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Phoenyx

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Everything posted by Phoenyx

  1. I'm sure he just meant hardcore gaming vs softcore gaming, right Xaria?
  2. Make a checkbox to remove expired wars in Alliance wars.
  3. Hey Andreius :-). I don't drink alcohol, but tea would be fine, thanks :-).
  4. And here I was trying to be nice to you. Lesson learned.
  5. Ok, it just seemed like Changeup may have had a bit of a point in terms of how Delta dealt with him. I'm in Delta too by the way, Junior FA in Soldiers of Liberty
  6. Methinks Nelo knows or suspects they messed up a tad with Changeup and his Alliance and is trying to patch things up in his own way.
  7. Also agreed. Would be nice to have the Orbis equivalent of an automatic interac payment between friends :-p. The biggest downside of the trade thing is that you have to wait for your friend to log in to accept it.
  8. I agree, 100% realism would be super dull. But -some- extra realism could add a bit of dynamism to the game I think. You also make a very good point regarding other types of power plants. Put simply, in this game, nothing even comes close to Nuclear Power- a single slot, uses very little uranium, and 0 pollution. In real life, that's just not the case and I think having something to acknowledge that in game could also make make other options more attractive. I completely agree that if you're running a commerce build, pollution is important. However, if you're not, it's almost irrelevant. Anyway, in terms of implementation, when it comes to nuclear power, nuclear waste disposal is quite expensive. So tacking on a hefty 'operational cost' for waste could possibly do it. I've been thinking of something else too, but this goes much deeper. It has to do with infrastructure and land. The way things are now, 100 infrastructure means you get 2 improvement slots. If you think about it though, this is a very 2 dimensional type of thing. In the real world, you definitely need infrastructure, but what's generally far more important is land. In the real world, it doesn't just affect farming output. To give you an idea of where I'm going with this, I don't think a wind farm doesn't need much in the way of infrastructure, but it does need land area. I think that instead of the current system of having 2 improvement slots for 100 infrastructure, we instead ditch the current infrastructure model and treat it more like, say, a subway. Useful for reducing things like pollution and can increase commerce, but not intimately tied to improvements. I think that improvements should be more closely tied to land, as with my example of wind farms. Now the real hitch is what I'll call legacy- basically, to make it so that people who have invested so much in infrastructure are compensated in any infrastructure overhaul. Perhaps a conversion of infrastructure into equivalent land value perhaps. I'm also thinking that more attention could be paid attention to manpower, which in our current system isn't really a thing. I'm talking about things like highly skilled labour. In the real world, this is a big thing. Also, government types have real consequences in the real world. However, I fully admit that that question can get really complicated. Oh, one last thing I didn't even bring up and I really wish was something is to make maps mean something more than whether you can mine things like bauxite or coal. I used to play a game called "Call of War". In that game, who your neighbours were really mattered- they could help defend you or they could turn against you and how far your enemies or friends were in relation to your own nation really mattered. In this game, every nation is pretty much right next to each other, so while you can still have allies and enemies, distance doesn't really exist.
  9. I'm hoping we could have some more realism in some game mechanics. Some ideas: 1- Pretty much everyone has nuclear power. Where is all the nuclear waste? 2- Pollution seems to have very negligible effects. Populations don't like it and are somewhat reduced because of it, but it doesn't seem to make much of a difference otherwise. I speak as someone who has tons of it, precisely because the effects seem to be so minimal while the monetary rewards for disregarding it seem fairly substantial. In the real world, those effects aren't minimal. Pollution also contributes to global warming. Speaking of which... 3- Thinking creating a global warming mechanic might be worthwhile.
  10. I'm a big fan of the original Charlotte's web film. This song started playing in my head, thought I'd share -.-...
  11. Fine, carry on with the serious talk -.-
  12. Interesting. I don't think I've ever spoken to you. I imagine you knew that I'd wanted to know who the "Secret HM leader" was for a long time, but felt it best not to reveal it, but I'm glad you finally came clean once Shifty brought it up. In any case, I see that this thread has now gone on for several pages. As to the subject of this thread, I haven't had a good relationship with Akuryo for a long time, but I think she was someone who believed what the said even if I didn't always agree with what she believed.
  13. Agreed on the "only cool option" bit 🙂
  14. Golden Phoenyx drama eh :-p? I'm actually a pretty big fan of that place south of Brazil (aka Anime), but I've never seen Black Clover. Looking at it a bit, pretty sure I wouldn't want to, not my type of Anime. Here's some scene's with Black Clover's Golden Dawn:
  15. I read your entire post. You make some good points, but as you yourself pointed out, IQ is no longer around. I can easily see them getting me to leave the game, but I'd never continue in a game where I felt I wasn't getting enough happiness out of it. I mean, it's a game, after all. Anyway, thanks for complimenting me on my own Alliance shuffles. If I could go back in time, I would have just joined the Alliance I'm in now and perhaps not needed to shuffle Alliances at all, but it's hard to say- I think Alliance wars in this game can be trying for the Alliances involved and global wars even more so.
  16. It's fairly easy to switch Alliances in game, so long as you do so in a way that doesn't make oneself look bad, such as refusing to pay off a large debt in one's former Alliance, for instance. Leaving one's country is another matter entirely.
  17. Perhaps 2 or 3 per resource type. Would avoid seeing this: Alternatively, if we could render certain players invisible, basically like embargoing someone, just making them invisible instead, would also work, though would basically mean a lot of people have to do that in order to avoid seeing the offers of 1 or 2 people.
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