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durmij

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Everything posted by durmij

  1. Between the rolling of allies, rolling of former allies, whatever the frick that bank stuff was, slot filling/onside beige farming and cheering of deletions, this doesn't even register. Let see how many stick through the usual high attrition of noobs the game has to even reach an spot where they can make an impact. Keep an eye on that bank though. Don't want it to "accidentally" end up on a new nation.
  2. Thanks, I got a friend who does audio tech to show me the basics, but the only thing I really retained is that a minute of work pre recording saves you an hour in post. You brought up a lot of stuff he did and I appreciate the reminder.
  3. I'll definitely look into it. I'm not ruling out that I was doing manually what could have been automated.
  4. "We're at peace, but we will probably still attack you." Bruh
  5. Did you just call me a member of the ruling class? I'm insulted, flattered and aroused all at the same time.
  6. So I came back to this game for two reasons. The game mechanics and forum arguments. In all seriousness, those reasons were to try somethings in FA that I didn't get off the ground in my previous run at the game, and to get some practice making audio, photo and video content in an arena were quality wasn't so high that my amateur status would embarrass me. The FA thing is whatever but the content creation is much more palatable and achievable. As some of you might remember, I hyped up an internet radio show/podcast some years ago and only ever ended up producing one episode. Why? Because coordinating three different guests who were relevant, knowledgeable and able to communicate well, then keeping the conversation on track, then editing and uploading the audio was far too much effort for a product that didn't differentiate itself that much from the lower effort and quality (not saying bad here, calm down) discord rants that could be produced much easier and had the upside of drawing a live audience. As some of you may also know, I edited Thalmor's show for a time. But if you've never tried to make audio listenable, let alone enjoyable, before, you'd be forgiven for thinking that it's not that bad in terms of a time sink. I certainly thought so when I started. But the most efficient I was able to crush all the sharp air intakes, ums and ahs, awkward pauses and false starts was at a rate of about 90 minutes per hour of audio. This was with careful pre-planning with audiovisual cues, macroing a gaming mouse to use Audacity like a L33T G4MR and rushing through. So, knowing now what I know about audio editing, if I wanted to get back into it, I would need a new format. So that's what I'm doing. I'm hoping to make The D a serious of interviews were I delve a little bit into the person behind the semi-anonymous forum and push them on the more uncomfortable past of their ingame past. My working template is this, so far: Introductions (handle, titles etc) History of Ingame activities Personal stuff (Nothing identifying, just getting a better sense of the person behind the account) The Grilling (I poke and prod someone on their past, present and future in the game) Turned Tables (The interviewee gets to go after me for a bit on ingame stuff, then gets to ask a personal question that I will answer if it isn't too identifying) Freeform Finale (Interview gets to go off on whatever ingame subject they would like to) Closing Advice (Both the interview and myself dispense and discuss life wisdom to round out the show and end on a positive note) The idea is to have much more intimate and personal format than is typically produced in this game. And as much as we laugh about the meme of their being a real person behind the other computer (I don't blame anyone, it's fricking hilarious), I think it would be good to humanize each other a little bit. In terms of production, my life is going to be a shit show until mid October, so I won't be interviewing anyone until then. But I wanted to get it out there now so people who are interested can contact me now and I can set up a spreadsheet of potential participants. The segments will be uploaded as there are done, I'm not drafting a schedule as I would not be able stick to it. The goal is 45 minutes to an hour of just the interviewee and I talking. There will be no live elements/community engagement because when it comes to good content, chat systems are awful in the moment and horrendous after the fact. So if you're interested, hit me up either in game or on discord, and I'll add you to the list.
  7. How was pointing out going from 1300 to 1500 infra would pay itself off in under a month when the war cycle almost guaranteed 3 months of peace proposing a logistically impossible solution? Please, it's been years, and the only concrete response I can recall is that our advice was a conspiracy to make NPO take more damage in the following war. There were no private conversations because everything that could be said had been on the forum already. The points were made, the math was out there and you refused it. I had a pretty firm grasp on my non forum FA work because I had other time commitments and didn't see the need to tilt that windmill, metaphorically speaking. It wasn't because I disliked you. I was only annoyed at you then. I dislike you now, and you can quote that in your next victim theatre rant. And that dislike didn't spring from nothing. It's borne out of your constant undercutting of my own agency in this narrative that I was nothing but a Bourhann lackey, and the constant reauthoring my experiences to suit that narrative. I don't dislike people for in game interactions, at least not for long. Partisan tried to get me rolled vis-a-vis UPN and I have no ill will towards him. SK was part of a sphere that tried to destroy the alliance I was leading through nefarious means (granted, that was mostly Valyria), but I don't hold any grudges there. VE did a ton of shady and disingenuous things in and around Silent War, and our post war state and that's not material to any of my considerations on their current actions. Most telling, I was absolutely livid with Manthrax during the Silent War peace talks, but now he's one of the people I'm closest with in this game. You've constructed this image of me, an effigy, that's been corrected multiple times by myself and even others. And you've constructed effigies of others, laying your current viewpoints over their identities, forcing them and their associates back on the forums to correct things. It's an ongoing cycle that many have commented on, and I'm under no illusion that it will come to an end any time soon. It's unfortunate that such effigies take so much time and energy to disassemble, but they do get disassembled for all but you and your closest forum compatriots. Because as hard as you try, you don't get to define anyone else.
