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lightside

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Everything posted by lightside

  1. Currently treasures aren't really adding much to the game. No one bothers to go after them because they are short lived and alliances can easily get them by just having a lot of members and waiting. Treasures should be something that stirs conflict and encourages alliances to fight for them. To that end I suggest one simple solution that would accomplish this quickly. We don't need to change the benefits of treasures we just need to make them Permanent or at the very least last a long time like a year. This way treasures would be something alliances would have to put effort in too get. It would provide an incentive for conflict and solve the issue of alliances just being complacent and just waiting until the next respawn. Also on a side note now that selling treasures is illegal because "war slot filling" it would nice if there was an inbuilt market where players can sell treasures if they aren't in a war.
  2. Honestly updeclares are fine. If you are fighting a group with more then 2x combined citys then you and your fighting alone you should have a hard time even though they have less cities per nation.
  3. Honestly all the score changes should be reversed. The score system worked before in allowing damaged nations to rebuild easier. There was no good reason to change the score system from when it worked
  4. Honestly there is no reason for the minimum not to be at seven tbh. When people take vacations they usually take 7-10 days fairly often.
  5. If you want to make treasures meaningful then you need to increase their duration of just make them plain permanent. Right now it’s not worthwhile to try to steal one when they will disappear so fast. If they were made permanent then alliances will have a reason to fight for them. Additional a treasures market where someone can sell them would also make this a more useful mechanic. In other words we don’t need to change the stat effects of them to make them worthwhile to fight over.
  6. If you don't want to move your nation you can also buy it from other people in the market
  7. The score changes should be undone. Everything else should kept as it is and maybe modified as needed
  8. No. This will only cause problems
  9. If your going to suggest something like this you will have to give more specific details or It won't go anywhere.
  10. Becuase there is a general agreement letting unlimited troop buying would break the game which wouldn't be good Here's how it could work. Effectively you will be limited in how many troops you can bring in per day. This limit we can call logistics capacity or something like that. For each city you have you get 10 capacity. This let's you be able to buy 10 capacity worth of troops per day(use it or loss it, no limit on selling) Then each troop would cost different amounts. Here are some rough numbers for example. Soldiers - 300 per capacity Tanks - 10 per capacity Aircraft - 1 per capacity Ships - 1 per 5 capacity Missiles - 1 per 150 capacity Nukes - 1 per 200 capacity Spys - 1 per 20 capacity This way it's not overpowered and your forced to choose what you can buy. Makeing wars abit more strategic. Also we could add a project to boost the capacity you get per day.
  11. It would make sense if you bothered to read the thread above. I have already stated it needs to proportional to rebuy or the number of city's you have. Read the thread plz. Everyone is already in agreement it needs to be limited. So it won't be much different then say getting the properganda project.
  12. If anything it should be opposite. No nukes or missiles as buying them would be like doubling your rebuy.
  13. Apparently there was a youtube video on the game and alot of new people joined. Not sure what video it was though.
  14. Impossible to get under 0 crime above 2700infra !?!?? That’s won’t work. That means your gaining 1% crime per 216 infra. Considering crime has 10x the effect s of disease this will means any infra investment over that will actually result in a income reduction rather then an income increase...
  15. Interesting. I could see something like this adding to the game. That being said I would prefer a technology system over this. To make something like this work we would need more options (for example you could have a spy branch or possible war utility branch(mun/gas usage reduction, rebuild cost, rebuild amount, ect) The commerce tree would also need to be finished(you could add a matinence reduction branch with a manufacturing branch and a final bonus of 1-2 extra slots per city perk). The forth development branch could be infra/land cost reduction. With resetting perks it shouldn’t be a cost thing but a time cool down thing. Good idea overall
  16. Completely agree with this on the score changes. The last thing we need is more alliance tiering
  17. Grid Energy Storage Cash: $10,000,000 Steel: 2500 Gasoline: 2500 Aluminium: 2500 Effect: Increases the amount of infrastructure wind power plants can power by 250. Reduces all power plant upkeep by 50% Here an idea for a project I had. The bonus to wind power plants would be beneficially to those with a mid level of infra(around 2500) and the upkeep reduction would be beneficial to everyone. It would reduce upkeep by 100k-300k a day depending on the size of your nation.
  18. That being said considering the number of projects being added to the game it might be a good idea to give newer nations a smaller project timer. For example if a nation is below x number of projects whenever they build a project they only have to wait 5 days until they can build the next one.
  19. Like most of the changes. For the merc thing I could see it working. It just needs to be limited but your daily rebuy to like 15% of it to not be massively op.
  20. I think this project is fine. It will be highly situationally when it is used. However that is perfectly fine. That is because ideally as we get more projects it will force nations to pick and choose to specialize.
  21. I suppose as long as you can opt out of the embargo it’s fine. However would you have to manually unembargo every member of an alliance or would it just be once for the entire alliance? It would only work if it’s the latter as to not be too spamy. like the rest of the list overall
  22. Honestly we don’t need more slots right now. Giving nations more slots will just cause them to get most projects. It is better if we are forced to pick and choose how we specialize our nation.
  23. The project seems reasonable. Do we know if those new mechanics Alex is working on have an actual effect on the game or will they be cosmetic only?(like most of the nation stats currently)
  24. The game currently is too overly simple. Combat and wars lack strategy besides overwhelming others with numbers. Adding things like this to spice things up is a step in right direction. That being said i don’t agree with every type that op suggested but I like the overall idea of different units.
  25. I could see this adding to the game. It would need a lot of tweaking but it could make the game more fun and wars more interesting. Which would be a good thing. I don’t think a tech tree needs to be complex. See the tech research I suggested afew days ago. It would be easy to work stuff like this in and not be overly complex. This game really needs more depth to keep new players interested
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