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Everything posted by CaptainPenguin
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That's not 100% true, it depends on the political climate, some alliances will ask members to be on max mmr city build wise as a precaution, but due to the maintenance cost of units ask members to only buy a certain amount of units. or. Let's say you going from a 5/5/5/3 military build to a 0/2/5/0, you can do @(City No X mmr X 250) for the tanks. I know this something small but it would be a quality of life thing.
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We have the @ function for when buying infra and land, why can't we have it when buying or selling military units?
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Can we have a preview operation when you do a bulk import. It would be nice to know the cost before completing the operation.
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Game Development Discussion: Project & Commerce Update Proposal
CaptainPenguin replied to Keegoz's topic in Game Discussion
Are these changes going to happen or are we back to 0? -
Game Development Discussion: Project & Commerce Update Proposal
CaptainPenguin replied to Keegoz's topic in Game Discussion
I made the calculations above: if you don’t have the ITC project it will take one more slot to get 100% commerce Small nations are already very limited on the projects that they can have. We need to implement a system that at least keeps the slots the same. If we keep the stadiums the same at 12%, and reduce the banks to maximum of 5 per city. That would keep the slots the same if you don’t have a project and actually make it more slot efficient if you do. -
Game Development Discussion: Project & Commerce Update Proposal
CaptainPenguin replied to Keegoz's topic in Game Discussion
I want to focus on the Commerce Based Project Changes & Commerce Changes: Here is the overview made simple as the explanation is not very clear: Current A nation with no project (max 100% commerce) - 3 X 12% (Stadiums), 4 X 9% (Shopping Mall), 4 X 5% (Banks), 1 X 8% (Subway) = 100% (12 improvement) A nation with ITC (max 115% commerce) - 3 X 12% (Stadiums), 4 X 9% (Shopping Mall), 5 X 5% (Banks), 4 X 4% (Supermarkets), 1 X 8% (Subway) = 117% (17 improvements) A nation with TS (max 125% commerce) - 3 X 12% (Stadiums), 4 X 9% (Shopping Mall), 5 X 5% (Banks), 6 X 3% (Supermarkets), 1 X 8% (Subway), 2% (TS Project) = 125% (19 improvements) Proposed A nation with no project (max 100% commerce) - 3 X 10% (Stadiums), 4 X 8% (Shopping Mall), 5 X 6% (Banks), 1 X 8% (Subway) = 100% (13 improvements) A nation with ITC (max 115% commerce) - 3 X 10% (Stadiums), 4 X 8% (Shopping Mall), 6 X 6% (Banks), 2 X 4% (Supermarkets), 1 X 8% (Subway), 1% (ITC Project) = 115% (16 improvements) A nation with TS (max 125% commerce) - 3 X 10% (Stadiums), 5 X 8% (Shopping Mall), 6 X 6% (Banks), 2 X 4% (Supermarkets), 1 X 8% (Subway), 1% (ITC Project), 2% (TS Project) = 125% (17 improvements) A nation with TS + SPT (max 125% commerce) - 3 X 10% (Stadiums), 5 X 8% (Shopping Mall), 6 X 6% (Banks), 1 X 4% (Supermarkets), 1 X 8% (Subway), 1% (ITC Project), 2% (TS Project) = 125% (16 improvements) These improvements are only good if you have the ITC or TS projects, If you don’t You have to use an extra slot to get 100% commerce. This proposal as written will making it harder for new players to grow until they have the ITC project. Edit: This could be fixed if we keep shopping malls at 9%, but every thing will need to be tweaked. I haven’t found a solution yet. -
More bullying
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We will. The North Remembers.
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Congratulations CTO for joining a war that was already a dogpile. Man up and fight a proper war.
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Have fun in the war.
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[DOW] Words are Wind, War is Winter.
CaptainPenguin replied to Darth Ataxia's topic in Alliance Affairs
You caught us. -
This is awesome!
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Wake me up in another 9 months for the next war.
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I'd like to eat, can y'all grubbers stop nuking each other?
CaptainPenguin replied to cpennock's topic in Orbis Central
There over 4 billion food -
[DoW] One Shark, Two Alliances, Many Whales
CaptainPenguin replied to Jonnyboi's topic in Alliance Affairs
You got my vote for the best DOW. -
[DOW] House Hightower? More like Eclipseyourmomtower.
CaptainPenguin replied to Darth Ataxia's topic in Alliance Affairs
This is going to be fun. -
nope
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That's a more difficult, It cost money to run the server, and credit are helping offset that cost.
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It closer to 100 million (1500 infra/1500 Land), and I believe the sign on bonus is only 1.5 million a day. The cash you make with resources is not that much in that nation size. ** That's not including the improvements costs **
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You you be up to change the Domestic Policy timber also? There is no point just changing one and not the other.
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I agree removing the timber is a good idea, but not starting new nations at C10. Those nations that worked hard to get to C10 will feel like their hard work was for nothing.
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Voting Yes. This will allow smaller nations to grow faster, and make the game funner for them.