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Everything posted by Kosonome

  1. It's happening to a friend of mine also, he's using Google Chrome. When I try using Firefox using that page: https://test.politicsandwar.com/nation/create/ ,
  2. What were you doing (or trying to do): Attacking my enemies multiple times after a double-buy with ships and having 12 MAPs. What happened (describe thoroughly please): Those are not 100% accurate, but I'll try describe in a ordered manner what I did: 1 ) Before update, around 23:55:00, I bought around 130k soldiers for double-buy, also bought a nuke and missile afterwards. 2 ) Before update, around 23:59:30, I bought around 50 ships for the double-buy. 3 ) After update, in politics and snore time, refreshing ship military page often. 4 ) After update, I bought more 24 ships and went to the war page. 5 ) Selected naval battle against Santa Rosa, going to Naval Battle screen, and pressing ASAP the button to attack. 6 ) Pressing the browser back button to go back to Naval Battle screen and pressing ASAP the button to attack again. 7 ) I did 3 naval attacks. 8 ) Went to war page, selecting New Jefferson for naval battle, same use case above. Did 5 naval attacks as for screenshot below: https://politicsandwar.com/nation/war/timeline/war=520638 9 ) Went to the war page, checked that Santa Rosa was still with MAPs, attacked with naval battle again him, resulting in 4 naval attacks in total: https://politicsandwar.com/nation/war/timeline/war=520636 From here I don't remember the order: - Went to the war page again, selected Night Land to naval battle strike him. 3 naval attacks (nothing wrong here): https://politicsandwar.com/nation/war/timeline/war=520792 - Went to the war page again, selected Csilla to naval battle strike him. 3 naval attacks (nothing wrong here): https://politicsandwar.com/nation/war/timeline/war=520755 - Went to the war page again, selected Quantum to naval battle strike him. 4 naval attacks: https://politicsandwar.com/nation/war/timeline/war=520641 Any other relevant information: Not relevant, but decided to put here: I was using Mozilla Firefox 69.0.2 (64-bits) with Windows 10.
  3. I feel honored to have my bot getting nerfed.
  4. Image Type: Nation Flag (2) Image Flag 1 (Cloud Nation Flag) : https://i.imgur.com/1Wgan0c.jpg Image Flag 2 (AS Flag + Cloud Nation Flag) : https://i.imgur.com/1cTqFkW.jpg Nation ID: 32050
  5. I think this already happens. Wait for your alliance use armistice button. I think that downdeclares are infinitily stronger already, even with beige. But my suggestion is for beige only, not downdeclares. Why you gonna spend munition and gasoline against people with no loot, low infra or no military? My numbers are just examples, so changing 15 days to 3 days, we have the opposite effect, and we have beige to rebuild anytime (although I don't recommend 3 days, lol). Of course, my suggestion is not bullet proof, I just suggested something to make Alex/people think about it. We can also put this button into nations, not alliances. So every nation will decide when to use it, and good alliances will make good use of coordination to make it happen at same time.
  6. - Remove being beige from defeated wars. - Put an "armistice" button in alliance for leaders to push, and when pushed, in 6 turns, everybody inside alliance gets beiged for 24 turns (6 turns to prevent alliances to get blitzed and press the button for defense). - If during those 6 turns, one nation inside that alliance makes an new agressive war, he will not receive beige (prevents some solo nations to push the button and declare new wars to abuse). - Button has a cooldown to be pressed again for 15 days. - Change "6 turns", "24 turns" and "15 days" to your flavor.
  7. Kosonome


    Well, I think game rules is agnostic to alliance. If it's happening anywhere else, it's better to report.
  8. Kosonome


    For some reason, I don't see the multis nations anymore, maybe they are deleted (someone must have deleted after seen the report?). Also I think it's recreating more multis. Please investigate. https://politicsandwar.com/nation/unique/id=56580 https://politicsandwar.com/nation/id=56580 https://politicsandwar.com/nation/id=111019
  9. Kosonome


    Liberal Empire of Brazil Bank have 4 members right now, two that I reported (plus another one from TFP now) in first post, and other two that seems like multis too: https://politicsandwar.com/nation/unique/id=105548 Their banks pages: https://politicsandwar.com/nation/id=88443&display=bank https://politicsandwar.com/nation/id=105548&display=bank
  10. Kosonome


