Jump to content

Ivan Ivanov

Members
  • Posts

    202
  • Joined

  • Last visited

Everything posted by Ivan Ivanov

  1. Trash Detection test? I'd take it but I'd probably overload the test and break it xd
  2. I'd like to add something, if I may. I think micros are good, and I believe it's never the alliance's member count or size that is what harms the game; it''s always the leader. I suppose you could liken the statement to "It's not guns that are the problem, it's the people behind them". Also micros are an essential part of alliance growth. Did the big, good alliances just get made at #1, or best at the game? No, they grew first. Kinda like how people named Bob were, as unlikely as it may seem, not born 40 years old. They grew first.
  3. But yuo see komrad, how else express superior USSR? babushka throw shoes at you blyat
  4. Yeeep, I'm officially the worst Politics & War within making money and cities itself.

  5. I really don't want to steal the other people's jokes or look like I'm bandwagoning - but honestly
  6. GG, big no re when Polaris doesn't protect you lol
  7. What if fortify made the aggressor do only 5 resistance damage, instead of just losing more units? Perhaps make the maximum victory you can achieve a “Moderate Victory”? I just don’t think that fortify is useful if all it does is make the enemy lose more troops.
  8. What happens if someone (a particularly stupid someone) doesn’t do the objectives and the beige ends? What if they end their beige early? Would they still be able to use the target nation or have they just simply missed out?
  9. You're gay? ha that's gay

  10. Yes, plus it’d make bounties and bounty hunting a much more common thing to do. It adds more fun in the game imo
  11. I propose that the bounty system be changed. Agreed, it is good as is, but it definitely has room for inprovement (i.e sorting by war range). I think that the bounty system would benefit if more bounty types were added. What I mean by this is that along with the usual nuclear, attrition, raid etc. we have the option for bounties that target specific things. E.G Nation 1 posts a bounty on Nation 2, saying that whomever attempts the bounty needs to destroy XX amount of X (XX meaning number and X meaning different nation variables (infra, tanks, soldiers, ships etc.))
  12. I propose we implement a system that makes multiple nation baseball tournaments easier. It works like this; A number of nations sign up for a tournament, with the host nation of the tournament setting the joining fee. For this example, let’s say the joining fee was 1 million, and four nations (including the host) are participating. The current baseball algorithm plays a game between nation 1 and 2. Let’s say nation 2 wins. Then, the algorithm plays a baseball game between 3 and 4. Let’s say 4 wins. Finally, the algorithm runs a game between 2 and 4, with nation 2 winning. Nation 2 wins the four million dollars, or whatever the total amount of money the joining fee was. Of course, the joining fee can change, perhaps even costing recourses instead of money, and the amount of nations participating can change as well.
  13. Change the objectives tab to "casino" once all the objectives have been completed? Ability to sort Alliance Member list by "Last Online"? Ability to sort Alliance Applicant list by "Last Online"?
  14. Previously I suggested something quite similar, however that suggestion was for sorting through the applicant list. This (no doubt more useful) idea would help alliance leaders. When it comes to cleaning your alliance, one of the things you must do is kick inactives. Sure, you might wanna tax em for a while, but too many inactives causes clutter. I suggest that we add "Last Online" to the list of things you can sort your alliance members by. A simple change, but no doubt a loved one.
  15. Maybe have friendly practice wars between alliances? Perhaps only alliances who have a treaty between them? Sort of like a nation RIMPAC (except for full war)?
  16. I propose that we introduce the ability to declare “friendly” wars between alliance members. These friendly wars will not do any real damage to either parties (military units won’t die, no loss of infra etc.), instead the program will show you what damage you would’ve done. Besides from no damage, these wars will behave just like normal wars, with MAP production, wins and losses, and resistance loss. It would be a good tool to help alliances train new members about how to properly war.
  17. More like ANY THREAD EVER before and after Noctis.
  18. tfw the war was so long you forgot there was a war Also, GG to all involved. I didn’t participate but good luck in the rebuilds.
  19. Electric Space got it pretty chill
  20. Well yes, perhaps I should've worded it differently. The game itself is easy, cities, improvements etc. But the politics are f*** off real deep lol.
  21. During my so far 86 days in this game, I've learnt one thing. This game is damned complex. Either that or I'm really dumb lol
  22. You certainly were a delight to have in our community, good luck in your career!
  23. How does one change one's forum signature?

    1. Patty

      Patty

      You get a different handwriting

  24. Yes. In my alliance, our list of applicants is used for members who become inactive, and it is used as a sort of "holding cell" until they either come back online or have entirely quit the game.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.