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Corvidae

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Everything posted by Corvidae

  1. So when we will begin to see some of the suggested changes or greenlit changes being moved to Live?
  2. Oh so you're doing High-Quality comics now? Nice
  3. Sounds good. Just keep in mind the game doesn't wait for bulk-updates, people fight wars every day using the current score system. Glad this went smoothly though!
  4. @Borg very cool stuff lately mate.
  5. Can we please stay on topic? One fix at a time. @Alex @Prefontaine @Changeup @dev team Any update on the status of this suggestion?
  6. "The next world war will be started by some damned fool micro" - Bismarck 2020
  7. redeeming credits for resources is really just something people do out of true desperation under blockade. If it's not equal to the food redemption amount then redeem it for cash and buy food.
  8. I just threw a quick one together with absolutely no bias to post as a screenshot
  9. I thought this would be fun and totally not something to procrastinate on instead of homework. Use the link to rank 20 PnW alliances that I felt were interesting enough to rank. Post your rankings below! https://tiermaker.com/create/pnw-alliances-517430 Example:
  10. Damn I've never been more attracted to you
  11. @Alex any word on the feasibility of this suggestion
  12. It's the nicest thing you can do to thy neighbor.
  13. Wild concept to just tweak the existing system rather than reinvent the wheel
  14. This thread basically already proposed the idea of a beige bank. Others have already given solid feedback in that thread and in this thread. I personally do not think this beige bank idea will pan out the way you think it will. I also don't think unlinking beige from losing wars is a good idea. Please please please just move the test server changes on to live while removing the one or two pieces that turned out poorly. There was a whole feedback thread about those beige changes as well. Please please please fix the broken score change. I think the community at-large has either become overtly frustrated by these threads, or has begun overtly avoiding this section of the forums altogether because we've been at such a rapid-fire pace lately with several large suggestions and a few huge actual changes to multiple different systems - many of those changes needing to be retuned because they proved too powerful in one direction or the other. I don't want important pieces to get left behind because certain members of the dev team or whoever is excited to move on to the next "project."
  15. This whole thread is almost as big of a shitfest as the war. I love it.
  16. Just to drop an example here: 56.6% of this nation's score comes from 22 cities. 2100 score. That's no military, no infra, no projects. So with no infra, no military, no projects, Example1 would be perfectly in range of this example2 nation. So example nation 1 would never escape being dog-piled no matter what he did. It is an actual disadvantage to have a higher-than-average city count because of the score changes.
  17. Please stay on topic guys.
  18. Summary of the changes made to the formula as of 5/14: Score per City increased from 50 -> 100 (after City #1) Added a base +10 Score to everyone Changing military unit score to be closer to actual value: Soldiers: 0.0005 -> 0.0004 each Tanks: 0.05 -> 0.009 each Aircraft: 0.5 -> 0.2 each Ships: 2 -> 0.75 each Score from Missiles and Nuclear Weapons are capped at 50 each (the 51st Missile or Nuclear Weapon will not add to your nation score.) Suggested changes [bolded]: Score per City increased from 50 -> 75 (after City #1) Added a base +10 Score to everyone Changing military unit score to be closer to actual value: Soldiers: 0.0005 -> 0.0004 each Tanks: 0.05 -> 0.025 each Aircraft: 0.5 -> 0.3 each Ships: 2 -> 1 each Score from Missiles and Nuclear Weapons are capped at 50 each (the 51st Missile or Nuclear Weapon will not add to your nation score.) Why: The shortest version possible is that the score changes hardlocked people into tiers, it "tightened" war ranges. My contention is that it over-tightened based on city count instead of standing military. Your city count is not a good mechanism to be the main determinant of war range because it does represent your current military capability. The changes effectively have created an environment for wars where, even if you are zeroed, you can't escape people with a similar city count & max military. This is obviously very sub-optimal gameplay and probably unintended. I think the revised numbers will still keep war ranges tightened but not to the extreme we now see. tl;dr - Arrgh has been the guinea pig for these score changes for about a month now. Even while zeroed out we get slotted by people with max military: 2k planes, 20k tanks, 200 boats, max soldiers. That's impossible to get out from under, even while we're running extremely low infra builds. In a large-scale conflict, y'all are going to be in for a world of hurt if these score changes stay the way they are.
  19. I swear I made a post earlier in this thread but maybe not. Basically great creativity on the suggestion, it looks like you closed a lot of earlier loopholes people mentioned. The bad piece is that this puts a lot more "favor" towards the defender than it does the attacker in my mind, and I don't see a way to avoid that due the nature of a beige bank. Giving complete control of rebuilding time to the losers of the initial blitz just seems, in my mind, to create a strategy of "wait to get your beige bank and we all go beige at once to rebuild and blitz." Then, despite only having a 12 turn window to leave beige before it expires, you basically have the ability to "counter-blitz" and then that pattern continues until someone runs out of rebuild resources. That doesn't seem like a better alternative to what we see now. With the proposed changes on the test server, the attackers can at least force someone out of the fight WHILE they rebuild for a set amount of time. Beige is guaranteed no matter what (unless you're an aggressor but hopefully that gets redacted @Alex ). I think Alex's original idea for beige, with a few tweaks now that we've had time to see how it works, would be a better fit for the game than the Beige Bank.
  20. I like the idea of adding in new features to sow chaos but a few points: 1. You currently cannot nuke someone you're not at war with, meaning you always know where the nuke will potentially come from. This gives the opportunity to spy it away before it gets launched. This change would take that away. 2. I assume you just forgot, but there should be a limit for how many nukes/missiles a nation can take per day. 3. It's already very easy to disrupt the economy of a nation, not to mention an alliance. PnW is already an extremely PVP-oriented game. Would it be wise to add even more features to PVP people?
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