Dekyne Posted May 30, 2015 Share Posted May 30, 2015 Within the (Green Production Agency) two of there members have missiles without having 5,000 infrastructure they are Nation Name: Xavier Leader Name: Renegade Angel Founded: 01/24/2015 (125 Days Old) Last Activity: Active in the last 3 days Unique ID:[?] df197b7a119ebd6765e547af National Color: White Alliance: Green Production AgencyDiocletian Domestic Government Type: Stratocracy Social Policies: Moderate Economic Policies: Moderate Population: 287,608 Land Area: 4,000 sq. miles Avg Pop Density: 71.90 people/sq. mi Infrastructure: 2,800.00 Pollution Index: 0 points GDP: $1,005,462,898.06 Currency: Military Nation Rank: #909 of 2,895 Nations (31.40%) Nation Score: 293.30 Soldiers:Casualties: Killed: 15,00045,993 49,800 Tanks:Lost: Destroyed: 1,000531 308 Aircraft:Lost: Destroyed: 360 0 Ships:Lost: Destroyed: 20 2 Spies:Lost: Captured: 60 0 Missiles:Launched: Eaten: 60 0 Nuclear Weapons:Launched: Eaten: 00 0 and Nation Name: Shade Brotherhood Leader Name: Eviljak Founded: 02/07/2015 (111 Days Old) Last Activity: Active now Unique ID:[?] 1e8d2c8ec6269bd4a9c2831b National Color: White Alliance: Green Production AgencyCastra Praetoria Forum Account: Click Here Domestic Government Type: Stratocracy Social Policies: Conservative Economic Policies: Moderate Population: 119,967 Land Area: 10,500 sq. miles Avg Pop Density: 11.43 people/sq. mi Infrastructure: 1,200.00 Pollution Index: 0 points GDP: $120,498,913.65 Currency: Military Nation Rank: #923 of 2,895 Nations (31.88%) Nation Score: 285.18 Soldiers:Casualties: Killed: 18,00048,715 66,652 Tanks:Lost: Destroyed: 1,1991,020 1,268 Aircraft:Lost: Destroyed: 5134 8 Ships:Lost: Destroyed: 40 0 Spies:Lost: Captured: 101 18 Missiles:Launched: Eaten: 80 0 Nuclear Weapons:Launched: Eaten: 00 I believe they used some type of glitch to acquire the missles Quote Link to comment Share on other sites More sharing options...
Princess Bubblegum Posted May 30, 2015 Share Posted May 30, 2015 (edited) Looks like one of them sold infra... which is interesting since someone once told me that you could not sell below the infra required for a project. The other one is definitely curious since that person has only 4 cities (none with extra improvements), 2800 infra, and the score graph indicates the player is currently at the highest score it's ever been for the past month. Edited May 30, 2015 by Princess Bubblegum Quote Link to comment Share on other sites More sharing options...
Avruch Posted May 30, 2015 Share Posted May 30, 2015 You can certainly have your infra destroyed in attacks below the threshold while retaining the projects. Happened to me. 1 Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted May 30, 2015 Administrators Share Posted May 30, 2015 Not a bug as far as I can tell. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Kastor Posted May 30, 2015 Share Posted May 30, 2015 Agreed Sheepy, but to avoid unfair gameplay, you should make it that you have to have 4000 infra to fire a missile. The cap is fire nations in wars can still fire missiles. This doesn't get rid of the MLP, just makes it inactive. Quote Link to comment Share on other sites More sharing options...
Eviljak Posted May 30, 2015 Share Posted May 30, 2015 (edited) Im well within the parameters of the game. Is that what we do now....just change the rules everytime someone discovers a different way to play? Also, a nation with mlp is at war...over 5k infra....gets staggered and cut down to less thsn half its original infra....by wat ur sayin "HENRY" this nation now cant use its missles to fight back? Sounds pretty lame to me. Edited May 30, 2015 by Eviljak Quote Esteemed janitor for Church of Cynic ~ may i clean the hearts of men with my blessed toilet brush. Link to comment Share on other sites More sharing options...
Ghostx Posted May 30, 2015 Share Posted May 30, 2015 Eviljak was literally 700 score before selling down, and Xavier had a little over 5,000 infra before he did as well. Do the research and stop reporting without actually looking into shit please. 2 Quote Link to comment Share on other sites More sharing options...
Vosunda Posted May 30, 2015 Share Posted May 30, 2015 (edited) Eviljak was literally 700 score before selling down, and Xavier had a little over 5,000 infra before he did as well. Do the research and stop reporting without actually looking into !@#$ please. Considering you were just caught and had your missiles removed, I think it's a valid concern. As long as there's no legitimate cheating going on, I don't see a problem with people selling down, considering just how money is lost doing it. Though I'd prefer to have a limit in place like what Princess Bubblegum mentioned, not being able to sell below the minimum infra for a project without destroying the project too. Edited May 30, 2015 by Vosunda Quote Link to comment Share on other sites More sharing options...
Eviljak Posted May 30, 2015 Share Posted May 30, 2015 Project shouldn't be lost, because a nation wants to change its play style. Quote Esteemed janitor for Church of Cynic ~ may i clean the hearts of men with my blessed toilet brush. Link to comment Share on other sites More sharing options...
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