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  3. You make my head hurt, man... 🤯
  4. Idea 1 - Military technology makes equipment more expensive, not less, over time. That's a simple real world historical fact. The trade off is that while soldier equipment, tanks, planes, and ships become more expensive, it also becomes more capable. So I don't see how making things even less realistic is an improvement. Idea 2 - This is a player problem, not a mechanics issue. Maybe if alliances didn't fight such long, drawn out wars, they wouldn't require months to recover and insist on lengthy NAPs to ensure they can do so in relative peace. Also, nation growth =/= stagnation. It's entirely possible to play the game, enjoy the game, want to spend RL money on the game, and not fire a single shot in anger in a war. This isn't a first person shooter. Idea 3 - There is not actually a problem here--or that is, not the problem you think there is. Cities *should* be a factor in the size of militaries. Urbanization and large, highly capable militaries go hand-in-hand. The consistent problem has always been nations with a significant number of cities and little to no infrastructure being allowed to have too large a military force. Example, Germany 1943 versus Germany 1945. As Germany's infrastructure was destroyed by Allied bombing, its ability to produce large numbers of tanks, planes, artillery, and even small arms was also reduced. The penalty for having your infrastructure in a given city reduced to say under 1,000 should be dramatically increased.
  5. Yesterday
  6. Mom look, I'm in a forum post again! Are you going to include the part where you slotted me over saying your members are bleeding loot or popped a vein after biting down on rage bait like a micro leader?
  7. Camelot / Rose / TFP Peace Agreement (Peace Thread) Spectre congratulates Rose and The Fighting Pacifists on reaching a peace agreement with Camelot. We commend the fair and balanced terms agreed upon by all parties, as they represent an important step toward de-escalation. We view this agreement as a positive foundation for restoring and rebuilding trust between all parties. Spectre remains open and willing to work alongside Camelot in supporting efforts to rebuild trust with Rose and The Fighting Pacifists and bring an end to its political isolation. Maroon ("What a Maroon!") Color Bloc: Effective immediately, Spectre will be strictly policing the Maroon ("What a Maroon!") color bloc alongside our partners in World Task Force and Camelot. Any uninvited alliance entering the Maroon color bloc will be considered a hostile actor, encroaching on our sovereignty, and will be met with a coordinated military response regardless of any existing Non-Aggression Pact with Spectre. Alliances interested in pursuing the Maroon bloc are encouraged to reach out and seek the approval (of Spectre, World Task Force, or Camelot) through the appropriate channels before taking any action. Official Response to Threats Against Spectre Members: Upon joining our server, the above member of The Penthouse (formerly of The Syndicate) has issued threats to target members of Spectre "in the coming weeks". Spectre does not take such threats lightly, and as such is firmly committed to returning any damage in full should this individual act on their statements. We will carry out this response following their rebuild, and our policy will remain in place regardless of the alliance they join or the Non-Aggression Pact (NAP) status that alliance may hold with Spectre. Any alliance considering acceptance of this player should be fully aware of our position and the consequences that will follow if hostile actions are taken against our members.
  8. Why arbitrarily force people to go to war why not actually give people reasons to go to war like increasing loot that can be stolen or buffing treasures so people want to steal them. This move with Idea 2 will likely lead to people leaving the game as you are forcing people to go to war too often given the cost to rebuild from a war. This is the worst idea I have seen proposed since I joined this game.
  9. So…it’s….just….over?
  10. in all seriousness I agree with ideas 1 and 3 just not sure lowering unit caps is best. honestly just lower the cost of the units themselves. As for idea two, I say as someone who would probably be least effected, i dont like this. I feel like if youre gonna force wars on a timer you might as well do it with more flair and fun, instead of decaying revenue which will just feel bad for most people.
  11. Get discord Politics and war server in botspam use politics and war bot /validate and your nation ID for 60 days of free VIP membership. Young nation. Contact me with discord forums and in game too. Please comment and if you are seeking communism join the Grand Communist Club.
