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After the Fall; Democracy Edition!


Thalmor
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Alarmed by the sudden presence of Skullcrushers just one mile south of Outer Petravillas, the King of Petravillas decides to go on the offensive. First, though, he wonders if it would be possible to add helicopters to the Army. He speaks it over with the more educated subjects, and spends plenty of funds on trying to buy up parts for helicopters from passing traders. This is made harder by the lack of an actual downed helicopter anywhere in the region. With no idea of where to start, the craftsmen and engineers get to work trying to build a helicopter from scratch. They actually do succeed, and a small, 2-seater helicopter is made. It's very basic, but does have room for a machine gun on it. Although due to the fact that it was taxing to make, Marshall Mayer orders it to only be used for scouting purposes.

 

Marshall Mayer decides to attack the Skullcrusher position with full manpower and with all vehicles. The King of Petravillas also calls upon Apol to come help. Several hundred fighters, equipped with many machine guns and attacking from the north and east, flood the Skullcrusher encampments. Caught off guard, flanked, outgunned, and outnumbered, the Skullcrushers are quickly killed or routed. The causalities are as followed:

 

Petravillas: 1 Killed, 7 wounded, 1 vehicles lightly damaged

Iven-Petravillas: 2 Killed, 13 wounded

Skullercrusher: 47 killed, 56 wounded

 

Skullcrusher weapons and other supplies are looted. Because they fought together, relations between the Ivens and Petravillian grow even stronger.

_____________________________________________________________

Petravillian colonists in Terras report that several firefights between them and Skullcrusher settlers have killed many colonists, they request reinforcements.

 

The Amits have decided to establish their camps outside Terras, they have set up their home in the region. Petravillian colonists report that they are very friendly.

 

The map has changed:

2eRCKxK.png

 

 

Status:

 

Food Rating: 55% / A fair amount of variety and a fair amount of it.
Military Rating: 65% / A decent force.
Stability: 55% / A lot of frustration over current issues.
Technology Rating: 45% / Some progress has been made since The Fall.
Infrastructure: 70% / Some work still needs to be done, but overall is fine.
Economy: 75% / Trade is alright, and is expanding.

 

Actions:

 

A - Improve the food situation / Make it a general goal to increase the number of livestock and crops.
B - Improve the military situation / Invest in a wider variety of equipment.
C - Focus on internal reforms / Establish a court system.
D - Put effort into improving technology / (Must wait one more turn before choosing this decision again.)
E - Rebuild Infrastructure / Focus on maintaining outer roads.
F - Manage the Economy / Address the current government budget.

 

SPECIAL:

 

I - Explore!: Send additional colonists to Terras.

II - Diplomacy!: Dissolve the Iven Kingdom in Apol, putting the town and it's people back under direct control.

III - Diplomacy!: Have the King of Petravillas proclaim himself as the rightful king of all Ivens

IV - Explore!: Move part of the Royal Petravillas Army into Terras.

V - Diplomacy!: Attempt to reach out to the Amits again.

VI - Attack!: Besiege the city of Iven in an attempt to finally defeat the Skullcrushers.

Edited by Thalmor
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I just typed a full response and accidentally exited out of the whole thing. I will type the full thing out later tonight.

 

The ''2 votes win'' rule is still active, though, so A-V wins next turn.

 

Do you guys want me to re-institute ''3 votes win'' or keep it as it is?

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The King of Petravillas encourage the ranchers of the Kingdom to increase their livestock. This is done by grants and by subsidizing the cost of animals passing traders might have to offer. For farmers, more landed is allocated to them. This decision, however, disturbs some of the locals that are not under the Kingdom, and they become a little frustrated by it.

 

Upon hearing of the hospitality of the Amits from Petravillian colonists, the King of Petravillas tries to make contact with them once more. The Amits respond back pleasantly, and even gives a brief summery of themselves.

 

The Amits started out as a confederation of other tribes and groups of people out east of the region by a few hundred miles. They've existed for about four years now. They are nomadic, and never stay in one place for longer than a few months. Their death rate is larger than their birth rate, but they've been incorporating new groups of people since their existed. Only 20% of the current Amit tribe are part of the original group, the remaining 80% are mostly other incorporated groups.

