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Buorhann

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Everything posted by Buorhann

  1. E-100 is still a top tier tank.
  2. Got Tier 5 in all ships so far, except the JPN CV line ( Tier 4 ). I'm a huge WoTs player. Got quite a few Tier 10s and been active in the Clan Wars side of it for a long time. Taking a break from that game though to play Warships.
  3. Should try the Cleveland.
  4. You're just as bad as Terradoxia is. How can you miss all the threads involving him?
  5. Check your Fuel/Munitions supplies, like the previous person above me mentioned.
  6. I'm surprised nobody tracks this guy and immediately hits him once he raids a bank, just to leech off those precious golds~
  7. That's why you'll never be considered for the group, Mayor~ ( Did I do that right? )
  8. See? Was it so hard to smile every once in awhile?
  9. Yeah, allowing Officers to have access to number information ( In this case, the spy number ) on their alliance members sounds good.
  10. First act of president? Make seabasstion take up a forum avatar so his posts are easily recognizable.
  11. Looks like Hodor beat Cuba out on a round of musical chairs?
  12. I feel like a war declaration is needed on Terradoxia/Morgan just for having Inst posting again.
  13. It'd still be easy to figure out by just counting your infrastructure.
  14. >CDG gets to see this >copies post and takes it private >playerbase doesn't get to see any discussion ----------------------------------------------------------- For real though, I do like this idea. Infiltrating spies to increase spy op chances. You could have it where the infiltrated spies only count towards the success rate of their native nation's operations. Have them count against the cap too. Which would leave the native nation at 40 spies tops ( Therefore causing themselves to be somewhat vulnerable against those who keep their 50 spies ). However, those 10 spies ( Or individual spies in regards to less than 10 ) can drastically alter the chances in your favor moreso than just using a 50 spy op, but only against that one nation. Each turn though, there could be a detection chance of infiltrated spies being found out and executed, which would free up cap space for the original nation. I think they should also be able to be recalled after a 24 hour period.
  15. First, you just compared a fluffy aspect of the game to a potential game altering aspect. Second, are you going to limit Missles/Nukes now since not everybody is using them too?
  16. Like I stated earlier, why should I feel confident that you're telling the truth here? I don't know you. I don't see you posting in Game Suggestions often. In fact, the most I've seen from you, personally, is posting random new alliance threads and being part of IRC logs of dicking around with people. So why should I think you have what is best for the gaming community here when you're representing the ideas in the closed dev group? I don't have a issue with the intention of the CGD. I have a huge issue with how the players are picked to be part of it and I question a lot of players who were selected to be part of it.
  17. Write it off, get a job, find a new fling. Work it~
  18. What I got from this, is that seabasstion needs a forum avatar. I recommend this one:
  19. I disagree. No matter the score range, if a nation has Ships, Missles, Nukes - they will be taken out with spy ops. Mensa HQ saw to that in the last big war. Score range only kept the weaker nations safe, but as we dipped into their range - we indiscriminately used spy ops against any nation that had targets for us to hit.
  20. I would love to see this. Seems rather unprofessional for a admin to tell a player who to avoid.
  21. Yeah, I'm not in favor of a hardcap. It really does punish those who put effort into protecting themselves while at the cost of paying a upkeep to do so. I'd rather see play-tests done to see if a softcap would work better instead.
  22. Honestly, none of those should worry you. First of all, the NPC nation is meant to be a target that gets beaten down and looted - eventually. So it'll drop in score pretty fast over time. The only way for the NPC to be of a target worthy of holding tons of loot is to beef up the military for the players to work against. So "50 Drydocks" is necessary to maintain all the ships.
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