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Sir Scarfalot

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Everything posted by Sir Scarfalot

  1. Huh, I haven’t seen a difference in the mobile size. Are you on a tablet or desktop?
  2. Check to see that you have the required coal on hand; coal needs to be there and you can't run infra off of coal that you expect to produce that turn.
  3. Congrats Hatebi, may the rockets ever get past those dang defense projects :3
  4. I think it would work best as a way to cause unlootable resources instead, since cash is already pretty well balanced in terms of unlootability.
  5. Don't let the hecklers get you down, keep on missiling those fools! 1-man alliances are feasible, I've made it work myself for months in the past. Only thing is you might want to do is have more than one NPP per city so you have something to decom for cash while under blockade and extras in case of unlucky nuke hits.
  6. Alas, a c3 is too small for me to raid 😕
  7. He's not wrong; we really could stand to have more non-war content in the game.
  8. Looking at your alliance, you've only got 3 members and no protector. That means you're going to be attacked by raiders since you have no way to effectively counter them and no offshore to stash loot in. Bounties would indeed be a waste, so you've got that right; what you want to do is either reconfigure your nation into a turret and stop rebuilding, thus not having to worry about damages (you've already got the missile project, so you're halfway there already) or bite the bullet and join an alliance with an offshore. Heck, you could join Sillycats and then you can't possibly be attacked by them
  9. HRRRRRMMMMMMMMMMMMMMMMM mrmmmm mrrrrrr *vrrrrrrrmmmmm* *drives away*
  10. Regrettably, limiting alliance sizes wouldn't actually limit coalition sizes, so there's no way to do that. In that case, reparations would make it so that nobody would war at all, since losing would be ridiculously bad. That or it would cause perma-wars where no-one would ever stop turretting, since once they did they'd pay for the damages they inflicted, which disincentivizes peace rather than encouraging it. Offensive turretting isn't boring at all, either: dogpiling is what's boring.
  11. Reparations already exist in the form of looting though. As for beige lock, I really don't see it changing anything other than forcing boredom while both sides fail to war each other for potentially weeks.
  12. Looks like a fairly simple CSS fix tbh; @Alex should have no problem setting up the UI element to have a flex-basis: 100% max-width: 100% outside of any media queries
  13. At least not without leaving beige in the process.
  14. Jeez that's a lotta infra for a 6c nation; go mess them up
  15. Haha, these games tend to get dramatic in a hurry :3
  16. I agree with your proposal, more options to bait beige would be good.
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