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Niklaus

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Everything posted by Niklaus

  1. Pretty straightforward. I like the principle of peaceful co-existence. Now, your brand of Pacifism. I find it a bit confusing (echoing Foxfire's sentiments here, sort of). It obviously allows for the use of violent means * in self defense then why not engage in counter attacks when attacked? Would it not be a great help to any protector you might have at any given time besides being a great way to show you that you won't tolerate undue attacks on your members? Dumping your load on someone might be easier but really not a great way to earn community's respect and more importantly, in time, over-reliance on others will cripple your alliance beyond repair. * My understanding of Pacifism is that it can be interpreted in a number of ways. One interpretation is that it allows for the use of physical violence in self defense. By having an alliance to conduct the counter attacks for you, you indirectly become perpetrator of such violence, used here as a means of retaliation in self defense. (edited to add this)
  2. To paraphrase some quote I read and can't remember who said it - Our freedom ends where the freedom of others begins. If censorship is done to ensure that various communities/sections/groups of individuals can co-exist peacefully or with a view to protect the rights of a specific group, I am not against it as I find nothing wrong with it. Man lives in a society and to be very honest, the society would be complete chaos if everyone said what was on his/her mind. We don't deserve a society where we have complete freedom of speech because we are just not responsible enough. So I support partial censorship as well. Excessive censorship or arbitrary censorship is bad.
  3. The video, the beat, its everything is great. Its LP after all! The music and lyrics are both great. Not an English song. Worth a view nevertheless. Has English subtitles (though the translation is not very great, the meaning could have been conveyed in a better manner by using better vocabulary). But the main reason I liked this video was because of the dance. The moves fit in so perfectly, it is a continuous flow of beautifully coordinated dance steps.
  4. Embargoes are more of a political statement as said before. They can cause economic inconvenience in rare instances where the one embargoeing you is an active market user and either buys a lot of stuff daily or sells a lot of stuff for cheaper.
  5. Agreed. But the leaders should atleast consciously make efforts to separate the two. By making efforts I mean, not trying to look for "CBs" to declare on your opponents from another games. When you have to actively search for a CB or cook up a lulzy reason to declare someone as your enemy in a new realm, you are not really making efforts to leave your old grudges at door. You don't have to befriend your former adversaries but for sake of preserving the politics of the new realm you have made your home, you can atleast not look for opportunities to harm them without reasonable cause given to you in this very realm. Since the alliance leaders are trusted to play the political game by their respective alliance members, it is as such their duty towards the game and the community as a whole to ensure that the politics of this realm remains untainted by grudges from another realms.
  6. I don't think not playing the game is the best way. I feel winning ultimately depends on player preference. It is the player who sets his form of victory in his mind. A player cannot have a clear victory or defeat. He himself sets the parameters of his ideal win and works towards the attainment of his objectives while keeping the parameters he defined for himself in mind. An example of long term victory, can perhaps be great personal influence. By which I mean, influence that can be wielded regardless of your nation's stats or your government title. But sad thing is that if we increase the time span to be considered, this victory would not be permanent as well. But since personal influence never truly dies completely so such a winner would retain some of his prize even long after the moves have been made. Maybe this kind of approach is the best or at the very least better than not playing as it ensures some semblance of long lasting reward, even though such a reward depreciates with time. In regards to grudges, I think the role of any grudge is finished after a war has been fought over it. No grudge warrant more than one war, at the very worst maybe two wars. You cannot base your politics always on the same past grudges. In that case they become more of a crippling factor rather than a catalyst.
