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Everything posted by Swedge

  1. Sorry... I wasn't aware that it was still 2019? Planes are not remotely OP. If you actually compare casualty rates from air vs. ground attacks its pretty evident where the balance is: - ground attacks kill tanks more efficiently then airstriking them (additionally you are also killing soldiers / planes in the process - so both in terms of casualties and cost value, ground attack is significantly more efficient then air) - a direct air > air dogfight will kill more planes but the flipside of this is ground attacks can be chained for less MAP and create a snowball effect to wipe out planes (with the added bonus of no casualty losses to your own planes) Anyway... back to the OP. Aside from the obvious casualty rates, one of the biggest problems imo is that the current ground control system actively discourages rebuilding where there is a tier imbalance - i.e. why rebuild planes if they are just going to get blown up through ground attacks, and then the logical thought process is why rebuild tanks etc. etc. The problem is further exacerbated by the current geopolitics - i.e. heavy concentration of lower cities in certain blocs which have generally been aligned in their interests, and the heavy concentration of whale tier elsewhere. Obviously thats not going to be fixed through war mechanics but imo a war system which encourages active fighting when at a disadvantage is preferable to one which encourages people to say **** it forget rebuilding and lets just burn infra instead.
  2. Did you actually get baited from a copypasta?
  3. Well... Swamp / Oasis did flat out deny it.
  4. Has it occurred to you that the reason why people don’t want to give you information or post on the forums is because of the f***ing incessant posting of threads? You took an offhand comment from Ronny and have posted how many threads (?) twisting that to suit your narrative and repeating the same argument over and over and over again. Its tiresome and repetitive. As I’m sure you’ve been advised by multiple people at this point, please do yourself a favour and take a break from posting on the forums for a while.
  5. Hrmm, here's a completely off the wall / radical suggestion: how about ground control restricts opponent to using 2/3rds planes. Ya know, instead of tanks killing planes... 🤔
  6. Bruh. You just blew $25bn that could have been used as WC, sooo congrats I guess? What happened to "Arrgh are going to surrender and take out loans"? 😂
  7. Eh... I think you're giving them too much credit. The impression I get is that swamp actually believes they are accomplishing something. The reality is Swamp is utterly ignorant of how piracy/arrgh works, as evidenced multiple times in this thread. Damage stats are currently: $4,545,804,884.07 vs $25,524,539,178.83, which is approx. a 5.61x damage ratio in favour of Arrgh - for comparison Arrgh vs. TKR was roughly even. Leaving aside the flawed premise of the plan, the execution itself has been absolutely woeful.
  8. TIL was at war with TCW... But seriously please edit, this is extremely offensive - my damage ratios are way better than swamps 😢
  9. Also suggestion to some of the swamp members in this thread: before calling pirates 'retarded' and other such delightful ad hominems - maybe ye of such high IQ might want to consider actually learning how piracy works first. Maybe then you might understand that a pirates rebuild costs are virtually non-existent - a months worth of pirate level infra can be easily covered in a single inactive raid, rebuy of soldiers/missiles is a single ground attack or login bonus. But otherwise, please do continue telling arrgh how they are idiots who don't understand how piracy works 😂
  10. Lmfao. The dude who thinks pirates takes out loans.... calling Ripper ignorant of how piracy works? .... 😂
  11. Yeah, no. Been tried plenty a time. Most recently by NPO/Goons, who couldn't accomplish it even with GPWC money printing. Subjecting yourself to an attrition war with arrgh while the rest of the treaty web is chilling / infra printing money, yeahh.... big IQ stuff. No offense.
  12. Uh yes? Pretty much since the changes were introduced. Last war even swamp/hedge were saying the new mechanics were ridiculous as they were steamrolling TCW planes into dust.
