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Utter Nutter

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Everything posted by Utter Nutter

  1. the only solution to your dilemma and corrupt player ran banks is to code a loan system directly into the game. Sadly, the time I tried to implement that the community rejected it completely. I would, however, be the first defender should the community want a foolproof ingame, coded, AI ran bank. I would even put in the time to help developers come up with the best possible system.
  2. I have a transparent history in this business. Everyone knows how I've ran all my banks in the past and never have I pulled any shady stuff. You are welcome to join our server and see how this transparency will take place this round.
  3. 6% per month, not week. This is a lot cheaper than anything else out there.
  4. note Seb is someone else ingame now. I am Utter Nutter so when asking for my balance, ask for me!!!
  5. you don't understand banking irl it seems. Large loans are done with collateral. This is called a Mortgage. The only thing in PW that can act as collateral is resources.
  6. Hello my friends. After a good amount of time I have decided to once again open a bank. How would this time work? I have pondered the issues of banking and its risks at length and came up with what I think is a great solution. first of all, I wanted to find a way to secure our assets against possible scammers. Secondly, I wanted to offer our clients a lower rate than they are accustomed to. to do this I did the following: 1) Clients taking loans must deposit an equal amount of resources as collateral. This is very handy for most since alliances and individuals usually keep large sums of resources for war. With our loans, they can liquify that warchest into cash to further their growth and get back the resources when they actually need it. 2) Rates will be a fixed 6% monthly. 3) Since these type of loans will likely be long term there will be a minimum of 1 month loans and instead of a weekly return, there will be a monthly return. This will also make it easy for management. If for some reason the client needs to cancel the loan and get their resources back they can do so at any time and not necessarily at the end of the fiscal month. 4) Investors are welcome to bring your extra cash, you will be paid and your money will be insured completely this time. 5) join us in your brand new server https://discord.gg/hwGwvar9 and help us start this revolution!!
  7. he is sleeping at the moment. Crashed after ssuch an adrenaline rush :P . I really hope Taith doesn't repeat their past misbehaviour.
  8. this would be largely beneficial to whales with an already inflated income. You add the chance to add 10% extra commerce and you will see some nations making 5 to 10m more than they did before. 1% benefit is enough to make a difference without destroying the base game.
  9. I actually like this change. Another layer to the complexity of the game without affecting the actual gameplay.
  10. couldn't agree more. Finlay shows great promise.
  11. most of them are ex pirates but now we are just retired players too stubborn to actually quit.
  12. it could be argued that this was a small global as it left out more than half of the important alliances but I would still consider it a global war as it was still pretty sizeable.
  13. over 1k players across more than 15 alliances. This is definitely a global even though a good deal of alliances didn't participate.
  14. I mentioned something similar to this. If neither nation performs an attack in 24 hours, the war expires.
  15. I like that you don't get beiged if you are the aggressor
  16. why does the beige have to last up to 8 days if a full rebuild takes 5? I don't mind that it stacks up, but I don't think it needs to be stacked up for over 5 days. maybe, we could add a max stack of 5 days and once that is reached (3 total beiges) all other wars automatically expire. This also means the loser will only be plundered 3 times and winners will likely race to be amongst the first 3 beigers thus, encouraging the proper use of beige. That would ensure the defender 5 days of uninterrupted beige without nations "sitting" on them. Another little tweak could be that a war must have at least 1 attack every 24 hours from either party or the war will expire. That's easily played around but it will also help the whole "sitting" strategy we are so used to to circumvent the purpose of beige.
  17. welcome back @Apeman nuke some whales but don't nuke me.
  18. the changes are alright you guys. Let's see how they respond in real conflicts first and see how we can change it for the better once we have seen the results.
  19. blitz, KT, blitz Empyrea and blitz TGH (I didn't want to show favouritism) Spanish Armada, Grumpy and Yarr
  20. no issue with the new changes. We will just adapt like we always have in the past. If after a war, these changes are proved to be faulty, Alex will do another tweak. Don't sweat it kids, we survived IQ, we can certainly survive some minor score adjustments.
  21. despite any differences we may have had many years ago over me not wanting to sell or buy your food very best wishes in your life. Take care and respect the quarantine.
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