    https://politicsandwar.com/nation/id=56580 This nation above quits his alliance TFP, joins Liberal Empire of Brazil, deposit money to bank, and rejoins TFP. Since they are in same networks, I think this needs be investigated. Unique IDs: https://politicsandwar.com/nation/unique/id=96750 https://politicsandwar.com/nation/id=56580 https://politicsandwar.com/nation/id=96750 https://politicsandwar.com/nation/id=106147 Goldland bank transactions: https://politicsandwar.com/nation/id=56580&display=bank Other two players bank: https://politicsandwar.com/nation/id=96750&display=bank https://politicsandwar.com/nation/id=106147&display=bank
  11. I'm using most recent Firefox, and since update, I did not get any notification at all. Since you said that you didn't know how to use it and it's something that I could love to have, below is a little snippet of code in javascript that I used in another page and works there: var notify = function(text, url = '') { // if browser does not have notification object, just show a simple alert if (!("Notification" in window)) { alert('Notification: ' + text); return; } // if browser already gave permission to show notifications, generate the notification! if (Notification.permission === "granted") { generateNotification(text, url); return; } /* when browser didn't gave permission yet (like the first time), request the permission, once is granted, show some message */ if (Notification.permission !== 'denied') { Notification.requestPermission(function (permission) { if (permission === "granted") { /* below is a message that person accepted the notifications */ generateNotification('Notifications granted.', ''); /* below is the first notification message that player received */ generateNotification(text, url); return; } }); } }; var generateNotification = function(text, url) { var options = { body: text, /* inside icon key, you can put some image for showing inside notification */ icon: window.location.protocol + '//' + window.location.host + '/img/someimage.png' }; var notification = new Notification('Politics and War', options); /* if you use generateNotification("some notification", "http://politicsandwar.com/someurl"), if someone click inside the notification, it will redirect to this url. */ if (url) { notification.onclick = function(e) { e.preventDefault(); /* you can use _blank or _self for opening a new page or use current page */ window.open(url, '_blank'); }; } }; generateNotification("first notification", "https://politicsandwar.com/");
  12. 1) Before update -> Buy all troops -> Don't visit nation page 2) After update -> Buy all troops -> Don't visit nation page 3) ???? 4) PROFIT
  13. We cannot really test anything if there is no URLs for us to test. There is one more thing, right now, "/api/nations/" just works normally like in live server in "http://alex.politicsandwar.com/api/nations/". Just push it live, and make everyone suffer, it's gonna happen anyways, no need for fake awareness feeling. If the API is something that makes game suffer in performance, just kill the API or parts of it that are suffering performance issues. This is better than having issues with war and losing MAPs.
  14. I guess a 404 when you don't put a key not very good, maybe some "success: false" should be adequate. It should show anyone that without a key, it doesn't works. Okay, for /api/nations/ it's "/api/nations/key=xxx" What about /api/nation/? I have tried: /api/nation/1000/key=xxx /api/nation/id=1000&key=xxx /api/nation/id/1000/key=xxx Can we have a example for each URL?
  15. I should like to try out this new api, but /api/nations/ doesn't return anything. Can we get what all links will be in future?
  16. I like cities in /api/nations/, and I'm pretty sure that many people use it. With one call to /api/nations/ you can get alliances + city count, compare/make an average, and that's amazing. It's not because it's redundant that must be removed, but it should be analized why it's there. Changing keys in API may break others tools that other people already made, and should be discouraged unless we get APIs with versioning. "success" key is annoying, because there is no success -> false when there is errors.
  17. This turn update didn't happened, like revenue: I changed to fortress before update, but it's showing "You have already changed your war policy in the last 60 turns. You can change it again in 60 turns." when it should be 59 turns. I cannot buy new military. "You cannot build a new city because you already built a National Project in the last 120 turns. You can build a new city in 34 turns." when it should be 33 turns. Etc etc..
  18. > remove captchas and put only 1000 visits at P&W for each user > spend credits for increasing visits > ???? > PROFIT!!!
  19. It happens less now, since you changed to 5 seconds, but still happens 2 times a day for me.
  20. Actually, it has a uniqueid and API works. https://politicsandwar.com/api/nation/id=0
  21. I guess those bugs are very old bugs, they don't affect many players, just those that use the market often, like myself. First bug) After deleting one offer in market, trying accepting next one gives an error. When you click in "delete" button in image above, player get redirected to some URL like that in image below, with "tradedelid" and "ver" params, which is unusual: In this URL, if you try clicking in any "sell" blue button or "buy" blue button in this page/market, you will be given this error: And you cannot accept any deal in market until you refresh the page or make another search of resources in market. Second Bug) Subtle bug creating a offer in market and failing Sometimes, even if I never had made a new trade offer in market for a whole day, making the first one trade I should get this error: After dealing with this error everyday of my market life, yesterday I got why this happen. If someone accept a trade/deal that you have in market, it counts as a "create trade offer", and you cannot post new ones for 10 seconds. In a day that I'm using the market a lot, I should get this message at least 10 times.
  22. The word "bet" can lead to confusion I think, but it's like you first pay for rolling the dice, and after that you receive your x1 pay. But if what you said it's true, x1 -> x2, x3 -> x4 and x6 -> x7.
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