  13. Genuinely the strong impression I get is these casualty adjustment threads are going to become a reoccurring theme every few months because the new war mechanics are inherently flawed 🤷‍♂️ In an optimal world would take the previous GC system (2/3rds planes) and make the adjustments which should have been made to that system rather than pressing ahead trying to fix a broken illogical system which (at least imo) shouldn't have been introduced in the first place. Will any of this happen? No. But if you want feedback that it.
  14. Sure, if you plan on staying at 3 cities then makes sense. But if you're building cities then yeah you're going to place more priority on stuff like MLP and the urban planning projects. Tbh if it had been introduced pre-score changes then there would probably be more people running it; but with the current system most mid/upper tier pirates will use the slot on something else.
  15. Well the catch with pirate econ is that its of more use in lower tier raiding where there is an abundance of targets; less cities = less project slots and there are several projects which you would prioritise over pirate econ. Once you start getting into mid/upper tier the relative value of the extra slot diminishes significantly; at that level making $$$ is far more about quality of targets than quantity.
  16. https://politicsandwar.com/nation/id=230974 ---- Screenshots as follows: The Sieg Heil gestures are pretty self explanatory but additional context re: the flags:- - bastardized celtic cross w/ red background commonly used neo-nazi symbol/flag - the flag in the middle is the flag used by the puppet government in serbia between 1941-44 during nazi occupation - combat 18 (the '18' is derived from the 1st + 8th letters of the latin alphabet i.e. hitler's initials) is a neo-nazi group originally formed in the UK - currently listed as a terrorist organisation in Germany & Canada. State religion: again self-explanatory
  17. Not really a valid argument. If you let someone with 0 mil beige you its because you are sitting on them and deliberately not beiging yourself (or just plain incompetence) - now that you mention it might actually be a good way of encouraging people to finish wars like they are intended. Anyway, I think this is a reasonable suggestion given the introduction of project + comparatively to the amount of infra that can be destroyed more efficiently via air/ships.
  18. Really you would have been better off just not posting anything at all: the only thing this thread has accomplished is embarrassing yourselves 🤷‍♂️
  19. Which would be the most convoluted explanation possible: a bot capable of tracking hidden transactions (e.g. spy ops / purchases) / infra + land levels over time / domestic policies used when buying infra + projects / military replenished over time (with adjustments to price of said military units in line with changelog updates) / daily login bonuses / etc. etc. Orrrrr..... Occam's razor. The most simplest solution: There is an exploit. Now considering it's 100% accurate as of each turn change imma go out on a limb here and suggest it might just be the most obvious explanation. It updates each turn change.
  20. ^ 100% Truth Ridiculous. Assume you are talking about yourself? Real raiders are motivated by profit not oppressing people - there is zero interest in permarolling anyone; ironically the sort of behaviour you describe is far more likely to be carried out by those in conventional AAs.
  21. Links detailed below. Nature of Violation: potential multis (incl. 3rd party transfers / concurrent wars) -- Summary: noticed an alliance with a suspicious number of nations with similar creation dates / seniority, ran multi check via locutus bot with an alarming number of positives. Specifics as follows: https://politicsandwar.com/nation/id=185424 verified: false networks total: 51 Possible multis for: Bucket-ville shared networks: 2/2 ( 1 same day) 3rd party transfers: 16 worth: $50,391,960 https://politicsandwar.com/nation/id=192359 verified: false networks total: 38 Possible multis for: 192370 shared networks: 10/15 - 31949578143277963308826297012: concurrent - 33760542278598758717579786005: concurrent - 1832445060186371908663487607: concurrent - 40127508436460428502398924320: unknown - 47063508967448249239609897386: unknown - 59952165941539741510332637595: unknown - 