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Showing content with the highest reputation on 04/05/24 in all areas

  1. NASSAU, Bahamas, 2024-04-05: SYNDICATE, Inc., (NYSE:SCC) deems it necessary to inform the community at large about recent events surrounding the former servers The Syndicate utilized for its public operations. On the early hours of 04/04, the Board learned that the Discord account of the person who held ownership of both servers had been compromised via phishing. Efforts to back up the contents of both servers began immediately, and were completed midway through the day. Efforts to duplicate the servers' template likewise began immediately and were concluded by the next day, with the original owner of the account contacting Discord support to have the account frozen. On 04/05, the perpetrator transferred ownership of the servers from the compromised account to a new account (a presumed buyer, according to this account). With the servers effectively lost, t$' govt proceeded with eliminating the now backed up contents of both servers and kicking everyone who wasn't a t$/e$ member (who had already been notified about the situation) to minimize the harm the perpetrator could carry out and to render his ill-gotten gains void. After trying and failing to everyone ping in the now hollow server, and after a self-incriminating conversation which was screen capped to provide to Discord support, the perpetrator proceeded to delete both old servers. A link to the new main server will be provided below. For FA staff in need of joining the new FA discord, please contact our government so that a link to it may be provided. https://discord.gg/6A7SwbYc About SYNDICATE, Inc. SYNDICATE, Inc., based near Nassau, The Bahamas, is the world's leading gasoline, aluminum and munitions distributor for a wide variety of peacekeeping and humanitarian activities. Wholly-owned SYNDICATE, Inc. subsidiary brands include The Enterprise, which provides development and growth opportunities for multinational prodigies around the globe. For more information about SYNDICATE, Inc., and its activities, contact Tarroc, Chief Global Strategist.
    20 points
  2. Thankfully that loser cannot write off that asset that we went scorched earth on making it valueless. Thanks to all the gov involved and to our resident napalm junkie @Kilgorefor assisting with the absolute devastation of our prior headquarters once we had secured all valuable IP. burn baby burn 🔥
    10 points
  3. I hope the 2d adventure game was fun at least.
    4 points
  4. @Shwinhow could you target T$ like this, was I not enough??
    3 points
  5. The Lost Mines "Since they were to come in the days of the power of Melkor, Aulë made the dwarves strong to endure. Therefore they are stone-hard, stubborn, fast in friendship and in enmity, and they suffer toil and hunger and hurt of body more hardily than all other speaking peoples; and they live long, far beyond the span of Men, yet not forever.” In the heart of the sprawling mountain ranges, two great Dwarven empires stood, each with its own traditions, beliefs, and strengths. For generations, The Lost Empire and The Coal Mines had coexisted, sometimes in harmony, often in rivalry. But as the winds of change swept through the peaks and valleys, a new era beckoned—one of unity and cooperation. It began with an unexpected event—a cataclysmic earthquake that rocked the foundations of both empires. Villages were buried, mines collapsed, and ancient seas were drained. In the aftermath, both kingdoms faced dire circumstances. Resources were scarce, and rebuilding seemed an insurmountable task. Amidst the rubble and chaos, a brave group of Dwarven emissaries emerged, led by King Atlan of The Lost Empire and Nokia Rokia of The Coal Mines. Determined to find a solution, they journeyed through treacherous mountain passes and cavernous depths, facing challenges that tested their resolve. Their travels brought them face to face with the harsh realities of their world but also revealed the common bonds that united their people. They shared tales of bravery, ingenuity, and sacrifice, realizing that their strengths complemented each other. The Lost Empire Dwarves were master craftsmen, skilled in forging weapons and armor, while The Coal Mines Dwarves excelled in mining rare gems and harnessing powerful crystals. As they ventured deeper into the heart of the mountains, they encountered a forgotten chamber—an ancient hall where their ancestors had once convened to forge alliances. Inspired by this discovery, King Atlan and Nokia Rokia proposed a bold idea: to merge their empires and create a new realm, one stronger and more resilient than ever before. United by a shared vision, the Dwarven leaders returned to their kingdoms and presented their plan to their people. Despite initial skepticism and deep-rooted traditions, the prospect of a brighter future ignited a spark of hope in the hearts of the Dwarves. Slowly but surely, the two empires began to merge, blending their cultures, technologies, and expertise. In the years that followed, The Lost Empire and The Coal Mines flourished as one. Together, they rebuilt their cities, expanded their territories, and forged alliances with neighboring realms. The unity of their people became a beacon of strength and resilience, inspiring awe and admiration across the land. TLDR: “The Lost Empire” and “The Coal Mines” Merge to create “The Lost Mines” High Kings: Atlan Nokia Rokia Thanes: Calcis Palsada Damon Stewards of The Treasury Revan Lariat Stewards of War Blaze Epic Memegod Stewards of The Mines KozLegend Rose John DRC Stewards of Technology Xavior Darkgod
    2 points
  6. Sad to hear about this and hopefully discord takes action on the perpetrator.
    1 point
  7. I hope you guys recover from this, and be more careful in the future.
    1 point
  8. Alright here is my proposed revision of the color bonus. Step 1: Eliminate all people not in an alliance from counting towards the color bonus. Eliminate all people city 10 and below from counting towards the color bonus. (Can still benefit from the color bonus). Step 2: Adjust the Turn Bonus formula from: Turn Bonus = (Average Daily Monetary Net Revenue / Nations) To this: Turn Bonus = ( (Average Daily Monetary Net Revenue * 0.75) / Nations) Step 3: Instead of raising the cap to 150k, change the cap to the following formula. Currently this is around ~111k with the above changes. New Turn Bonus Cap = (Total Aggregate DNR/Total Nations) Step 4: Create a second bonus with the following formula: Recruit Bonus = (Total Nations <c11 on Color/(Total Nations <c11/5)) * New Turn Bonus Cap Step 5: Add the revised Turn Bonus to the new Recruit Bonus. This is your final Color Turn Bonus. What this accomplishes: Removes the need to bully nanos off of colors. Gives nanos free reign to choose any color and receive it's bonus without impact. Remove the need for training alliances that don't benefit from the main alliances bonus. Creates value for lower tier nations and nanos for larger nations and alliances, giving them slightly more power. Larger alliances can court smaller alliances to increase their recruitment bonus. Allows for multiple approaches to gain increased bonus without changing the system to benefit one style of play over another. Create a cap that automatically scales over time as the game grows or shrinks, and pins the recruitment bonus to a value that adjusts to the ebb and flow of player count. The Numbers
    1 point
  9. Republic of Avalon; Official Blog [26-3-2024] A handful of beautiful photos of our Chief Mouser, "Skye Cookie"
    1 point
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