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    Reading, chickens, PnW, history, physics, violins.
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    The Federation

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  • Discord Name: ReadingChicken

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  1. Yes, although if you're a new player it matters less because you'll generally be focusing on raiding other nations instead of commerce. Once you go up to about city 10 you'll want to get that way down.
  2. Pollution directly increases disease, which lowers your population and therefore your income. If you only have 11 pollution points, that's not too bad, and can be ignored. It isn't really a noticeable problem until you reach about 100 pollution or more.
  3. The Swamp's theme is Shrek, what can I say? Also, have a fun time nuking me. I've temporarily redacted my pixelhugging membership. @Raoul Duke Please do, I don't think I can handle another one of these. @Zed Sure, UTC time lol. Also, great idea, thank you! @Ripper
  4. I have not received any hate mail whatsoever. This is a glaring scar on my record and must be remedied immediately. Again, I apologize in advance, and hate mail can be sent to @ReadingChicken#8828 via Discord. The Pirates of Arrgh's ships landed on the docks of coastal wetlands of the Swamp. It appeared relatively undefended as the only ship there was a patrol boat, which the pirates quickly unloaded half of their ammunition into. They scurried into the Swamp uninhibited by only the terrain. Reaching an & outpost, they quickly ravaged it, looting valuables and burning it to the ground. They only had trapped seven of their pirates in the outpost while exploring and killed two when they fell into a bog, but considering the outpost was guarded by a whole two guards, they were far less causalities then would be expected. Meanwhile, the Swamp fleet, which had wisely hidden itself, mobilized and sped towards the invading fleet. The armies of the Swamp were being aroused from their barracks while the dronkeys were scrambled to prepare an aerial attack. The pirates were caught by surprise when the trees started speaking in Swamp. "Noooo!," one specifically unhygienic one cried. "References to Vietnam War jokes are supposed to only be applied to us!" Unfortunately, he got body slammed by seventeen fairytale creatures who proceeded to [REDACTED] his body before his comrades' eyes. The dronkeys blew up some pirates with targeted, weaponized Shrek references before the Commonwealth kingdom of Duloc's armies reached them and used actual formations against the hapless pirates. Some pirates attempted to actually use nukes, however, none of the defenders cared as they were one of the richest blocs and could afford to lose a few thousand infra. The pirates had no infra to lose and so lost their lives instead. Shaking so much they created sound waves akin to a cow being consumed alive by Scooby-Doo, their ragged bears shorn off by birds, some pirates managed to make it back to their ships, only to find that it was gone, partially destroyed by and partially assimilated into the Swampish Navy. Trapped between the Vietswamp and the ocean, and being pirates, they jumped into the ocean. Swimming below the surface, they reached an underwater bunker. They passed through the airlock only to be greeted by Atlantians of the Lost Empire, who had based themselves firmly in Swampish waters (and also increasing the Swamp's economic zone of control). The pirates screeched out of their (which was allowed by the Atlantians as they barely looked human, appearing to be far more like a fungi. They broke through the surface only to be greeted by none other than Shrek himself, walking on water with his buoyant shoes. "'Ell," he said. "'ut 'av we got here?" The pirates pleaded for mercy, but Shrek would have none of it. When one of them broke into sobs, Shrek picked him up and began to [REDACTED] him with his [REDACTED]-foot [REDACTED]. Following this, Shrek generously deposited the pirates in a Swamp POW camp. As of now they appear traumatized, continually repeating the phrase 'Shrek is love, Shrek is life' to themselves and continually referring to themselves and their crewmates as mushrooms. They do not eat fungi and instead caress the organism, allowing it to spread its spores along them while muttering, 'uwu daddy mushroom, give me your delicious spores'. They are scheduled to be terminated via flamethrower on January 1, 2021 to hopefully purge 2020 and its disasters from the new year. Tl;dr: Expect more propaganda. I'm not nearly getting enough hate mail.
  5. I apologize in advance. Please send hate mail via Discord at @ReadingChicke#8828. Pirates are like mushrooms. They both recycle dead resources back into the living world. They both are necessary for a healthy economy. And they both are disgusting. Pirate infections were common in Orbis, usually infecting the more inactive, younger generations. Most people tolerated the occasional infection until it went away, or suffocated in it. Travelling in groups made infections less common, but those that did were usually much harder to fight off. So the status quo remained unchanged, until recently. A group of nations united under the symbol of the & was travelling to the monthly convention of previously mentioned groups in the Orbis Swamp, an immense bog filled with onion patches, ogres, and a severe lack of fungi. On the way, however, & spotted a small pirate mushroom. It swore aggressively at them in a strange accent. Naturally, the & was astonished. Mushrooms had no brains and were not supposed to talk. But somehow, this one did, albeit only in curses. After a while, the & continued on, ignoring the mushroom. It had latched onto a smaller nation, but it was mostly ignored. It detached itself from the & and proceeded to swear again. The leader of the & walked up to the mushroom and raised its foot above it. He told the mushroom, "Listen here. You can walk away now, or I can hurt you." Wisely, the mushroom chose to walk away. However, not a day later, it showed up with a possé of several mushrooms. They all stood silently, as brainless fungi tend to do, while the first mushroom ranted mindlessly about an old quote about how fighting its little group was like going to Vietnam. The & continued on their way to the swamp. Unfortunately, the mushrooms, being brainless, attacked them. Unluckily for them, however, the rest of the Swamp had gone out to greet them, and so they, being intelligent creatures with frontal lobes and sliced bread, squished the mushrooms. Some of them got stuck on the bottoms of their shoes, but they were scraped off and composted in the local onion farm. Tl;dr: I now write Swamp propaganda.
