Popular Post Thalmor Posted June 9, 2019 Popular Post Share Posted June 9, 2019 Cost: Cash: $20,000,000 Uranium: 5,000 Gasoline: 10,000 Steel: 20,000 Aluminum: 20,000 Effect: When decommissioning tanks, aircraft, naval ships, missiles, and nukes, 100% of the resources are refunded instead of 75%. Prefontaine's satellite threads got me thinking about projects, so I quickly looked through the game and brainstormed some. This idea is the result of that. I think Next Generation Smelters (NGS) does a few things. First, I think it incentivizes conflict as decommissioning before, during, and after a war is less expensive. Secondly, I think it will increase the demand for the resources used, similar to what the two new projects did (or were suppose to do). I also think this project strikes a balance between being useful, but not being broken. The cost might need to be tweaked though (I'm thinking maybe it should be higher). Like ITC and CCE, this project is an investment. It takes time for it to pay for itself. Similar to Iron Dome or VDS, it also will pay for itself quicker the more wars you fight. 2 7 Quote Link to comment Share on other sites More sharing options...
MonkeyDLegend Posted June 9, 2019 Share Posted June 9, 2019 (edited) This is good, the one thing i would add would be 30-40k mun to buy it, just bc we have less alu, steel and gas than mun ingame. Cost: Cash: $20,000,000 Uranium: 5,000 Gasoline: 10,000 Steel: 20,000 Aluminum: 20,000 Munitions: 30,000/40,000 Edited June 9, 2019 by MonkeyDLegend cost added so plebs don't ... you know... Quote Former Manager t$ and Director of R&D Former Director of Finance, Security in e$ Founder of The Prate Syndicate(test server) Link to comment Share on other sites More sharing options...
Sisyphus Posted June 9, 2019 Share Posted June 9, 2019 (edited) 5 hours ago, MonkeyDLegend said: This is good, the one thing i would add would be 30-40k mun to buy it, just bc we have less alu, steel and gas than mun ingame. Cost: Cash: $20,000,000 Uranium: 5,000 Gasoline: 10,000 Steel: 20,000 Aluminum: 20,000 Munitions: 30,000/40,000 Nothing smelts better than bullets. I'd only suggest 90% or 95% instead of 100% since it is more " "realistic" " but also because there should be a cost for decomming units, and 15-20% is still significant enough savings to make it worth buying (especially for more active fighters). Edited June 9, 2019 by Sisyphus Quote One must imagine Sisyphus happy. Link to comment Share on other sites More sharing options...
Prefontaine Posted June 9, 2019 Share Posted June 9, 2019 Other ideas to incorporate could involve gaining a small percentage of resources from the units killed or lost in wars. Lets say you get an IT in a ground attack, maybe you gain 10% of the steel from the tanks killed/lost. Recouping things on the field. Though perhaps that's an idea for a project separate of this one -- though I think the theme sort of fits in. 1 Quote Link to comment Share on other sites More sharing options...
True King Posted June 10, 2019 Share Posted June 10, 2019 Would like more of these suggestions in a price range I don't need to save forever I didn't horde a bunch of cheap resources when the market was way down; although still like the idea of more projects. Although I think people might be going overboard on the resource costs, since I think it was duped resources causing the price dive in resources for a while. Quote Link to comment Share on other sites More sharing options...
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