Kyte Posted April 17, 2017 Share Posted April 17, 2017 What if instead of being able to buy N percentage of your military, you could only buy N/12 per turn? A maximum of 1 day's worth of military buys could be stored, and after that your buy rate is reset and accrues every turn. This would prevent double buys, reduce load on the game server, and nerf the double-buy advantage of US based players. 3 Quote Link to comment Share on other sites More sharing options...
Callum Posted April 18, 2017 Share Posted April 18, 2017 seems reasonable, but what if im only able to play PnW from 12:00am to 9am server time. Wouldnt that mean i could only buy 1/3rd of my Military a day? Quote Link to comment Share on other sites More sharing options...
Beowulf the Second Posted April 18, 2017 Share Posted April 18, 2017 I believe this proposal was already suggested and went as far to be implemented on the test server. I didn't like it, but I forgot why (it's been a while) Quote 01:58:39 <BeowulftheSecond> Belisarius of The Byzantine Empire has sent your nation $0.00, 0.00 food, 0.00 coal, 0.00 oil, 0.00 uranium, 0.00 lead, 0.00 iron, 0.00 bauxite, 0.00 gasoline, 0.00 munitions, 1,000.00 steel, and 0.00 aluminum from the alliance bank of Rose.01:58:46 <BeowulftheSecond> someone please explain 01:59:12 <%Belisarius> sleep deprivatin is a !@#$ @_@01:59:14 — %Belisarius shrugs01:59:18 <BeowulftheSecond> we're at WAR. WE ARE BURNING EACH OTHER'S PIXELS Link to comment Share on other sites More sharing options...
Auctor Posted April 18, 2017 Share Posted April 18, 2017 The issue with the system on test server is you had 2 days worth of military banked and it effectively killed updeclares. 1 Quote Link to comment Share on other sites More sharing options...
WISD0MTREE Posted April 18, 2017 Share Posted April 18, 2017 The issue with the system on test server is you had 2 days worth of military banked and it effectively killed updeclares. I thought it was capped at 2/3 units? Quote Link to comment Share on other sites More sharing options...
Arkiri Arch Posted April 18, 2017 Share Posted April 18, 2017 I personally didn't like the whole "Stack" experiment in the test server last year, I think its better to have a daily max for unit purchases, instead of by turn. I don't like change in the game system though so I'm biased. Quote Officer Nasty reporting for duty. Link to comment Share on other sites More sharing options...
Kyte Posted April 20, 2017 Author Share Posted April 20, 2017 Thanks for the feedback everyone, didn't realize this had seen an iteration on the test server. Callum, if you're only on for 3 hours a day you could still buy a full day's worth (buy points stack up to 24 hours worth in this scenario). Quote Link to comment Share on other sites More sharing options...
Yang Posted April 20, 2017 Share Posted April 20, 2017 Terrible idea. It would reward the people who get on the game every 2 hours, and thus hurt the people who can't. Quote Link to comment Share on other sites More sharing options...
WISD0MTREE Posted April 21, 2017 Share Posted April 21, 2017 Terrible idea. It would reward the people who get on the game every 2 hours, and thus hurt the people who can't. Didn't bother to read the comment above yours? The buys stack. Callum, if you're only on for 3 hours a day you could still buy a full day's worth (buy points stack up to 24 hours worth in this scenario). Quote Link to comment Share on other sites More sharing options...
Beowulf the Second Posted April 21, 2017 Share Posted April 21, 2017 Didn't bother to read the comment above yours? The buys stack. I believe Yang is referring to the test server, where the optimal strategy was to log in every turn to collect your N/12th worth of units. Sure the buys stack over time, but in a game like PnW where a couple hundred units make the difference it was just better to be maxed at all times. Actually, when we implemented this system it made the problem worse because you would edge out any opponent who could only log in maybe 2-3 times a day, which is what currently is considered 'active'. Quote 01:58:39 <BeowulftheSecond> Belisarius of The Byzantine Empire has sent your nation $0.00, 0.00 food, 0.00 coal, 0.00 oil, 0.00 uranium, 0.00 lead, 0.00 iron, 0.00 bauxite, 0.00 gasoline, 0.00 munitions, 1,000.00 steel, and 0.00 aluminum from the alliance bank of Rose.01:58:46 <BeowulftheSecond> someone please explain 01:59:12 <%Belisarius> sleep deprivatin is a !@#$ @_@01:59:14 — %Belisarius shrugs01:59:18 <BeowulftheSecond> we're at WAR. WE ARE BURNING EACH OTHER'S PIXELS Link to comment Share on other sites More sharing options...
Yitzi Posted May 4, 2017 Share Posted May 4, 2017 It would also mean that if someone is unable to get to the game for over 24 hours (such as is regularly the case for me), it's that much bigger of a penalty. Change it to being able to save up to 36 hours' worth of buy capability or 24 hours plus the amount you're under capacity (whichever is less), and I'd support it. Quote Link to comment Share on other sites More sharing options...
Woot Posted May 4, 2017 Share Posted May 4, 2017 Anyone who played the test server knows that it's a tedious chore to log in constantly to buy tiny amounts of units. 1 Quote Link to comment Share on other sites More sharing options...
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