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Holton

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Everything posted by Holton

  1. Wouldn't it have been easier to stay in Paracov and just swap Rose for BK/Cornerstone/Zodiac?
  2. Good to know NPO just plays follow the leader now.
  3. I hope Yoso's ghost rises up and smites you.
  4. Pictured: Cornerstone on the attack
  5. You aren't creating change. There is no more classic-(That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) tactic than the treaty-web bullshit that you guys pulled this war. Different sides isn't change.
  6. Are you rolling in your African grave yet? BK alongside NPO against t$.
  7. >begins reading buorhann's logs in Kastorium voice chat >"YO CHILL"
  8. Let's kick this baby off with shitty MS paint pics and maybe an occasional effort post!! Pictured: BK
  9. "Can't Believe We Let NPO Survive We Should've Known Better War" CBWLNPOSWSKBW War
  10. When you have basically limitless GDP and a command economy - does it truly matter? The Empire was defeated by literal Force nonsense and nothing more.
  11. Today I spent like 20 minutes loving star wars and dismissed the notion that the death star, or the executor, or the second death star, or any of them combined were anywhere close to superfluous spending on the part of the Empire. The GDP of Earth is estimated at a little over 100 trillion dollars with about 7 billion people living here. Coruscant's population alone is estimated around 2 trillion but we're not even going to look at that single-planet GDP. The death star cost "more than 1 trillion credits" to build and assuming standard naval salaries as compared to US Navy salaries - the total cost per year for salaries of the crew would be $55,147,830,000 even looking at the cost in terms of materials is trivial when you have literally immeasurable numbers of uninhabited worlds, asteroids, and mines to pull material from. Not only is the death star a trivial project for the empire to pursue it's a doable, in terms of money, project for Earth alone. Even if you consider my salary numbers conservative and double them - you're still looking at a project that Earth could support by itself and the Empire literally has 1.5 MILLION worlds, multiple ecumenopolises, and 69 MILLION colonies. That is almost an unimaginable economic scale for us but what that amounts to is basically infinite resources. So !@#$ the death star haters
  12. I'll drop a large sum to the leader of whichever alliance declares first war.
  13. Without referencing the classic strawman arguments - why oppose an ordered society that distributes surplus among the people? I'm actually looking for serious theory here, not just pointing to China and saying how bad they are.
  14. ATL and Chicago doing well this season. 2-2-1 at #3 and #4 on the East Conference table. Looking good!
  15. ODP's should be the maximum people in this world should sign. Otherwise you are signing away your sovereignty (by declaring blind following in a Mutual pact) or you're signing away your honor (by choosing to ignore a mutual pact and treat it as an ODP). The mutual pact stems from laziness on the part of inactive allies who can't be bothered to actually put the effort into politics. They would rather be comfortable hiding away in the treaty web with a few M-level treaties to make people think twice about hitting them.
  16. The Church of Spaceology officially issues a declaration of wow. Abbas, Cuzzelle, and Thalmor are awful singers. Wow.
  17. Thank you for being the voice of reason in a sea of insanity.
  18. My theory was correct, but I guess it was Moonpie not Impero.
  19. In (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways), PnW, PT, PN, and every nationsim we've seen the same pattern repeated. Politics happen a bunch in the beginning, there are clearly defined sides, and conflict keeps interest. Over the next year or two, people begin doing FA work and naturally treaties are signed. But what happens when I sign with someone I like, who is already treatied to 3 people they like, and each of those has ties to various alliances? A web forms. A choking, crushing, interest-killing, and eventually game-ending stagnation begins because while everyone says they don't want to clog the web - they can't help it. You lose wars if you don't "play the game". So how the !@#$ do we avoid this bullshit? In the spirit of incentivizing competition, creating new political dynamics, and generally pushing more conflict into the game: Step One: Create a limited number of in-game treaty slots. Like 3. Step Two: Provide bonuses and penalties. Alliances your treatied with have access to your shared markets, share treasure bonuses, have access to shared announcements, a percent of each treaty partner's color bonus is added on to your income etc. Trades have tariffs applied to them that get negated by the in-game treaties so non-allied people have to pay extra on your trades and vice-versa (it's very important the game adds this on, not the players themselves as to facilitate a "need" to treaty people). Step three: in-game treaty slots hopefully matter enough to create feelings of alienation and even animosity - leading to conflict... "oh you let them into your slot but not us?" etc. step four: ??? politics here. step five: more conflict Suddenly, people who have overt amounts of treaties either have to strategically organize groupings that will evenly distribute economic bonuses - or end up alienating the "left overs" that are excluded from the treaty groups. Ideally this would create artificial competition for the treaty slots and create artificial conflict via exclusion. IDEALLY shattering or splitting up the clogged treaty web and permanently
  20. "The surest way to destroy your enemies is by becoming their friend" - everyone that signs treaties in PnW
  21. First a NAP, then they merge back into each other with Impero at the helm. My post is coming true!!!
  22. Small update: - VE has 36 members and tVE has 24. - Out of VE's 36 members, 20 of them haven't changed their nation colors back to Lime from Grey after alex gave us all a day of free beige. Suggesting rampant inactivity and disinterest. - In this thread we've only seen like 5 VE members post. - Olorin has been in VE literally since I can remember. It seems very out of character that he'd just flip his shit and coup like he did. - Impero just recently came back to PnW Given all the facts, I present this theory: Impero returned to a community he's spent literal years in, only to find it an inactive wasteland of disinterest and political isolation. He constructs the most elaborate plot ever to return activity to his alliance - knowing Seeker's abrasive-at-times personality and his unorthodox FA views, Impero and the rest of active VE government literally coup themselves with Codonian and Keza coming in to post about being double agents after the whole alliance bug incident. They create a new AA and drum up rumors of civil war in a desperate last-ditch attempt to bring the inactive majority of VE back from the brink. At the same time VE can effectively "start over" with most of the FA imploding with their feux-coup. Then Impero takes back control after the dust settles and basically gets a clean slate with trust being more-or-less restored in their alliance due to his reputation as a long-time successful leader of the Entente. This saves VE and its current government the embarrassment of being ousted by Impero under normal circumstances, and it allows them to reset their FA without the hassle of cancelling on people themselves. tl;dr - this entire stunt has been a ploy by Impero to get unwanted parties to drop treaties and stir up activity in the membership.
  23. This was awesome. Keep it up
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