Jump to content

CaptainPenguin

Members
  • Posts

    34
  • Joined

  • Last visited

Everything posted by CaptainPenguin

  1. That's not 100% true, it depends on the political climate, some alliances will ask members to be on max mmr city build wise as a precaution, but due to the maintenance cost of units ask members to only buy a certain amount of units. or. Let's say you going from a 5/5/5/3 military build to a 0/2/5/0, you can do @(City No X mmr X 250) for the tanks. I know this something small but it would be a quality of life thing.
  2. We have the @ function for when buying infra and land, why can't we have it when buying or selling military units?
  3. Can we have a preview operation when you do a bulk import. It would be nice to know the cost before completing the operation.
  4. I made the calculations above: if you don’t have the ITC project it will take one more slot to get 100% commerce Small nations are already very limited on the projects that they can have. We need to implement a system that at least keeps the slots the same. If we keep the stadiums the same at 12%, and reduce the banks to maximum of 5 per city. That would keep the slots the same if you don’t have a project and actually make it more slot efficient if you do.
  5. I want to focus on the Commerce Based Project Changes & Commerce Changes: Here is the overview made simple as the explanation is not very clear: Current A nation with no project (max 100% commerce) - 3 X 12% (Stadiums), 4 X 9% (Shopping Mall), 4 X 5% (Banks), 1 X 8% (Subway) = 100% (12 improvement) A nation with ITC (max 115% commerce) - 3 X 12% (Stadiums), 4 X 9% (Shopping Mall), 5 X 5% (Banks), 4 X 4% (Supermarkets), 1 X 8% (Subway) = 117% (17 improvements) A nation with TS (max 125% commerce) - 3 X 12% (Stadiums), 4 X 9% (Shopping Mall), 5 X 5% (Banks), 6 X 3% (Supermarkets), 1 X 8% (Subway), 2% (TS Project) = 125% (19 improvements) Proposed A nation with no project (max 100% commerce) - 3 X 10% (Stadiums), 4 X 8% (Shopping Mall), 5 X 6% (Banks), 1 X 8% (Subway) = 100% (13 improvements) A nation with ITC (max 115% commerce) - 3 X 10% (Stadiums), 4 X 8% (Shopping Mall), 6 X 6% (Banks), 2 X 4% (Supermarkets), 1 X 8% (Subway), 1% (ITC Project) = 115% (16 improvements) A nation with TS (max 125% commerce) - 3 X 10% (Stadiums), 5 X 8% (Shopping Mall), 6 X 6% (Banks), 2 X 4% (Supermarkets), 1 X 8% (Subway), 1% (ITC Project), 2% (TS Project) = 125% (17 improvements) A nation with TS + SPT (max 125% commerce) - 3 X 10% (Stadiums), 5 X 8% (Shopping Mall), 6 X 6% (Banks), 1 X 4% (Supermarkets), 1 X 8% (Subway), 1% (ITC Project), 2% (TS Project) = 125% (16 improvements) These improvements are only good if you have the ITC or TS projects, If you don’t You have to use an extra slot to get 100% commerce. This proposal as written will making it harder for new players to grow until they have the ITC project. Edit: This could be fixed if we keep shopping malls at 9%, but every thing will need to be tweaked. I haven’t found a solution yet.
  6. Congratulations CTO for joining a war that was already a dogpile. Man up and fight a proper war.
  7. Ignore I was testing something
  8. Wake me up in another 9 months for the next war.
  9. That's a more difficult, It cost money to run the server, and credit are helping offset that cost.
  10. It closer to 100 million (1500 infra/1500 Land), and I believe the sign on bonus is only 1.5 million a day. The cash you make with resources is not that much in that nation size. ** That's not including the improvements costs **
  11. You you be up to change the Domestic Policy timber also? There is no point just changing one and not the other.
  12. I agree removing the timber is a good idea, but not starting new nations at C10. Those nations that worked hard to get to C10 will feel like their hard work was for nothing.
  13. Voting Yes. This will allow smaller nations to grow faster, and make the game funner for them.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.