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Everything posted by Prefontaine
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You can't redeclare on someone within 5 days of defeating them, and if you're inactive, you seem to get kicked from beige to grey faster than the auto-beige 5 days.
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I've brought this up before, I've mentioned it on the radio show, and look at any war with intelligent people winning it. Ending a war, and by that I mean winning a war with ground attacks, is a bad thing if you're the winner, good if you're the loser. Currently the only downside to being beiged from a war is the final attack hitting some resources and a small % from the alliance bank. Players will intentionally not beige someone so wars can continue, and they can inflict more damage. There's no reason that the correct tactic in winning wars should be not to win wars. The solution? Make getting beiged hurt some, or make it benefit the person sending them to beige more. How about this? The person who gets sent to beige from war loses 10% for each day left in forced beige (50% the first day, 40% the second, etc..) and those cash/resources goto the winner. Seems harsh, but it's effectively 5 days of having a 25% tax on your nation. Not that brutal, and gives incentive to actually win wars, because a war system where you don't actually win an war, and let them expire is fairly stupid. Winning the war? Careful, don't actually win any wars.
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We starting this shit again?
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Please get the pissing contest out of this thread.
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Limit Number of Trades Per Resource Per Nation
Prefontaine replied to Placentica's topic in Game Suggestions
There's currently steel listed for sale on the market from the 4th, today is now the 11th. There's also currently a gas listing for buying posted on the 3rd. 3 days is definitely not the case. -
Please give us feedback as well. We want to make the show better. What do you like and dislike?
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I don't think we need more ways to blow them up, just a way to make them unlaunchable for some period of time.
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There's a chance a ground attack destroyed that improvement, or a missile strike if you've been hit with one. Check your war notifications, there should be a note about it if it happened.
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http://7kingdoms.net/radio.html Broadcast starting in about 15.
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Stop The Signal: Thoughts and Discussion Blog with Carter and Pub
Prefontaine replied to Caillou's topic in Orbis Central
I have no clue what you're talking about. Did Lambda leave a farewell address? -
With missiles returning to gameplay as evidence from Phiney launching them, we should bring up being able to defend against them. The main problem scenario that comes to mind is the following: I'm fighting nation X, nation X is kicking my ass militarily, but I have missiles. I've virtual no troops, no planes, no navy, and he's just pounding away. But here I am every 8 action points dropping a major source of damage on nation X. That is what I think needs to be addressed. You can lose a war, but do much more damage from missiles. So how do we address this issue? Lunar Wars had a system called "Economic Depression". The way it worked was every successful ground attacks against a nation with no troops (or taking them to 0 troops) would add 2 days of Economic Depression, which meant you'd lose some income/resource production, but the higher it got, it would limit some military actions you could take. The second being the key feature. Now, we know it takes 6 uninterrupted ground attacks to win a war. Perhaps it takes something similar to launch a missile/nuke? If a nation has 6 successful attacks against you, you cannot launch a missile, this isn't just ground attacks, but navy/air/AND ground. So if you get 6 total overwhelming victories you have neutralized their ability to turtle and launch missiles at you until they interrupt that streak.
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Think you could put your gov positions somewhere noticeable in game? Since you have so many it'd be nice to just look there to see who's what. Silly alliances needing so many gov people. Also I plan on declaring war on you guys soon so I can give you Shellhound, since war is apparently your recruitment strategy.
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Just skip the old data and bring up the current one
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Well, no Casey anymore. Show will be without a guest, for the time being.
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I was referring to the former second in command for EoS being one of their officers in game.
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With a notable, major addition/difference.
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This weeks show will be a return to the original format hosted by Myself and Tenages. Casey, the leader of EoS, is scheduled to be our guest for the politics block.
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Who were you in LW >.>