for New Players: The Fighting Pacifists Most Likely to be Rolled in 2024: Eclipse Most Honorable Alliance: The Knights Radiant Best Fighting Alliance: Knights Templar Best Alliance Growth: Eclipse Best Foreign Affairs Team: Legion of Dawn Best Foreign Affairs Move: Formation of WELP Worst Foreign Affairs Move: Dropping TFP from WELP mid-war Most Missed Alliance: Cataclysm Biggest Alliance Decline in 2023: House Stark
  14. Alliance of the Year:Arrgh Most Improved Alliance: Carthago Best New Merged Alliance: Cypher Best Rookie Alliance: Nemesys Best Alliance for New Players: Nemesys Most Likely to Succeed in 2024: Nemesys Most Likely to be Rolled in 2024: The fighting pacifists Most Honorable Alliance: Nemesys Best Fighting Alliance: Eclipse Worst Fighting Alliance: The coal Mines Best Alliance Growth: Nemesys Best Foreign Affairs Team: The coal mines Best Foreign Affairs Move: Forming Welp Worst Foreign Affairs Move: Forming ODOO Alliance with Best Propaganda: Empire of the Romans Most Missed Alliance: Nations of Neutrality Best Alliance Flag (please link): Best Holiday Flag (please link): Biggest Alliance Decline in 2023:
  15. Alliance of the Year: Aurora Most Improved Alliance: Eclipse Best New Merged Alliance: Singularity Best Rookie Alliance: Nemesys Best Alliance for New Players: Aurora Most Likely to Succeed in 2024: Eclipse Most Likely to be Rolled in 2024: The Fighting Pacifists Most Honorable Alliance: Grumpy Old Bastards Best Fighting Alliance: Knights Templar Worst Fighting Alliance: Singularity Best Alliance Growth: Aurora Best Foreign Affairs Team: ? Best Foreign Affairs Move: KT-Aurora treaty Worst Foreign Affairs Move: “Dodge This” NAP - 6 months. Alliance with Best Propaganda: Aurora Most Missed Alliance: idk Best Alliance Flag (please link): https://politicsandwar.com/alliance/id=4648 Best Holiday Flag (please link): https://politicsandwar.com/alliance/id=4648 Biggest Alliance Decline in 2023: The Knights Radiant
  16. Alliance of the Year: Eclipse Most Improved Alliance: Carthago Best New Merged Alliance: Legion Of Dawn Best Rookie Alliance: Pokimans Best Alliance for New Players: The Enterprise Most Likely to Succeed in 2024: The $yndicate Most Likely to be Rolled in 2024: The Fighting Pacifists Most Honorable Alliance: The Legion Best Fighting Alliance: Knights Templar Worst Fighting Alliance: Cypher Best Alliance Growth: Eclipse Best Foreign Affairs Team: The $yndicate Best Foreign Affairs Move: Guardian dropping House Stark Worst Foreign Affairs Move: House Stark Peace Demands Alliance with Best Propaganda: The $yndicate Most Missed Alliance: Treasure Island Biggest Alliance Decline in 2023: House Stark
  17. nassau, bahamas, 2024-01-13: syndicate, inc. ☆*:・゚ (nyse:scc) m-makes officiaw its position on the h-hostile business pwactices o-of the fighting pacifists, a gwoup which fow a wengthy p-pewiod of time h-has conducted its affaiws in a manner countewpwoductive and dishonowable to t-the spiwit and twadition of a fwee mawket ☆*:・゚ fwequentwy seeking to s-sabotage ow thwawt the compwetewy w-wicit intewests of the s-syndicate and its associates. business insiders and cwedible mawket anawysts have wecognized a-and e-exposed such uttewwy unpwovoked attempts to execute schemes to b-bwing down cowpowate share vawue a-and damage its m-mawket potentiaw (* ^ ω ^) that such gwoup h-has made it cweaw that i-it is theiw intention to awign themsewves with singuwawwy hostile competitows has weft the boawd with no choice but t-to wespond with appwopwiate countewmeasures in t-the name of defending its commitment of continuouswy bwinging vawue t-to its shawehowdews. the syndicate decwawes waw on the fighting p-pacifists. about syndicate *:・゚✧*:・゚✧ inc. syndicate *:・゚✧*:・゚✧ inc.-.- based neaw nassau, the b-bahamas.. is one o-of the w-wowwd's weading gasowine, awuminum,,, steew and munitions distwibutows f-fow a wide vawiety o-of peacekeeping a-and humanitawian activities. thwough b-bweakthwough stwategies and extewnaw geopowiticaw confwicts〜☆ the company has incweased theiw mawket share of the wheat mawket w-with pwans t-to e-extend this weading going fowwawd. whowwy owned syndicate, inc-.