  12. Will VIP membership photos last after 60 days Without extensions or more purchases.
  13. It's called Politics and War for a reason, not Farmville lol. The game is already stagnated as it is and more and more people are slowly vming or leaving the game due to lack of content and engagement, by going with the idea 2, activity itself will increase, and give incentives for greater engagement amongst players and alliances in the game with more conflicts and new contents, you can still farm, nobody is stopping you from farming but having naps that last anywhere from 3-6 months is a bloody joke and endless farming for what? It least the idea 2 will increase activity in the game and will force alliances into shorter naps, nothing is stopping alliances from having longer naps and staying out of conflict to farm endlessly but there has been plenty of econ done and not enough attention been given to the war/military aspect of the game. It doesn't just benefit pirates/raiders, it benefits everyone, however, will not take long to adapt to the new mechanics, although there is still a very long way to go in fixing the stagnation of the game and retaining players, but this is a great start in the right direction. I am not going to go into details of idea 2 since it already explains everything from Keegoz post.
  14. Great Game Everyone!! Happy Rebuild to all!
  15. aw man the gw is over..... @Prim0can we blitz sing now, i want to spank @Tartarus
  16. I actually really like this idea, hope it goes through!
  17. Idea 1: Everything sounds good Idea 2: I think this idea should be reworked, like as in it should be cost of damage based (If you do $30m in damages you lose 3 stagnation points), and also only having 3 months in between wars to keep everything positive seems to be too short amount of time, 6 months would be a better idea. Another issue I have about Idea 2 is that the penalty is too big, should be around 75% Bonus RSS Production for Month 10 imo Idea 3: Decreasing maintenance/war cost would make more sense
  18. @Velyni VasIf you had some sense of humor you would have typed "Camelot doesn't deserve to be isolated".
  19. Man, this is a monumental suggestion. It's an economic update that is not just geared for a select playerbase, but for everyone. I really enjoy the nation customization features from the monuments because it grants economic effects rather than being a cosmetic feature (ex: social policy, government type) and it gives players more interactive game features to keep them engaged in the game. Overall, it tackles a lot of the issues the game faces without having to rework current game mechanics (ex: military research, colors, treasures).
  20. nah they are a raiding AA now, as in they get raided by everyone else, no need for rebuild!
  21. Looks like an admission of defeat per se to me. That means we preformed as a unit much more than TFP & Rose anticipated, even ourselves! All while we got Shwinn as well George dead & center were we wanted. Exposed a group at large backroom interweaving they've done to isolated a convicted target of strong opposition ti them if regiven a chance. I think we got our points across well, even in combat & words. Even regardless, there's ppl outside their control who even greatly oppose them who took their sides in the shadows. After 3 wars now, Rose & it's immediate allies, including shadow treaties have realized the extent ppl have felt to sorrow those deal throughout the years. That healing process now resides after internal conflict n a few leadership changes in short time w/ @Velyni Vas & @Brigid Vas kudos to ya lovely lovebirds 👋 as well Lord Diamond. Remember what we started in Iron pal, hope ya didn't forget what was the goal. Looks like you definitely harnessed it blessed be you maan, all yall, crazy wonderful journey 🤘
  22. sooo.... back to 2.5k infra builds epi? pirating ain't so fun in the end?
  23. I don't think they were, hence why they posted....or caught off guard...prior seems more ruly. Was also told Neo was preferred as They, but why do I only see one person referred?
  24. brotha u a 187 day old c23 who has been in 1 gw play the game a bit more before you start saying there are tons of people not asking for war, its true that the economic aspect in this game is much more developed and varied BUT THATS THE ISSUE. War has been in stagnation for years and the total lack of war is literally proven to kill game membership as many things that can foster more war is much appreciated. Ofc too much war kills it to but the game is politics and WAR the econ aspect is only there so you can be bigger and win more wars. if u wanna pixelhug go do it in a corner.
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