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Ukunaka

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Everything posted by Ukunaka

  1. another protectorate did the same, even raided another one of their other protectorates.
  2. i agree with this but only when an action is used in a offensive war, if you keep fighting a defensive war after being bieged it shouldnt be removed. (not sure if he meant that by offensive attack as that could be interpreted as such or just in general)
  3. well tbh im not really pushing for the change its just that i was originally opposed to apemans removal of offensive war cap suggestion but found a compromise so there would be an added risk factor in declaring on more than 5. i just forgot to post it on his thread until he mentioned it again here.
  4. yo, i had another new idea on the offensive war cap, basically its a system where you start with 3 defensive slots but if you go above 5 offensive wars you get an additional defensive slot against you for every 2 offensive wars after the 5th rounded up Example- 0-5 offensive wars = 3 def slots 6=4 def slots 7=4 def slots 8=5 def slots 10=6 def slots 20=11 def slots and so on... this way you can declare as many offensive wars as you want but their is a risk factor for declaring on 50 inactives at a time, in that you open yourself to more possible counters or raids and cant just fend off 3 sloppy counters pin them and raid as many people as you want with no risk until youve gotten out of the first three wars or biege.
  5. he has aIso impersonated others including me, and has aIso used other names including memegenerator
  6. You also can't perform military or spy actions or launch missiles/nukes if you run out of money until you no longer have a deficit or you have enough on hand to cover it during a turn change. i agree that is a little backwards I think the military lock should also apply for no food (though not for nuke/missile launches as that just makes no sense).
  7. Do missiles intercepted by iron domes count toward your missiles launched stat or is it only those that make contact? im guessing it would be the same for Nukes & VDS ?
  8. I like my Tacos.

    ...there's no punchline i just really like tacos.

  9. it does not save your answers it just changes you economic and social policies position based on them as to import/export thats to import/export a city build to another, nothing to do with trade the login issue, everyone is dealing with it, the last update cause problems with the cookies files so they removed some of those cookies while repairing them the app response, i don't know about this one as i have never used the app, but most people prefer the mobile browser to the app, their are a few minor bugs with the app on some devices.
  10. you click the same button on the person you want to do espionage/sabotage on.
  11. Same issue here I think it has something to do with the cookies issue that was giving everyone 505 errors when they tried to get on the site yesterday, maybe they removed those cookies while the devs figure out what they broke as i'm no longer getting the error but remember me isn't working anymore.
  12. can you summarize the tl;dr?
  13. i was having this problem as well earlier but when i went to youtube i realized that i had put the volume on mute last time i was on. so when playing the anthem it defaults to your last choice. if that doesn't work open the anthem video full screen and check the volume As to the OP, same problem, also on chrome
  14. Wait so keelan won after all? Phyrric victory, but still accomplished the only goal he set out in may. lol
  15. This is simular to my idea for military academies, however instead of increasing the production they would increase their combat value by a certain percentage. (IE: making 100k troops have the army value of ~130k) and having a seperate project for ground, air, & naval units to make it about specialization with military builds
  16. i tend to think of alliances as nations and "nations" as local divisions within the nation. but many people already do establish nation 2 nation treaties so i wouldn't be opposed to the idea of adding it as an official feature.
  17. i agree with alot of your points, however i do not mean it as a strategy to be utilized repeatedly for defense but rather a massive blitz attack from an alliance with newer military members conducting a full assault and buying multiple cities for them. either by massively rich alliances or one that used alot of pay to win credits.
  18. tbh im starting to see your points, with the timer already jumped from 5 to 10 cities, it is somewhat obsolete and people should just adapt to that change by having more devoted blockade breakers & blockaders in their military.
  19. i once got triple countered at 7CC by a 13cc a 16cc and a 20cc right after the ayyslamic crusades. so yeah it most certainly can get more ridiculous.
  20. Definitely agree to this, the costs of most projects and the infra requirements are enough to keep them from being built up "too quickly" and even if you decide against removing in the end i hope you will seperate the city & project timers (after 10 cities) and possibly reduce them. as to the city timer, im not so sure about removing it, i do get scarf's point about them not being able to just ditch those cities to keep doing it, buti still think it might be a tricky situation with counters. i personally would use the strategy alot against enemy alliances, and would get my members to do the same, attacking 5 nations in one alliance and then waiting for three counters then jumping 3 or 4 cities, fully militarize them and then curb stomp all 8. of course with any change should come adaptation so if it was removed i think alliances could rethink how they counter maybe just double counter until you are sure he isn't going to jump or get an intel report to know if he could buy a city with his onhand cash and if not triple counter then go for blockade in the first wave so his alliance doesn't just buy him another couple of cities. maybe instead of getting rid of the city time completely we reduce it to somewhere around 3-5 days and reduce the reset city timer credit purchase to 1 or 2 credits
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