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Reagan

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Reagan last won the day on January 8 2015

Reagan had the most liked content!

Retained

  • Member Title
    Legend in my own mind

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  • Gender
    Male
  • Leader Name
    Reagan
  • Nation Name
    No Nation
  • Nation ID
    None

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  • Discord Name: Reagan2791

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Community Answers

  1. Click each image to enlarge, if needed.
  2. If you find the print too small, please click the image link for a full screen view. On PC, you can enlarge with the magnifier. Enjoy!
  3. If you find the print too small, please click the image link for a full screen view. On PC, you can enlarge with the magnifier. Enjoy!
  4. If you find the print too small, please click the image link for a full screen view. On PC, you can enlarge with the magnifier. Enjoy!
  5. If you find the print too small, please click the image link for a full screen view. On PC, you can enlarge with the magnifier. Enjoy!
  6. If you find the print too small, please click the image link for a full screen view. On PC, you can enlarge with the magnifier. Enjoy!
  7. If you find the print too small, please click the image link for a full screen view. On PC, you can enlarge with the magnifier. Enjoy!
  8. Your name rings a bell. Been away a long time, myself and recently returned. Welcome back.
  9. Definitely an adjustment for someone recently returning. ?
  10. Agreed. The initial presentation of information in-game with the objectives presented one at a time and the rewards for doing so is excellent. The issue is that it's just a basic overview and to really understand the game, you have to join an alliance for quality, in-depth guides. A new player has very little idea what alliance has the best resources for this, apart from picking one of the top ranked ones. Then they don't do know if the culture is a fit for them. Additionally, the amount of information to read and absorb is overwhelming to a newcomer. Today's PnW looks a lot different than the one I left a few years ago. There are API keys, bots and scripts for game advantages that are utilized by those with the understanding of how to do so. This is intimidating for a new player who wants to be able to manage their nation efficiently but doesn't have access to these tools or understanding of how to use/create them. The answer should not be to join an alliance that does. It should be built into the game. I haven't even seen the mobile app. It's not available in the Apple Store although there's a link to it on the main game page. But, the game website needs to be better optimized for mobile. Part of it seems to be but then, for example, if I go to one of my cities, I have to slide the page around to see all of the improvements. I don't know how well this would work, but I will say that communities are all over the place now. Alliance forums have always existed, as well as live chat. It used to be that everyone used IRC. There was the game channel and alliances had their own channels, but you were all on the same server and could hop around between channels in one place. Discord has replaced IRC as the most prevalent client now, but my alliance uses Slack, for example. So now I need to be in Slack and Discord. Other alliances may use one or both of these, or maybe they use another alternative. I can't keep up. Another issue I see with new player retention is simply a fault in the design of the game. You begin protected for a couple of weeks but then if you don't join an alliance, you will be raided out of the game. I'm not advocating peace mode for tenured nations, but why not allow new nations to remain on beige until their ready to come out? After the initial 2 weeks, you could penalize their growth a bit or limit improvements (there's a wide variety of options to make this feasible) so that they're encouraged to find an alliance and leave beige but not force them to do so. Lastly, the war system definitely needs to be tweaked. I'm glad this discussion on military changes has been started. I know the game has survived for just over 6 years and that's a testament to the dedication Alex has put into it, as well as the player support for it. But that doesn't mean the current trajectory is sustainable. War is the pulse of this game. It needs some work.
  11. You could also implement requirements for alliance creation to help with the issue of one man alliances...cost 1 credit to create an alliance, nation age must be “x” days, and so forth.
  12. This is true but removal of looting would make the game pointless. Nations would deposit everything in alliance banks with no fear of ever losing anything. War would become meaningless as rebuilds would be easily funded. I can think of ways to exploit every suggestion provided in this thread so far and several of them have been pointed out by others. Still, something being done is better than nothing, imo.
  13. Unpopular opinion: I agree. “Offshore accounts” were not an intended game mechanic. They’re a loophole. The ability to loot alliance banks adds a layer of risk that affects strategy, as it was meant to be. This “workaround” stifles that. That being said, I don’t know that the solution presented will do anything more than make it a slightly more inconvenient, but still completely doable option.
  14. One of my biggest issues with this game (and contributed to my loss of interest) was that the mechanics were constantly changing. Used to put a lot of effort into creating guides, teaching others how to play, and so on. It was a lot of work and I didn’t mind but then things would keep changing. Time for revisions, relearn what you’ve learned, throw out the play book...here we go again. To Alex’s credit, his commitment to his game and constantly listening to the community and trying to improve it should be commended. I also understand that with so many pieces that need to work together, it’s very difficult to achieve balance in a game like this. You also will never satisfy everyone’s expectations of how they think it should be. Having said that, this game has been around since late 2013. At some point, you have to reach a point you can live with that makes the game worth playing and enjoyable for the majority. Minor tweaks and refinements should be encouraged, but the focus should shift to enhancements, not reworking the core gameplay. I hope the day comes when it can get there.
  15. I feel like a relic from a time long ago. Hell, I am. I've been in nation sims since 2006 and the last time I was actively playing PW was probably 1 1/2 - 2 years ago. Back then, it was all about the iRC. Now, it seems everyone is on Discord. Well, no clue how that works. I have an account but I don't see a way to browse or find channels or anything. I see an option to create or join a server but is there a list on here somewhere to get me places...like a list of servers, channels or whatever for alliances?
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