70021039746799817702056342330: unknown - 74044375804131247441535684501: unknown - 17242999077605166127942806624: unknown - 31588279655323555609617792828: unknown https://politicsandwar.com/nation/id=186583 verified: false networks total: 12 Possible multis for: British Kingdom shared networks: 2/5 - 32369694510497935043663084378: concurrent - 46616541560435580621383288146: concurrent Possible multis for: Marina shared networks: 3/6 - 69546240482385692529080543022: concurrent - 32369694510497935043663084378: concurrent - 46616541560435580621383288146: concurrent Possible multis for: Auparti shared networks: 6/11 - 69546240482385692529080543022: concurrent - 32369694510497935043663084378: concurrent - 46616541560435580621383288146: concurrent - 30500950208030937366601041819: concurrent - 27343951141617737500052181980: concurrent - 18119825568635655972913674291: unknown shared wars: ( 691494,694930 ) https://politicsandwar.com/nation/id=216593 verified: false networks total: 16 Possible multis for: 120441 shared networks: 1/6 - 18049709421524016968244260262: unknown https://politicsandwar.com/nation/id=201878 verified: false networks total: 2 Possible multis for: Sword art online shared networks: 1/2 - 59806203198441913401039066459: concurrent https://politicsandwar.com/nation/id=216274 verified: false networks total: 16 Possible multis for: MontgomeryBurnsCorp shared networks: 3/50 - 27765070951450827975670548690: 1w6h32m28s - 17299610220135250612341836207: unknown - 61115644246090856515570299316: 1w5d2h25m45s https://politicsandwar.com/nation/id=206717 verified: false networks total: 2 Possible multis for: Kilmesy I shared networks: 1/2 - 73816673867607643612751123197: concurrent https://politicsandwar.com/nation/id=221630 verified: false networks total: 10 Possible multis for: Hydro Colony shared networks: 1/1 - 8500316997491520141290502417: concurrent https://politicsandwar.com/nation/id=173891 verified: false networks total: 4 Possible multis for: 178028 shared networks: 1/1 - 15518840221763959900015764387: concurrent https://politicsandwar.com/nation/id=221886 verified: false networks total: 4 Possible multis for: Slavija shared networks: 1/39 - 51798208791718809217689681048: unknown Possible multis for: Fruzovan Republic shared networks: 1/2 - 51798208791718809217689681048: concurrent https://politicsandwar.com/nation/id=184169 verified: false networks total: 1 Possible multis for: Heavenly Gate shared networks: 1/1 - 68098143881413525184815249656: concurrent https://politicsandwar.com/nation/id=226313 verified: false networks total: 7 Possible multis for: Kudiland shared networks: 1/41 ( 1 same day) 3rd party transfers: 7 worth: $38,956,000 Possible multis for: united federations of earth shared networks: 1/18 ( 0 same day) Possible multis for: Damnation shared networks: 1/52 ( 0 same day) 3rd party transfers: 7 worth: $38,956,000 https://politicsandwar.com/nation/id=203308 verified: false networks total: 2 Possible multis for: United Boris Haters shared networks: 1/1 - 26775501869028119992135874660: concurrent Possible multis for: WW2 country shared networks: 1/1 - 26775501869028119992135874660: concurrent https://politicsandwar.com/nation/id=228439 verified: false networks total: 1 Possible multis for: Rosivia shared networks: 1/1 - 40996632929784658303788816648: concurrent Additional multi reports attached for the two with 3rd party transactions. Some could be entirely innocuous but just found it somewhat suspicious to get so many positives from a single alliance alongside 3rd party / shared wars. Also apologies for the wall of text... :/ Nation_of_Israel_multi_report.txt AeroSierra_multi_report.txt
  22. Yeah... admin who implements changes without having a clue what impact its going to have on AA warfare. Seriously. Well since its pretty clear there is no point making any suggestions or commenting on anything: can I ask the community at large to give consideration to cancelling the global nap - two months is too long to wait before an inevitable curbstomp and the inherent flaws of recent changes become self-evident to Alex. Sad state of affairs when the input/feedback from the community at large seems to be completely worthless, but there you have it. Global war now and maybe there is some vague hope for rollback to a semi-balanced war system.
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