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Canbec

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Everything posted by Canbec

  1. Finally a realistic explanation for all of Pre's proposed war mechanics changes.
  2. GGO stands for Go Go Oblivion right? Good luck with the new sphere y'all!
  3. Under the existing system, bots can already get your spy counts more often than once a turn if they so choose and it has not lead to insta-spying. The reason being if your nation only has one day's buy, your enemies can still successfully execute any spy op they want against you without having to spy them away. Best to let a nation get at least two days' buys of spies befote wasting a spy op to assassinate them. To be clear it's 1k times however many times a bot needs to pull odds to get your exact spy count. It's nothing that'd bankrupt any major alliance but it'd cost a few million to get a coalition's spy counts. Not just 1m.
  4. Now now tell the truth. We had a beer pong tournament with the 2ic job as the prize 😉 Was initially going to be a Cards Against Humanity tournament but then we realized that would guarantee @Kyubnyan victory
  5. Finally a peace term I can support wholeheartedly!
  6. I blame Alex for taking so long to release the Metropolitan Planning project.
  7. Has Roberts been spilling the beans again? Damnit I knew we should've bought him one more project to keep him quiet!
  8. Some weird mission parametres y'all have there 🤔
  9. Well then this could have easily been avoided since we don't really want Keza. Take him back; he's all yours! But keep the nukes flying
  10. Can't let facts get in the way of a good meme tho
  11. Funny how none of the salt in the thread of a DoW against TKR is coming from TKR... 🙄
  12. Error Post Not Found 👀 Have fun y'all!
  13. Roberts: "This community is so toxic." Also Roberts: gratuitously dunks on a bunch of AAs to make a point.
  14. Bold generalization you're making there. Got any proof to back it up? I've been a pretty heavy baseball player from time to time and I've been in front of my computer clicking for every single one of my games. So have, as far as I know, the overwhelming majority of the current active members of the baseball community. You may even be surprised to learn we report players whom we suspect of using auto-clickers. I don't deny there is potential for abuse but I thought it worth to set the record straight as I'm not a fan of being painted with a broad brush like that.
  15. How is my question whataboutism? Your main argument is this game should be based on skill rather than time, so I don't see how it's irrelevant for me to ask what these supposed skills are. Especially since the examples you gave like raiding and trading also require significant time commitments to maximize profitability. By several metrics I think I've been fairly "successful" in my 14 months playing this game, yet the onky major reason I can point to for that "success" is the amount of time I've devoted to this game. No special set of skills, just time.
  16. Are the resource/cash costs you had initially disclosed for the projects at the beginning of this thread still accurate?
  17. Can you please clarify what "skill" is required of a c40+ nation who doesn't even need to log in once a day to earn 50+ times as much income as the proposed 1m baseball cap? I apologize if my question may sound arrogant but it's not my intent. I'm legitimately curious because I don't think longevity should be considered a skill.
  18. The gaslighting was pretty obvious when he made it seem like the server crashing two weeks ago was the result of legitimate baseball players rather than one person trying to cheat. Sadly I can't say I'm surprised though as it seems par for course. I have a few thoughts on this which I hope to make later when I have more time. In the meantime, spoiler alert: this is an overall a terrible proposal from someone who clearly hasn't bothered to understand the dynamics of baseball despite the fact it's apparently been his sole concern with the game for months now.
  19. An HP themed alliance? Where does one apply to join? Asking for a friend... 👀
  20. Page to embargo a nation: https://politicsandwar.com/index.php?id=68 Me: https://politicsandwar.com/nation/id=298035
  21. For all the enjoyment I had poking fun at SOS/DPE/DP during the 3 globals we fought against them this past year, I still think it had some decent elements that made it an alliance with more promise than most. I'm a bit disappointed to see it never fully managed to fly on its own, but I wish members of both alliances good luck with the merger.
  22. This is already the case, but the problem persists since someone can, for example, post 5 offers to sell 20k lead at 5 different prices, giving the impression there is 100k lead to sell on the market (exercising downward pressure on prices) even though they only have 20k of it on hand. I don't see how that's dumb. If traders are able to spend so much time spamming away trades by undercutting the market continuously, surely they can afford the time required to delete an old trade. And I say this as someone who does a fair amount of trading. I do like your proposal of the pop-up screen and agree that would be ideal but I also get the feeling it would be more complicated to code than the solution the dev team is currently contemplating.
  23. You'd be surprised. ----- I fully support this change too as it will help address the issue of people leaving a bunch of old trades on the market that influence prices even if the players making the trades no longer have the funds/resources to back them up. I don't think the removal of the older trade should be automatic. Make the trader do the work. Also, from experience the oldest trade may not necessarily be the one a trader would want to delete, so I don't see any value in having the deletion be automatic. Also, @Prefontaine can you confirm private trades would not be included in this limit?
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