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Sir Scarfalot

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Everything posted by Sir Scarfalot

  1. Their participation was that they won't participate, please learn to read.
  2. You agree, so you downvote? You do realize that you're on the same side as the moderators that have posted here, right? Both have said that they shouldn't have control over the issue m8.
  3. You asked for a solution to oversight. One exists. That's all I'm saying. Still it's not necessary to have Sheepy involved; there's already going to be complete and total transparency in the voting as it is. But at this point it seems it's no longer about democracy or integrity, it's about the opponents being scummy bastards and therefore they're cheating. Even if they lose.
  4. "I hope this will run smoothly, but I am leaving any necessary oversight or moderation on my part at my discretion." -Alex, 2016
  5. I'd have to disagree with the notion outlined in the OP, but I'm not gonna make a huge deal about it. Mostly because I just don't want to.
  6. I agree with this. It really makes a ton of sense. Furthermore there should really be a lower limit on the reserved resources a nation has safe from looting as well; a small number but still a number. This has been suggested before, incidentally...
  7. What? No no no no NO no noNO no. No. What possible thing do you imagine that will solve? Sure, if you want to think purely conventionally then it would make certain wars last longer, but more critically to my view is that it would mean that ordinary and attrition wars cannot be won by unconventional weapons. This would make the victor of a dogpile merely need to declare ordinary wars, and then they can pin their opponents even worse then they already can! 5 day blockades with the opponent being able to do very little is bad enough, but to remove what few options they have to force a beige in the other direction? And to increase the amount of airstrikes they can potentially be hit by before the pin finally has to weigh the options of one last airstrike but causing a beige in the process? JUST NO NO NO NO NO NO NO NO NO NO NO NO NO For the love of everything, just rework the beige/loot/defeat/victory condition from being first-to-zero to being first-to-zero OR lowest-resistance-at-expiration. And for goodness' sake keep it at 5 days so both nukes and missiles can still potentially force a beige themselves. This will solve the problem of 5 day blockade pins with airstrikes keeping the underdogs down, without compounding it a hundredfold. Bear in mind which alliances are suggesting and endorsing this change, also. I'm not saying it's politically or selfishly motivated necessarily, but the suggestion is mostly being encouraged by one particular side in the current conflict.
  8. You know, the whole debate about the ballots being secret or not is easily solved by @Alex being involved in the process, just like in the "administrator statement" pinned at the top of this subforum.
  9. Um... yeah, but using what program? Some kind of Lego brick simulator? I kinda like it though
  10. When it comes right down to it, why would they? Once rolled, infra is cheap and so are missiles.
  11. The polls will be completely transparent and public information after the awards are distributed. You'll be able to validate and check to your hearts' content; poll each individual voter if you want and ask if their vote was registered properly. Any rigging would be completely visible. The fact of the matter is that secret ballots are held for these things all the time, the reason being to preserve the suspense for the awards show. You can trust this as much or more than you can trust the Nobel prizes or the Academy awards; they do it this way too. Or you could volunteer to work alongside Kastor to ensure that the vote is up to your own standards of integrity. I might do that myself
  12. I'm not entirely sure what your question is, but it sounds like you're saying soldiers are fragile but strong for their cost? That's intentional and important; there's got to be some balance against aircraft after all. Soldiers are very efficient, but frail. Tanks are inefficient, but sturdy in ground battles, and aircraft are efficient and hard counter tanks... but don't work anywhere near as well against soldiers. It's called balance, you see.
  13. Oh no no no, the problem with that suggestion is that it would be incredibly unbalancing and the most exploitable mechanic since treasure stacking. You never, ever, EVER want there to be a way to linearly transfer exponentially diminishing resources between players. Never ever. To put it in a way that doesn't include the words "linearly transfer exponentially diminishing", lemme put it this way: Selling infra/land $20k ppu.
  14. Yeah, but I'm not necessarily saying it should be permanent. We might try something like a modified test server tournament where people sign up and then are randomly assigned to alliances. We could actually do that ourselves, without admin needing to do a thing; we'd just somehow need to avoid swarms of alt accounts interfering with the test server while registration is enabled and there's no official tourney on.
  15. That'd be dope though, having ones' allies and enemies assigned randomly? We should actually DO that at some point. It seriously wouldn't be difficult.
  16. Damn, that must have been perfectly simultaneous... Or at least simultaneous enough that during the lag from turnchange, the system that checks if there's a valid war slot didn't catch the difference? Either way well done
  17. If anything that's the name of the war against TRF. You may not have any slots available that you can reach, but there's still technically slots in the enemy coalition at the extremely high and low tiers. We didn't just have no slots available... We had no slots at all
  18. Oh, so THAT'S where all the API lag is coming from Well worth it though, this is an astonishingly professional compilation of data. Excellent work! Question, though; what's up with the 48 or so guys that have defenses logged but zero net damage...?
  19. Alright, I was gonna reply with another scarfpost but no. Your points are kind of valid really. Besides, it's as much on me to avoid participating in derailment as it is on you to avoid baiting it, so I'll just upvote @Hodor and move on.
  20. I'm pretty sure you got screwed by the time change; if your region changed to savings time on a different day than the P&W servers changed then that could have been it. I definitely saw some weirdness on the test server related to that, it even cost me a couple of important wars too >:C
  21. Considering people run API requests like madmen during global wars, it's really not surprising. @Sketchy said that it was working at about 30% speed or something, so it took a lot longer than usual to compile data. I don't know much but it does seem like that could be the trouble.
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