  8. Forget it man. I spent a long ass time trying to get them to understand that lost income from bad econ could outpace damages easily. It was fruitless. This will be fruitless too. Math is nothing in the face of entrenched attitudes.
  9. Improvements need a health/condition stat so we aren't dealing with a simple working/completely destroyed binary.
  10. This avoids the beiging problem rather than addressing it. It would be better to retool beige than try something like this. The tug of war is so obvious I can't believe it wasn't implemented from the start. Maybe decrease the length of the "rope" over time to make it easier to close a war as it ends. War length is another really obvious one. Currently, someone can hold you down for a whole business week. Capacity isn't really an issue compared to the obscenely high damage potential towards units as opposed to everyone else. An overall reduction in damage is more appropriate in this situation. Addressing the op, the fundamental problem is that the game mechanics are completely at odds with the goals of a large scale conflict. We can't expect players to change to a different meta that isn't supported by the mechanics. Yes, the current political scene makes long wars more likely, but when a single player can comfortably squat on two to three others for five days a cycle, long wars are all but hard coded. Without a change in the core mechanics of what war is, we can't reasonably expect the players to change their tactics away from what the mechanics lead too.
  11. Then take my DOW out of orbis central and put it back where it belongs!
  12. The only real sticking point was the safety, well-being and proclaimed innocence of the Emperor. Something the allies agreed to anyway. And there would be no need to bomb a couped Japan anymore. No fuel meant even suicide missions were impossible, and the drain of working age men meant that the agricultural sector couldn't support the country anymore.
  13. This isn't accurate because Operation Downfall was unnecessary. Japan was already suing for peace and the USA's naval and air dominance meant that Japan had no recourse. The bombs were not needed in anyway, shape or form.
  14. Everything about the mainstream telling about the dropping of the bombs is shoddy imo. Especially since Japan was already seeking a surrender before the bombs were dropped. The intimidate the Soviet line was also ascribed to the firebombing of Dresden, which was not nearly the travesty the Nazis portrayed it to be (the town itself conducted a study to prove the the casualty count was much lower than claimed). Position was indeed very key. A post war Soviet allied conflict would have seen the Soviets roll through pretty hard initially. After that is subject to too much speculation. Rare photo of temporary truce in the Dial-up War. Both sides coming together to kick around for a bit of sport.
  15. They very much were the strongest army in the world, if only for a brief time. The number of deployed men was the highest for several years until the USA hit their peak mobilization. They would have been the strongest in the world for a good chunk of the post war period too. And the Hitler made bad strategic calls trope is also a gross oversimplification. There were several instances of Hitler overriding his generals and being correct as well. This is normally invoked to preserve the dignity of men like Rommel, but they were also capable of failings all on their own. The quick expansion and the overrun into Russia was a result of the Red Army undergoing restructuring and the Soviets believing the non-aggression pact would hold for a few more years. Despite these enormous strategic advantages, the Germans failed in their objectives and doomed the war effort in the first push. Everything after that was prolonging the inevitable.
  16. As much as I'm loathe to defend the USSR, this is untrue and the result of years of post war nazi propaganda playing on the western few versus eastern horde trope that's been present in popular culture forever (hello Tolkien). By 1942 it was the nazis throwing men into hopeless scenarios to freeze to death. USSR technology was on par with their neighbours during the war and the USSR wouldn't start to fall behind technologically until much later. The T34 was not as "good" of a tank if you do nothing but read the numbers off of the stat sheet, but it was far easier to produce, repair and maintain due to the streamlined production while serving all of it's combat roles. German tanks were far less reliable due to their complex design, limited production run, and even sabotage by the slave labour used in manufacturing.
  17. Let's not discount the Nazis terrible resource management, intelligence service, production regime and partisan problem. Attacking the USSR was necessary to get to the Caucasus region and secure the oil production there. A soon as the advanced stopped, the war was over. It was just a matter of time after that.
  18. Goes to bed: this is a redundant thread about IQs failings. Wakes up: we're discussing the merits of the Soviet Union. K
  19. The problems arise because a lot of the language around anti-oppression came out of anarchist/left libertarian spaces and and when they made their way over to maoists/auth left spaces where the stopped being things an individual could do to change the power structures that effect marginalized groups and started being things the vanguard needs to beat out of you. And there's a world for that poverty obsession. Thirdworldism. Basically the notion that nothing revolutionary can come out of the "west" because the workers there don't experience "true" poverty and because the global south is still being exploited for resources, making everyone in the west complicit somehow? There's a particularly bad Maoist group up here in Canada that's really into the larpy bullshit and claim that unions are right wing because the represent "the labour aristocracy." Also, outside of Chicago, and maybe California with the Black Panthers, the Appalachia is probably the richest source of American leftist history. American leftistism tends to get overlooked by people online because it's decidedly anti-authoritarian.
  20. https://politicsandwar.com/nation/id=143973 When you honour your nation treaties better than most IQ alliances.
  21. This is either the worst log dump in history or the greatest shitpost. Either way I'm in awe.
  22. YOU WON'T BELIEVE IT!!! RARE PHOTO OF MIKEY, ROQ AND LEO MOMENTS AFTER SIGNING THE SECRET AGREEMENT TO ROLL THE TWO SMALLER SPHERES!!! HISTORY CHANGING EVIDENCE!!!
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