Jump to content

Kosonome

Members
  • Content Count

    65
  • Joined

  • Last visited

Community Reputation

32 Excellent

2 Followers

About Kosonome

  • Rank
    Active Member

Profile Information

  • Gender
    Male
  • Location:
    Brazil
  • Alliance Pip
    The Knights Radiant
  • Leader Name
    Kosonome
  • Nation Name
    Cloud Nation
  • Nation ID
    32050
  • Alliance Name
    The Knights Radiant

Contact Methods

  • Skype
    Kosonome

Recent Profile Visitors

932 profile views
  1. I feel honored to have my bot getting nerfed.
  2. Image Type: Nation Flag (2) Image Flag 1 (Cloud Nation Flag) : https://i.imgur.com/1Wgan0c.jpg Image Flag 2 (AS Flag + Cloud Nation Flag) : https://i.imgur.com/1cTqFkW.jpg Nation ID: 32050
  3. I think this already happens. Wait for your alliance use armistice button. I think that downdeclares are infinitily stronger already, even with beige. But my suggestion is for beige only, not downdeclares. Why you gonna spend munition and gasoline against people with no loot, low infra or no military? My numbers are just examples, so changing 15 days to 3 days, we have the opposite effect, and we have beige to rebuild anytime (although I don't recommend 3 days, lol). Of course, my suggestion is not bullet proof, I just suggested something to make Alex/people think about it. We can also put this button into nations, not alliances. So every nation will decide when to use it, and good alliances will make good use of coordination to make it happen at same time.
  4. - Remove being beige from defeated wars. - Put an "armistice" button in alliance for leaders to push, and when pushed, in 6 turns, everybody inside alliance gets beiged for 24 turns (6 turns to prevent alliances to get blitzed and press the button for defense). - If during those 6 turns, one nation inside that alliance makes an new agressive war, he will not receive beige (prevents some solo nations to push the button and declare new wars to abuse). - Button has a cooldown to be pressed again for 15 days. - Change "6 turns", "24 turns" and "15 days" to your flavor.
  5. Kosonome

    Multis

    Well, I think game rules is agnostic to alliance. If it's happening anywhere else, it's better to report.
  6. Kosonome

    Multis

    For some reason, I don't see the multis nations anymore, maybe they are deleted (someone must have deleted after seen the report?). Also I think it's recreating more multis. Please investigate. https://politicsandwar.com/nation/unique/id=56580 https://politicsandwar.com/nation/id=56580 https://politicsandwar.com/nation/id=111019
  7. Kosonome

    Multis

    Liberal Empire of Brazil Bank have 4 members right now, two that I reported (plus another one from TFP now) in first post, and other two that seems like multis too: https://politicsandwar.com/nation/unique/id=105548 Their banks pages: https://politicsandwar.com/nation/id=88443&display=bank https://politicsandwar.com/nation/id=105548&display=bank
  8. Kosonome

    Multis

    https://politicsandwar.com/nation/id=56580 This nation above quits his alliance TFP, joins Liberal Empire of Brazil, deposit money to bank, and rejoins TFP. Since they are in same networks, I think this needs be investigated. Unique IDs: https://politicsandwar.com/nation/unique/id=96750 https://politicsandwar.com/nation/id=56580 https://politicsandwar.com/nation/id=96750 https://politicsandwar.com/nation/id=106147 Goldland bank transactions: https://politicsandwar.com/nation/id=56580&display=bank Other two players bank: https://politicsandwar.com/nation/id=96750&display=bank https://politicsandwar.com/nation/id=106147&display=bank
  9. I'm using most recent Firefox, and since update, I did not get any notification at all. Since you said that you didn't know how to use it and it's something that I could love to have, below is a little snippet of code in javascript that I used in another page and works there: var notify = function(text, url = '') { // if browser does not have notification object, just show a simple alert if (!("Notification" in window)) { alert('Notification: ' + text); return; } // if browser already gave permission to show notifications, generate the notification! if (Notification.permission === "granted") { generateNotification(text, url); return; } /* when browser didn't gave permission yet (like the first time), request the permission, once is granted, show some message */ if (Notification.permission !== 'denied') { Notification.requestPermission(function (permission) { if (permission === "granted") { /* below is a message that person accepted the notifications */ generateNotification('Notifications granted.', ''); /* below is the first notification message that player received */ generateNotification(text, url); return; } }); } }; var generateNotification = function(text, url) { var options = { body: text, /* inside icon key, you can put some image for showing inside notification */ icon: window.location.protocol + '//' + window.location.host + '/img/someimage.png' }; var notification = new Notification('Politics and War', options); /* if you use generateNotification("some notification", "http://politicsandwar.com/someurl"), if someone click inside the notification, it will redirect to this url. */ if (url) { notification.onclick = function(e) { e.preventDefault(); /* you can use _blank or _self for opening a new page or use current page */ window.open(url, '_blank'); }; } }; generateNotification("first notification", "https://politicsandwar.com/");
  10. 1) Before update -> Buy all troops -> Don't visit nation page 2) After update -> Buy all troops -> Don't visit nation page 3) ???? 4) PROFIT
  11. We cannot really test anything if there is no URLs for us to test. There is one more thing, right now, "/api/nations/" just works normally like in live server in "http://alex.politicsandwar.com/api/nations/". Just push it live, and make everyone suffer, it's gonna happen anyways, no need for fake awareness feeling. If the API is something that makes game suffer in performance, just kill the API or parts of it that are suffering performance issues. This is better than having issues with war and losing MAPs.
  12. I guess a 404 when you don't put a key not very good, maybe some "success: false" should be adequate. It should show anyone that without a key, it doesn't works. Okay, for /api/nations/ it's "/api/nations/key=xxx" What about /api/nation/? I have tried: /api/nation/1000/key=xxx /api/nation/id=1000&key=xxx /api/nation/id/1000/key=xxx Can we have a example for each URL?
  13. I should like to try out this new api, but /api/nations/ doesn't return anything. Can we get what all links will be in future?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.