  7. Google is good at giving blow mind jobs xD
  8. Keeping all the stuff like ends and outcomes (as in relation to our perception of reality) which I think was intended to be philosophical in nature relatively in the background, here are my views on the topic at hand - Nature of victories in P&W cannot be permanent. I don't know what you consider not "temporary" but considering the long term (and tired as I am, trying to think as long term as I can ) and OOC effects (what OOC effects did you mean anyway? Real life friendships being broken? Highly unlikely to happen over a game), let's say a permanent victory would mean complete annihilation of your opponent; politically (no scope for improving their post war FA position or aligning such that they can cause harm to you), militarily (no scope for developing a stronger military than you) and economically (devastated economy, pretty much beyond repair). You cannot get any of the three here, not completely. This is because the game mechanics and player dynamics would simply not allow you to. Thereby, making every victory temporary, if the time span taken is large. To conclude, nature of victory depends on the time span being considered. Consider a few weeks or months, your victory now is truly a victory. Take it into account the various new factors that come to fore over a longer span of time, your victory today may turn out to be a catalyst of a bitter defeat at some point in future. It would also follow that if victories are not permanent nor are the defeats, long term considered. Which leads to the second point of whether one who plays to win victories (temporary when taken long term, as established before) and is only concerned with the end he has created for himself and not with the present moment has any fun or not. Such a person does not get any enjoyment unless he gets a victory(short-term), which is not always possible. If he gets a short term victory, his established end or goal has been met and he will have his "fun". Most sensible people don't play like that. I don't think its even possible to completely ignore the little joys of the present and focus only on the final result of your strategy and planning; certainly, not possible in a "game". So for the majority of players, those who are actually relevant, the day to day gameplay is fun in itself and their short term victories or defeats don't really raise or set them back to a great extent. (Again, no one can be "completely detached", based on my experience. Never met anyone who was/is.) I gave my views on most of it above. To address the remaining parts - White peace is a good way to end a war. However, it does not make the war beneficial for either alliance except for PR gain in some instances, it just prevents further imbalanced damage (more to one, less to the other) to either party. PR gain, in itself, is temporary. Practically, wars don't become increasingly costly upto an indefinite point (edit). Their usually occurs a rise in severity of terms which stabilizes after reaching the then perceived max point, again decreases or fluctuates at that point. This is because the community acts as a check against repeated use of very harsh repercussions. Doesn't mean that the cost of war does not gradually increase, making timing of wars, their extent and general pattern somewhat predictable but the game still continues, the motive still being short-term victories (though now the time span to be considered, even for short-term consequences will be larger). The fun factor remains there for all categories of the players - those playing in the present moment with less of a concern for the final outcome (completely detached), those playing in the present moment while always keeping in mind their final goal (majority of players do this) and those completely fixated on their end goal (never met anyone who did this). In fact, the increasing wait, only makes the fruit sweeter. The planning may become more exhausting or tiresome but there is a unique kind of enjoyment, even in that. Browser games do run on grudes. But the grudges from one game should not be carried on from one game to another. Hate, greed and jealousy are the major driving forces behind politics and in the end, it is all centered around protection of egos and increase of individual power or alliance influence. You cannot have actual politics, as seen in the real world, without grudges or hate. Remove these and you will be left with an utopia which would be as stagnant as scum on standing water in a pool. To reiterate, greed, grudges and hate are not necessarily bad for the game but they should not be carried over from one realm to another. Shorter version for those who don't like wall of texts which I am so in habit of making, inspite of me starting the post with the intention of being succinct - The enjoyment a player gets out of the game depends on the end or goal he establishes for himself and the priority he gives to that goal in relation to the day to day fun that can be had from the game. The time span taken into account will decide the nature of outcome of a war - whether permanent or temporary. Grudges are a part of the game, they act as a political catalyst. Mixing politics of two realms is bad however.
  9. Uranium found in nature consists largely of two isotopes, U-235 and U-238. The production of energy in nuclear reactors is from the 'fission' or splitting of the U-235 atoms, a process which releases energy in the form of heat. U-235 is the main fissile isotope of uranium. Natural uranium contains 0.7% of the U-235 isotope. The remaining 99.3% is mostly the U-238 isotope which does not contribute directly to the fission process (though it does so indirectly by the formation of fissile isotopes of plutonium). Isotope separation is a physical process to concentrate (‘enrich’) one isotope relative to others. Most reactors are Light Water Reactors (of two types – PWR and BWR) and require uranium to be enriched from 0.7% to 3% to 5% U-235 in their fuel. (source) The issue is relatively a minor one. Nevertheless, the simple addition of a Conversion plant adds more technical depth and accuracy to the game besides adding another hurdle before the nuclear power plants start working.
  10. I did not change the basic color scheme, keeping some of the original feeling intact and added some custom elements to represent both the holiday and winter spirit along with the various aspects of the game - politics and war.
  11. Nation Name: Alpha Hercules Nation Link: https://politicsandwar.com/nation/id=7365
  12. Yes, we developed a liking for all things orangey. The color bonus also doesn't hurt
  13. Yes, I am. Indian to be exact. TPBM is below 18 years of age.
  14. I know one thing: that I know nothing o/ for those who get the reference
  15. It's quite long, must have taken a lot of effort. Congratz!
  16. Hello and welcome. Also you made my hungry beans
  17. Isn't Thulium (II) divalent? o/ Rose, poetry and gardening
  18. Jokes look good onky when the person you are joking with understands it. II guys clearly did not take this thread as a joke so if it is a joke, it is a bad one imo. Tho if the whole idea was to elicit criticism from different members of the community to get a good laugh out of reading them then I must admit Grillick has succeeded in his mission.
  19. He'd rather waste more time posting here than do that. It's a question of pride not time or effort. Though if I were in his place, I'd re-register.
  20. The problem he is facing and reporting is lag, inability to post farm is a secondry issue. To OP: Have you tried changing browser or accessing these forums from someone else's pc. If you encountered the problem there too, PW server may be slow or under temporary load - try varying the time when you get online? If it lags only on your pc, change your browser, try clearing cache
  21. 0/10 a weird avatar of someone staring at me. xD Actually no, I'll give it 5/10. Nothing special but still shows something you believe in so...
  22. And then end up on Doom's public denouncement list
  23. Happy birthday From where you did start in political sims? Your worst experience in all your playing time?
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