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Kemal Ergenekon

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Everything posted by Kemal Ergenekon

  1. I applaud the efforts of everyone who are trying to change Roq's mind. A Sisyphean struggle, but a valiant one nonetheless. This must be the true "hard mode".
  2. Alliance Categories: Best Fighters: Dio Worst Fighters: Hard to tell Most Surprising Entry: CKD Best PR: Rose Worst PR: BK Playmaker (In other words, who had the largest impact): Most Improved: Pantheon Failed to Meet Expectations: BK (they still didn't counter alliances who attacked Mensa, xdxd) Best DoW: CF Best Blitz: Hogwarts Worst Blitz: SK Player Categories: Best Fighter: - Most Friendly: - Most Salty: Roquentin Best Rookie (for those who popped their war cherry): - Best Troll: kitteh Best eLawyer: the snek Community Categories: Best Post: - Funniest Post: - Saltiest Post: pick any Roquentin post Best Propaganda: CF
  3. "I don't think I ever talked about our activity" Then what is this? You admit that you do not want to spend the time to make your own alliance members more active, which implies you think they are inactive. But now we are leaving Roquentin Blameshifting Phase I (blame alliance members) to Roquentin Blameshifting Phase II (blame allies). We will soon reach Roquentin Blameshifting Phase III: blame enemies for literally killing the game. Never disappoint, pal.
  4. Roquentin, please... Are you Clarke? Or maybe Clarke's sister? This "my members are inactive and they suck, that's why we lost" crap is really getting old. If you did not think you were going to win, why did you attack in the first place? The answer is that you believed you could win, and you lost. And now you are blaming it on your members instead of your blocs inability to manage the war. Shameless. Isn't NPO basically active players from another game? With that background, you should be at least as active as Mensa. You are just bad at inference. Your 9-city strategy is BS with the current score system, and that's one of the reasons your alliance sucks. Not inactivity. As for "easy mode" -- against such incompetence, Mensa is playing on perma-easy mode. We are just here for the salt story, xdxd.
  5. Gitting gud had never been easier. Great tool.
  6. I, for one, am enjoying this war. I also thought that Syn-OO had to break up somehow for the game to survive. That is not an issue here. The issue is that BK did not have the decency to cancel the MDP they had with us before the attack. That's just cowardly. That is all.
  7. At last, Syrup sees the light of communism, and casts his Ancap chains aside!
  8. Please encourage Kastor to dig himself deeper. He has no clue about the current war situation, it seems.
  9. Yes, this confirms what I said. I don't think anyone would be opposed to the current system being altered in a straightforward way, where what you can train increases by 1/12 of the current amount every turn, which is capped exactly at the daily maximums we have at the moment. If I recall correctly, you bundled this with other changes which people objected to.
  10. DAILY REMINDER: The proper response to any Steve post is "No." Please do not feed the kangaroo.
  11. As is revealed by the OP, the server crash is a consequence of bad hardware and bad coding. If the code did not allow things to break down, server would have slowed down, but the update would happen. Also, the spike of activity at day change is a direct consequence of how the game is designed. Alex was provided with advice to prevent this by making the troops you can train trickle up every turn change instead of day change. If he had followed that advice, the wars could happen at any turn change, and it wouldn't be such a game changer. Nor would there be such activity spikes as we have seen. So take your insults and stuff them into your pizza pockets, kiddo.
  12. Or maybe you should have bought a server that doesn't break when we *actually* play the game.
  13. Cease and desist, my thread is 6 minutes earlier.
  14. COVER YOUR EARS THE FAITHFUL OF DIO!!! THIS IS AN AUDIO TERRORIST ATTACK!
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