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katashimon13

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Everything posted by katashimon13

  1. https://en.wikipedia.org/wiki/Swastika literally was and is still used as a positive symbol but yes the actual nazisim described itc is bad when we forget history blah blah blah rawr
  2. my condolences to most involved rawr
  3. its a buncha numbers... just like futbol and any of the other sports would be simulated as numbers should just name it sportsball so players can cosmetically change it to watever they prefer rawr
  4. u ask admin to change how its calculated rawr
  5. i am dissapointed in yall bit the bait hard and didnt let go πŸ˜• rawr
  6. this.... mostly for @Ripper rush is kool too rawr
  7. ships have a use too xP keeping them maxed all the time isnt advised >_< rawr
  8. yes yes i am the tank build is like the naval build keeping high to max units at all times are we talkin self sufficiency or "self sufficiency" or sElF sUfFiCieNcY @Sir Scarfalot but yea i can accept raws direct to manu... aka the lazy build some pplz cant be bothered im talkin aboot like scattered nonsense that arnt maxed out and producing pre project and other horrors in a similar scope @_@ rawr
  9. confirmation bias maybe? have u compared the update speed of other alliances? in house graphs/charts are more fun anyway 😧 yea i checked a couple alliances in game charts there are days long gaps p frequently across the board u aint special we all neglected ./me reiterates in house charts rawr
  10. down with whale buffs xP make farms pollute again but yes this shoulda been in forever ago rawr
  11. no one tell admin that green windfarm / nuke and or missle / naval / tank/ "self sufficient" / etc roleplay builds exist and hurt econ departments souls daily rawr
  12. bounties* sorry doge i had to do it ;3 i dont think it needs to be limited on the offensive side that much nuking / missling ur allies should be allowed since there is no real way to avoid/mitigate/block damage from others (vds/id dont count) like wat if they build too much infra and it annoys u i suppose one could make make the case for exploiting bounties on allies but like nuclear bounties are bad and dont seem to pass the cost of a nuke thatttt often and if this is implemented i doubt pplz are going to put the actual cost of infra + nuke/missle to make it worth blowing ur allies cities receiving end should probs be limited to 1-3 a day in line with spy mechanics (probably 1 mayybe 2) i vote for the missile rate to be in line with war rates and be every 8 turns from the offensive side range extension as a project sounds great so long as it is proportional to the current ratios do we already have a nuke tracker page (set up like the conflicts page) and if not can we have one? and i suppose if this is implemented a missile tracker as well i may or may not edit in my opinion on the crime numbers later IFFF i feel like putting in effort to do math rawr
  13. is cosmetic do wat u must cept make it a double dropdown so u can have watever dumb combos u want xP could even be a triple dropdown or more rawr
  14. they were already buffed and now they are being made easier to get 😐 sure hope we start fighting more wars with all these cheap units rawr
  15. TIL youtube was not a site on the adverts list is it like stupid expense? rawr
  16. itt: halloween zombie update confirmed rawr
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