 

The common philosophy of the group is that good will between the common man will restore the world to the way it was prior to The Fall. On the flip side, they hold to the belief that evildoers hold that progress back. Their militant stance to ''evil'' as resulted in the Amits being fierce, well-armed fighters.

_____________________________________________________________

Petravillian colonists report that Skullcrusher settlers in the area have largely pulled out. The cause of this is constant skirmishes with the Amits, which have resulted in considerable causalities for the Skullcrushers. A small, stubborn pocket remains on the far western side of Terras. The Petravillian colonists also report large numbers Amit tribesmen looting vast sections of Terras on the town's eastern half. The western half is largely left alone, however.

 

There have been no changes in the map.

 

Status:

 

Food Rating: 65% / A fair amount of variety and a lot amount of it.
Military Rating: 65% / A decent force.
Stability: 50% / A lot of frustration over current issues.
Technology Rating: 45% / Some progress has been made since The Fall.
Infrastructure: 70% / Some work still needs to be done, but overall is fine.
Economy: 75% / Trade is alright, and is expanding.

 

Actions:

 

A - Improve the food situation / Establish a system of rations.
B - Improve the military situation / Invest in a wider variety of equipment.
C - Focus on internal reforms / Establish a court system.
D - Put effort into improving technology / Invest in more machines and machine parts from passing traders.
E - Rebuild Infrastructure / Focus on maintaining outer roads.
F - Manage the Economy / Address the current government budget.

 

SPECIAL:

 

I - Explore!: Send additional colonists to Terras.

II - Diplomacy!: Dissolve the Iven Kingdom in Apol, putting the town and it's people back under direct control.

III - Diplomacy!: Have the King of Petravillas proclaim himself as the rightful king of all Ivens

IV - Explore!: Move part of the Royal Petravillas Army into Terras.

V - Attack!: Besiege the city of Iven in an attempt to finally defeat the Skullcrushers.

Edited by Thalmor
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Flipped a coin between D-I and D-IV, D-IV won.

_____________________________________________________________

The King of Petravillas buys up parts of machinery from passing traders, and he encourages the craftsmen, carpenters, and engineers to all tinker with already existent machines. After some time of this, some ideas get thrown around, and a few more advanced machines get produced. As with all machines made since the Kingdom of Petravillas was founded, the new machines are traded with and put to practical use. The new machines, however, are particularly useful for improving and maintaining infrastructure.

 

In order to project power, two squads of the Royal Petravillas Army are moved into Terras for security purposes. The Amits stay further away, and the Skullcrushers don't even think about coming near. Wandering zombies are quickly picked off. The increase in security results in more colonists moving into Terras.

_____________________________________________________________

Over in the Kingdom of North Iven, a peasant revolt has occurred. The outer edges of the Kingdom of North Iven have stopped recognizing the King of North Iven as rightful ruler, and instead have adopted a sort of anarchist society. The inner sections of the Kingdom of North Iven are also in a state of massive discontent. The discontent has led to a loss of trade.

 

There have been no changes in the map.

 

Status:

 

Food Rating: 60% / A fair amount of variety and a lot of it.
Military Rating: 65% / A decent force.
Stability: 50% / A lot of frustration over current issues.
Technology Rating: 55% / Some progress has been made since The Fall.
Infrastructure: 80% / Some work could still be done, but overall is good.
Economy: 70% / Trade is good, and is expanding.

 

Actions:

 

A - Improve the food situation / Establish a system of rations.
B - Improve the military situation / Invest in a wider variety of equipment.
C - Focus on internal reforms / Establish a court system.
D - Put effort into improving technology / Try to lure more educated people into the Kingdom.
E - Rebuild Infrastructure / Focus on maintaining outer roads.
F - Manage the Economy / Address the current government budget.

 

SPECIAL:

 

I - Explore!: Send additional colonists to Terras.

II - Diplomacy!: Dissolve the Iven Kingdom in Apol, putting the town and it's people back under direct control.

III - Diplomacy!: Have the King of Petravillas proclaim himself as the rightful king of all Ivens

IV - Attack!: Besiege the city of Iven in an attempt to finally defeat the Skullcrushers.

V - Diplomacy!: Intervene in North Iven on the side of the peasantry.

VI - Diplomacy!: Intervene in North Iven on the side of the King of North Iven

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