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Tymeier

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Everything posted by Tymeier

  1. Ouch. Just shows you to be careful who you trust;)
  2. That is why you only make your successor your heir.
  3. But then it would be easier to launch attacks against entire blocs;)
  4. XD Very old;) Yes his "Sicilian gifts" as he calls them
  5. Let the godfather do his antics. It's funny;) The role-play he does............
  6. Here let me give it back to you Oh you fell for it what is with you man Now you see that evil will always triumph because good is dumb
  7. Upvoting since you asked for downvotes;)
  8. Tymeier

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    You mean you guys have been harrasing me over and over. And I didn't care about being countered. I banned you for spamming the server.
  9. Tymeier

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    Banned for constant mass pinging and spamming
  10. Tymeier

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    And I wanted it taken down because I can just do this on discord.
  11. I love that joke. And I can't wait to see what they say on discord. They've been spreading stuff about me for a while now.
  12. TCW broke of the protectorate just before the current snowflake (my bad leader) disbanded it without everyone agreeing. At the end of the day he's just another child who throws a fit when he doesn't get his way. And he calls me a 6-year old. How cute
  13. Wow I got to the twelve year old. XD Jack is just another twelve year old who takes this way to seriously Roses are red Violets are blue Don't be a snowflake people Like this sh**post is Also, they call me Lapdog for not say jack is 100% innocent for TDU's destruction. Have fun Jack and may the Schwartz be with you These guys take a videogame way to seriously
  14. Snowflakes went bye byeXD Yeah the traitor snowflake onesXD They deserved that. Karma for their discord behavior. Long live TDU. down with vanguard!
  15. Maybe reduce infastracture. The same as if a nuke went off. It maybe reduce a city's infastracture to zero, but don't destroy the city all together. That is unfair. Some of us spend time thinking of a name... No.
  16. I realize that. But cybernations is still close to the same as this game only with the bare minimum of internal politics. I am talking about beating the competition. And good point on the learning curve. I am only talking about the simpler stuff. And i think that a button to disable this mode would satisfy people who give this game up in a week and people who don't want this. And customization is actually 65 % of what I do want.
  17. Thank you for pointing the tunsia part.
  18. you don't get what I mean. All the policies do is change something displayed on the "view you nation" form. I am talking about making the game interesting without being forced to join discord and such. All this game really has is build a city, national projects, espionage, plus the war+embargo stuff. Really not much compared to quite a few. I am suggesting making these things such as popularity and government type actually meaning something so that there is more gameplay then build a military, attack someone, fight,trade,fight,trade. I want "roleplay" to include some "gameplay" I am a fan of games like power and revolution, rulers of nations, superpower 2, and others that actually have some internal workings besides the war management part. I am not saying to make this game copies of those, just adding a couple bit of internal politics that have effects and consequences. Role-play only lets you imagine your citizens actions. Gameplay actually makes the citizens actually worth something by making them do something. I think that if this was implemented, then politics and war would have very little competition and cybernations and games like that will lose popularity. Hey, who knows, the developer might even after seeing the success be able to make singleplayer games that beat the lame attempts on Google play to make a politics game. Basically, make this game interesting to the point where roleplay is not necessary. Many people who got bored and quit the game in the first week probably did so for this reason. Edit:I was referring to other games on the "lame attempt" part, not this game.
  19. Before I begin, I know cyber nation's and nation states have something like this, I played those before. I was thinking that it would be much cooler if we had more internal politics in a game. For example say laws in your nation like things that improve freedom and therefore popularity or high crime rate and no legislation preventing crime lowering popularity. And if those issues are fixed, then they raise popularity. Also, please let us keep track of what our policies are. As for policies I also have more ideas but first the government part. Please let us have some sort of election like system in democracies and republics that allow us to lose control of the parliament or Senate or that stuff. We would still control the nation but legislation and policies would be harder to make. (We would still permanently be leader, just with more challenges.) As for political parties, let ours support our policies. In a dictatorship or absolute monarch, we would, naturally, have nothing stopping us from passing laws, but popularity would still fluctuate. In a communist or socialist government, let economic policies that allign with those systems give that form of government some sort of boost in one area. Likewise for capitalist ideologies. Then for rebellion. If say the people are extremely unhappy with your dictatorship, then cause some sort of rebellion for the police to deal with. If the rebels are successful, then the government changes to some sort of democracy or republic and cannot be changed for say 48 hours or something like that. (Although you could change in your settings so that none of this happens.) Plus other things. I'm just saying more internal affairs would be cool. Give the computerized citizens a vote. (Popularities for other parties or party would fluctuate as well. Parties that are not yours would be able to block some policies. You'd have to declare martial law to change to dictatorship in that scenario, which would hurt popularity by 20%) of course, no matter what election results are, you'd still be in control, just a bit more fun for the unused game mechanics like policy and government and adding more internal affairs
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