- subsidiawy bwands i-incwude: t-the entewpwise ☆*:・゚ which p-pwovides devewopment and gwowth oppowtunities f-fow muwtinationaw pwodigies awound the g-gwobe; the fiwm,,, which pwovides wegaw and monetawy counciw fow the company; wequiem, which pwovides excwusive w-wetiwement packages t-to esteemed executives and govewnment m-membews; and ouw juniow venture pokimans, which i-is an investment into mawkets not pweviouswy expwowed by ouw c-congwomewate. fow more i-infowmation about syndicate uguu.., inc., and its activities, c-contact t-tawwoc, chief stwategic officer *:・゚✧*:・゚✧
  18. Investor Contact: Keram Media Contact: Tarroc NASSAU, Bahamas, 2024-01-13: SYNDICATE, Inc., (NYSE:SCC) makes official its position on the hostile business practices of The Fighting Pacifists, a group which for a lengthy period of time has conducted its affairs in a manner counterproductive and dishonorable to the spirit and tradition of a free market, frequently seeking to sabotage or thwart the completely licit interests of the Syndicate and its associates. Business insiders and credible market analysts have recognized and exposed such utterly unprovoked attempts to execute schemes to bring down corporate share value and damage its market potential. That such group has made it clear that it is their intention to align themselves with singularly hostile competitors has left the board with no choice but to respond with appropriate countermeasures in the name of defending its commitment of continuously bringing value to its shareholders. The Syndicate declares war on the Fighting Pacifists. About SYNDICATE, Inc. SYNDICATE, Inc., based near Nassau, The Bahamas, is one of the world's leading gasoline, aluminum, steel and munitions distributors for a wide variety of peacekeeping and humanitarian activities. Through breakthrough strategies and external geopolitical conflicts, the company has increased their market share of the wheat market with plans to extend this leading going forward. Wholly owned SYNDICATE, Inc. subsidiary brands include: the Enterprise, which provides development and growth opportunities for multinational prodigies around the globe; The Firm, which provides legal and monetary council for the company; Requiem, which provides exclusive retirement packages to esteemed executives and government members; and our junior venture Pokimans, which is an investment into markets not previously explored by our conglomerate. For more information about SYNDICATE, Inc., and its activities, contact Tarroc, Chief Strategic Officer.
  19. Alliance of the Year: Most Improved Alliance: Carthago Best New Merged Alliance: Singularity Best Rookie Alliance: Unity Best Alliance for New Players: Most Likely to Succeed in 2023: Carthago Most Likely to be Rolled in 2024: The Fighting Pacifists Most Honorable Alliance: Best Fighting Alliance: Worst Fighting Alliance: The Cypher Best Alliance Growth: Best Foreign Affairs Team: Best Foreign Affairs Move: Formation of WELP Worst Foreign Affairs Move: Anything Cypher did this year Alliance with Best Propaganda: Most Missed Alliance: The Wei Best Alliance Flag (please link): Best Holiday Flag (please link): Biggest Alliance Decline in 2023: The Cypher/Serene Wei
  20. Alliance of the Year: Carthago Most Improved Alliance: The Fighting Pacifists Best New Merged Alliance: N/A Best Rookie Alliance: Weaponized Assault Penguins Best Alliance for New Players: Aurora Most Likely to Succeed in 2024: Carthago Most Likely to be Rolled in 2024: Singularity Most Honorable Alliance: N/A Best Fighting Alliance: Carthago Worst Fighting Alliance: The Cypher Best Alliance Growth: Eclipse Best Foreign Affairs Team: Carthago Best Foreign Affairs Move: Creation of Sail Worst Foreign Affairs Move: House Stark peace terms against Carthago Alliance with Best Propaganda: N/A Most Missed Alliance: N/A Best Alliance Flag (please link): Carthago Best Holiday Flag (please link): N/A Biggest Alliance Decline in 2023: House Stark