  6. There are three main reasons I can think of: 1. Your populace is consuming more than you produce. This can be checked by the revenue page (on the side bar under 'Nation' between projects and trade), and is probably the cause. Virtual pixel people eat too much >: ( 2. Radiation. Every nuke detonated in the world- and more so on your continent- increases radiation, which decreases food production. Right now, the highest levels of radiation are very low at 10% or less, so I don't think this is the main cause. 3. As you're a new member, you probably don't have a lot of land in your cities. Farm's food production is calculated at (Land Area in City/500) per turn. You might want to buy more land. Furthermore, since you're a newer player, it's probably better to not have farms. You might end up like me : ). Instead, maybe start focusing on raiding, commerce, and producing coal/iron/lead/bauxite/oil depending on which continent you live on.
  7. 1. It’s not from sci-fi. TF is a federal monarchy, hence its name. 2. A few months ago, Nokia was our ally (as a member) and Pantheon was an enemy (Sock War). 3. As far as I’m aware, we blitzed TCM because of this, but not because Pantheon asked us too. We have a treaty and we uphold it, no need to ask. 4. We obey Kosta. Ask him for more reasons why. 5. Ngl I just want to raid it to yeet some weebs who bought out the coal market
  8. Most of us agree the war has gone on for too long. Some us don’t. However, we can all agree on one thing: Radiation is too dang high! Therefore, I propose that for 1 month (or at least 2 weeks), during the month of November, we detonate 0 nukes. Missiles? Fine. The rest of the war? Fine. No nukes would decrease radiation, increase food production, and decrease food prices, making food cheaper. No nukes means less infra damage, so the war would be easier to recuperate from (except it’s been going on for literal in-game years). This would all be voluntary, of course, but unless we all pitch in, we’d just be letting our enemies use nukes on us without being able to attack them. So, we need to *all* get in on this ~~meme~~ cause, help out the world, and have a bit of a breather from the longest war in history ~~and get the biggest meme of the year award~~.
  9. Every Catholic member of PnW: *I am been summoned* Every Islamic member of PnW: *I have been summoned* Me: *pulls out popcorn and watches the show* 1. 10 cities isn’t big. I have 10 cities and I don’t consider myself relevant. 2. There’s this thing called getting help. Almost every alliance has enemies; TKR is no different. Just hook up with them and I’m sure they’ll help. 3. This is the Internet, dominion of the Edgy Twelve-Year Old. Of course people will be telling you to oof yourself in the oof. You just ignore them or say ‘no u’. 4. A single nation cannot stand against an entire alliance (excepting Fraggle v. an extremely small micro, ofc). The only way to win this would be to (a see #2 or (b attack them on their Discord server by pinging them with Hassan. It is, I have to agree with The Meat (who has the high ground).
  10. Not for no reason, no. Now there would be a reason.
  11. I recently found out that food (or rather the lack of it) does not affect population or population growth. This is a problem, given that players can have no food but still have their population increase. Why does that matter? Well, for one, maximum military values are affected by population. Soldiers can be up to 15% of your population (for every hundred people you have, you can have fifteen soldiers). Different values go for different units. So, how would no food decrease population? Well, I think it should go something like ‘every turn you don’t have food, 1% or 5% (or any other percentage) of your population disappears. This would mean that population would not be completely based on infra and time, so it would be important to fix that. Of course, realistically, if the populace was starving, the infrastructure might not be cared for and it could be destroyed, so we wouldn’t have to fix that. If you have any better ideas then say them, please.
  12. 1. You are consuming the food you make (population requires food; you can check this in the revenues page [https://politicsandwar.com/nation/revenue/]) 2. Radiation is currently at 68% in North America and around 40%-30% around the rest of the world. Radiation decreases food production by a lot. For example, 68% radiation means that you only make 32% food- if you make 100 tons a day at 0% radiation, you'll only make 32% food. Radiation goes up with nuclear weapons used, and down with time. 3. It is winter in-game (check the date at the bottom left corner)- -20% food production. This is balanced by summer, with +20% food production. Hope this helped
  13. Whompst the Shrek art thou?
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