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Lilac Veritas

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Everything posted by Lilac Veritas

  1. o/ to an end to this stupid war
  2. Free-market neutrals? You might want to levy a small rate of 1-3% to have a fund for raid defence. Good luck out there.
  3. Woah this tool is funky, I've never seen it before. I figured my numbers would be off, you can't just use the midpoint between two prices to work out the cumulative cost. I've also got another number which is the difference of the estimated intial and final worth using the same approach, and that's more like 8 billion. I'm working on a formula to calculate stuff based on the sum of the series (a+100n-110)^1.95+30000, where a = intial infra, b = final infra, n = (b-a)/100, cause I realised that infra cost when you buy in hundreds is the lower rectangle approximation of the integral of 0.01(x - 10)^1.95 + 300. Of course the area is less when you buy in hundreds making it cheaper. If we bought infra in lots of 0.01 it would approach the curve and become a lot more expensive, as of course it becomes a Riemann lower rectangle integral when limit of n approaches infinity, becoming 20/3900 * (x-10)^(59/20) + 300x. I digress. I wonder if I can make a script to calculate the true infra damage per nation, cause this approximation approach does have flaws.
  4. Some more stats for ya, based on the intial damage assessment for Rose (difference in infra between pre war and now, calculate cost of infra as the midpoint between the current av infra and the pre war av infra) the damage taken by Rose is about 11 billion. Yeah that's gonna take like 2 months to rebuild from.
  5. It was nice to see you again Beowulf Did you give Partisan shit for not having an iron dome? I didn't end up missiling him too much cause his conventional forces were down
  6. Yes please, it's a pain to always go through the nation page
  7. The ability to backstab always makes things interesting, but I'm down for making it display and have the treaty web update, like sketchy says. Like frankly, someone violating a NAP always provides some good drama for the peanut gallery
  8. >People saying that they want to keep (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) & PnW seperate >Don't >Blame literally everyone else and form a crappy CB Look I lost interest in this drama a long time ago, but frankly if you want to keep the worlds separate then starting topics about it seems to have had the opposite effect. From what I've seen, no one really wants an OOC (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)-PnW crossover war, so how about you all just chill. Just walk away, step outside, take a breath, and ask what the heck you're all still doing here, at page 7 of this thread.
  9. By building more infrastructure. 1 Infra is 100 people, 100 infra is 10,000 people (base population). This is then reduced by things like disease and crime, and increased by city age. Also you're currently ghosting the Rose AA, please either apply on our forums or move off it
  10. Social Democratic/Left-Wing Radical, like 8 left and 5-6 democratic? Middle for Open/Closed, closer to central planning than free, standing army, closer to dove lobby, leaning towards interventionism
  11. It's a bit like that.. But perhaps an example is better Lets say we want to go from 2000 infra to 2150. (Malone tool auto buys to 100 first, which is annoying so I had to use a spreadsheet) 50/50/50 $ 4,311,101.24 100/50 $ 4,243,952.89 50/100 $ 4,242,370.96 So it seems it is better to buy to a round 100 first, and my previous comment was wrong. This is due to the cheaper infra being lower, so we want the steps that are closest to the quadratic curve to be lower down. THEN we want the big steps to diverge away from the curve. To put it a different way, its not about how much infra costs to buy now, its how much it will cost to buy next time. Say we go off the y=0.01x^2 +10 curve, which is pretty similar. At 0 infra, it costs 10, so buying 50 is $500 and 100 is $1000. However at 50 it costs 35 or $3500 for 100, and at 100 it costs 110 or $5500 for 50. In this case 0-50-150 costs $4000 while 0-100-150 costs $6500.
  12. So to clarify, if I buy 378 infra, then its as if I bought 3 lots of 100 and then 78?
  13. Integer division of cash, compare to the amount being sold so it doesn't go over the max there. Amount = MAX(Cash/PPU, Total) edit, would require a calculation for every box of course, could increase load times. Would need to be redone every time you bought anything or at a turn. Could maybe be better done as a tampermonkey extension maybe
  14. Wow this needs a bump Today is a good day to know where your towel is
  15. Refined resources are worth considerably more than raw resources. Military also requires power, as does commerce which triples your income at 100%. Also if you don't have military you will die very, very quickly
  16. I totally already established in the other thread that with 5 hospitals you can go post 5k with no problems... Like the land costs in comparison to the city costs for that level and the infra costs are like, peanuts. Pollution maxes out cause you run out of improvements. City age does not affect base population density (which adds disease). 5 Hospitals allows you have a pop density of 180ish with max pollution. Increasing the limits of pollution reduction is pointless without increasing the limits of things that produce it. Do you want calculations for this?
  17. No. And because you can get location changes with credits, even more no.
  18. Hey there A few tips for you: -Don't build supermarkets, they aren't worth it (except when you've been playing for like 8 months and have the ITC project) -Crime is ten times worse than disease Good luck!
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