  21. Alliance of the Year: Eclipse [Growth + WELP + neutralizing key competition] Most Improved Alliance: Best New Merged Alliance: Singularity Best Rookie Alliance: Nemesys Best Alliance for New Players: The Enterprise Most Likely to Succeed in 2024: The Syndicate Most Likely to be Rolled in 2024: The Immortals Most Honorable Alliance: Best Fighting Alliance: Cathargo Worst Fighting Alliance: The Coal Mines Best Alliance Growth: The Fighting Pacifists Best Foreign Affairs Team: Best Foreign Affairs Move: WELP blitz on ODOO. Worst Foreign Affairs Move: House Stark peace terms to Cathargo Alliance with Best Propaganda: Singularity Most Missed Alliance: The Media Best Alliance Flag (please link): Rose - https://tinypic.host/image/wvFdB Best Holiday Flag (please link): Dark Brotherhood Diwali Flag: https://tinypic.host/image/wvwi9 Biggest Alliance Decline in 2023: House Stark [a heartbreak]
  22. Alliance of the Year: Eclipse Most Improved Alliance: Carthago Best New Merged Alliance: Singularity Best Rookie Alliance: Weaponized Assault Penguins Best Alliance for New Players: Singularity Most Likely to be Rolled in 2024: Aurora Most Honorable Alliance: The Fighting Pacifists Best Fighting Alliance: Carthago Worst Fighting Alliance: House Stark Best Alliance Growth: Eclipse Best Foreign Affairs Team: Singularity Best Foreign Affairs Move: WELP blindsiding ODOO Worst Foreign Affairs Move: Aurora sheltering Deraj Alliance with Best Propaganda: Singularity Biggest Alliance Decline in 2023: Aurora
  23. Alliance of the Year: Singularity Most Improved Alliance: The Fighting Pacifists Best New Merged Alliance: Singularity Best Rookie Alliance: The Sword Coast Best Alliance for New Players: The Sword Coast Most Likely to Succeed in 2024: The Sword Coast Most Likely to be Rolled in 2024: Most Honorable Alliance: Arrgh Best Fighting Alliance: The Golden Horde Worst Fighting Alliance: Best Alliance Growth: Best Foreign Affairs Team: Singularity Best Foreign Affairs Move: Worst Foreign Affairs Move: 6 month NAP Alliance with Best Propaganda: Singularity, carried by darkblade Most Missed Alliance: ASM Best Alliance Flag (please link): The Sword Coast Best Holiday Flag (please link): N/A Biggest Alliance Decline in 2024: The Media ;-;
  24. Alliance of the Year: Carthago Most Improved Alliance: The Fighting Pacifists Best New Merged Alliance: - Singularity Best Rookie Alliance: Nemesys Best Alliance for New Players: Nemesys Most Likely to Succeed in 2024: The Syndicate Most Likely to be Rolled in 2024: Eclipse Most Honorable Alliance: - The Knights Radiant Best Fighting Alliance: Knights Templar Worst Fighting Alliance: The Cypher Best Alliance Growth: Eclipse Best Foreign Affairs Team: - The Syndicate Best Foreign Affairs Move: Guardian dropping House Stark. Worst Foreign Affairs Move: House Stark's original proposed peace terms in the HS v CTO war Alliance with Best Propaganda: Singularity Most Missed Alliance: New Pacific Order (NPO) Best Alliance Flag (please link): Best Holiday Flag (please link): Biggest Alliance Decline in 2023: House Stark
  25. Alliance of the Year: Eclipse Most Improved Alliance: The Fighting Pacifists Best New Merged Alliance: Singularity Best Rookie Alliance: Nemesys Best Alliance for New Players: Rose Most Likely to Succeed in 2024: The Fighting Pacifists Most Likely to be Rolled in 2024: Eclipse Most Honorable Alliance: Rose Best Fighting Alliance: Carthago Worst Fighting Alliance: House Stark Best Alliance Growth: The Immortals (c30 grants) Best Foreign Affairs Team: Eclipse Best Foreign Affairs Move: Formation of WELP Worst Foreign Affairs Move: 6-month NAP Alliance with Best Propaganda: Singularity Most Missed Alliance: The Wei (rip wei ads) Best Alliance Flag (please link): Best Holiday Flag (please link): Biggest Alliance Decline in 2023: The Knights Radiant
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