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Kid Winchell

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Everything posted by Kid Winchell

  1. A treaty is not a substitute for trust. It's the exact opposite, actually. Alliances sign treaties with one another because they trust that the other will abide by the terms of the treaty. You said it yourself, even. You want a NAP because you trust tS to not break its word. The Syndicate refuses a NAP because it does not trust you to uphold your end of the agreement. As you said yourself, a NAP is a hindrance if you abide by the terms or insignificant if you don't. And as the Syndicate does not trust you abide by the NAP, in the eyes of the Syndicate you are asking for a guarantee that the Syndicate will have restricted movement in the case of (inevitable, if unrelated) future conflicts while you are free to do as you please. And I don't believe there has ever been a conflict in which the victors have agreed to terms more favorable for the losers than themselves.
  2. I made an estimate for infra damage done by t$ and Alpha (sorry, TEst). Check it here. I grabbed the losses table from each timeline for completed wars that currently exist (the first three days of the conflict have been lost to the sands of time) and the city/infra stats from April 22, when each alliance was at a peak just before the war. The cost of damage is calculated assuming that all cities started with the average for their alliance and that damage was distributed evenly. The rebuild cost per city is calculated using the infrastructure cost formula provided on the wiki. It's not a perfect estimate, but it's as accurate as you can get without tracking nations individually over time (which I might get around to doing post-war). Anyways: The Syndicate Alpha Total Infra Lost 440,054.95 553,105.41 Cost of Damage $6,569,308,905.18 $8,742,779,981.24 Cost Per Member $61,974,612.31 $264,932,726.70
  3. this thread is a shit show i love it https://scontent-syd1-1.xx.fbcdn.net/v/t1.0-9/12745699_10154007930488854_8815384116111339288_n.jpg?oh=7b6639ff1c10f71ab510802585a09fbb&oe=57DDD182 pls enhance
  4. As your post history can attest, you do post on the forums at least once every few days. However, between the 8th of May and today, you have only posted congratulatory comments in treaty threads and other generic alliance announcements. You have not made any significant contributions to any discussions on these forums, much less addressed any issues relevant to the current conflict. Which is the point that Phiney was trying to make. Not that you've been inactive, but rather that you avoid posting in war-related threads because the opportunities you have to either save face or paint the Syndicate in a negative light are rapidly decreasing in both quantity and quality.
  5. As detailed in this thread and this one, somebody accidentally posted a private funds transfer as a public trade, causing the market average to spike dramatically. This happened shortly before the game took its daily snapshot, so there wasn't enough time for the market to return to normalcy, so the artificially high price was what got recorded.
  6. Then you don't know what the definition of a bug is.
  7. The intention was to limit it to 2000 wars, but the execution was poor.
  8. Technically it isn't, it's just a form of market manipulation that could be seen as a bit unscrupulous.
  9. The Nations API reliably lists all nations in vacation mode. To filter down all of that information easily, copy/paste this into your url bar or browser console: javascript:void function(n){for(var i=JSON.parse(document.body.textContent).nations,e=i.length-1;e>=0;--e)("0"===i[e].vacmode||i[e].alliance!==n&&i[e].allianceid!=n)&&i.splice(e,1);document.body.firstChild.innerHTML=JSON.stringify(i,0," ")}("Roz Wei"); (Replace Roz Wei with your alliance of choice.)
  10. No. Baseball is deliberately designed to be a money sink.
  11. This. It used to be a feature in a certain other game (until it got removed because nobody cared because there wasn't really any difference, but that's not the case in this game).
  12. Or, in other words, only allow players to have one of each offer type up at a time. Which would eliminate the perfectly valid strategy of having multiple offers at different prices when anticipating a market swing that you might not be online for. The simplest way to prevent people from having more offers on the market than they have resources for (without impeding their ability to otherwise trade) would be to subtract your resources currently on the market from your reserves available for making more trades. The reduced inventory would have to apply to bank deposits as well to fully eliminate this market manipulation tactic. (Technically you could get also rid of your resources by deliberately losing wars, but the costs of war are high enough that it's unlikely to be profitable.)
  13. People don't look at the market index when pricing resources, they look at what the current offers are on the market to try to undercut them. (Also because the market index is often an average of the current buy price and the current sell price that fluctuates wildly, and thus is not a useful guide for posting new offers of either type due to the large difference between going rates for the two offer types. But that's a wholly separate issue.) If people see a large number of offers to trade a decent chunk of resources at a certain price, they will undercut that price, because they have no way of knowing that the majority of those offers are phony.
  14. I mean, there's also the Alex server. Which is really just the test server under a different name.
  15. The game only tracks the average over the last 200 resources, not the entire day. So while it would be quite pricey if the price managed to stay that high over the course of the day, that's not what happened. In this case, it was just someone who accidentally made a private trade public, which caused the market average to average to jump, but had no effect on any of the other trade offers available.
  16. Hey all, I wanted to throw something actually fun together for you all, and give away a sig with a picture of dickbutt and your name in comic sans. With that in mind, I announce the Nation Page (Actual) Design Competition! What is this competition, you ask? Well, here are the guidelines: For the next 4 days, ending at 12PM Saturday (server time) I will be accepting nominations for the best Nation Page (Actual) Design here, in this thread. Any active player can nominate any other active player (including themselves) To participate in the competition, a nation must have at least three nominations (one won't cut it) Each player can only nominate one other player There is no specific criteria that makes any Nation Page Design the best. You will be judged by your peers, and you can appeal to them however you'd like (Game Rules be damned) You do not have to be a VIP subscriber, though I'm guessing having a portrait, anthem, and background won't make much of a difference For three days after the nomination period ends, we'll have a poll here on the forum where each player can vote for as many options as they want (once) The top 3 winners will receive bragging rights and a sig with dickbutt and their name in comic sans In the event of a tie(s), I'll expand the top 3 to whatever the top tied number is Entries should be a Nation Page that is fully redesigned however you like, whether that's turning all the text upside-down or making all the images pictures of Sheepy's face Entries should be submitted as either images or HTML pages That's it, now that you know the rules and what's at stake, you're welcome to trick out your nation pages, buy/sell nominations, votes, or whatever. Remember this isn't anything to serious, and just to have fun! To nominate someone, please post their Leader Name or Nation Name and a picture of a rubber duck. xoxo Gossip Ghux
  17. So basically you just want people to buy VIP subscriptions so they can pimp their pages better.
  18. In war listings (and probably elsewhere), when a person is an applicant to an alliance, their alliance is listed as [Alliance] Applicant, but the link to the alliance is broken. It's just /alliance/id=, with the alliance ID number missing.
  19. Biological sex and gender identity do not always align.
  20. If you see an alliance changing war policy en masse, they're probably planning for something soon (like, immediately soon, rather than the general militarization kind of soon). Taking away the ability to see that adds a layer of politics and intrigue to planning. (Or, I suppose, changes things to the way they were before war policies.)
  21. What if you're VIP but don't want the legacy pip?
  22. Population, tax rate, and weighted average income are all listed as being the same per turn and per day, but gross income, the product of all of these numbers, is not. So one of the factors needs to be reduced by 1/12 to accurately represent what's actually being collected (probably income, since it would be odd for only 1/12 of a nation to be paying taxes at any given time). Or I suppose each of them could be reduced 12-1/3, but that would be a bit ridiculous. Also the cumulative bonus is reported incorrectly. It says your cumulative bonus is the sum of your nation treasure bonus, alliance treasure bonus, and color bonus, but it calculates it as the product.
  23. That's how game development works, doncha know. Quality of life is ignored so you can focus on important flashy new things, like war policies!
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