Clarke Posted November 3, 2015 Share Posted November 3, 2015 What were you doing (or trying to do): Trying to power my cities What happened (describe thoroughly please): So I was trying to power my cities but only 4 cities had power, the other 10 didn't have power because they had zero infra which would make sense if infra was required to power cities but it is not because 3 of the cities were being powered by wind power despite having no infrastructure. The fourth city had some infra and was being powered by nuclear energy. I since corrected the issue but I think it is broken anyway. Link to page: https://politicsandwar.com/nation/id=390 Quote Link to comment Share on other sites More sharing options...
Conner Temple Posted November 3, 2015 Share Posted November 3, 2015 Boohoo! No infra! So saddening! Quote Link to comment Share on other sites More sharing options...
Atzuya Posted November 3, 2015 Share Posted November 3, 2015 You need to be able to pay for your improvements upkeep for a turn for them to work. Looks like you've solved your problem there Quote Link to comment Share on other sites More sharing options...
Clarke Posted November 3, 2015 Author Share Posted November 3, 2015 (edited) You need to be able to pay for your improvements upkeep for a turn for them to work. Looks like you've solved your problem there The infrastructure was the issue and still is since it is powering a city that has 0 infra. Edited November 3, 2015 by Clarke Quote Link to comment Share on other sites More sharing options...
Moridin Posted November 3, 2015 Share Posted November 3, 2015 Since power plants work on a system where they power a certain amount of infra, and nuke plants in particular have two tiers, it's possible that something in the city power algorithm wasn't set up to handle the edge case of 0 infra. The cities without power were the ones without wind plants, right? Quote That pit, this cage, the pipes- this is all symbolism. We are not truly here. These things represent ideas and concepts about you, and in that pit is no monster. There is nothing in there that did not come from you. Link to comment Share on other sites More sharing options...
Clarke Posted November 3, 2015 Author Share Posted November 3, 2015 Since power plants work on a system where they power a certain amount of infra, and nuke plants in particular have two tiers, it's possible that something in the city power algorithm wasn't set up to handle the edge case of 0 infra. The cities without power were the ones without wind plants, right? Yeah, the ones without the wind plants. Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted November 3, 2015 Administrators Share Posted November 3, 2015 You can imagine it like this: without even 0.01 infrastructure, you don't have any connections from your power plants to your other improvements. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Moridin Posted November 4, 2015 Share Posted November 4, 2015 Except that according to Clarke, the zero infra cities with wind power seemed to be doing okay. If zero infra means no power, that's something that should consistently apply no matter the type of power. Quote That pit, this cage, the pipes- this is all symbolism. We are not truly here. These things represent ideas and concepts about you, and in that pit is no monster. There is nothing in there that did not come from you. Link to comment Share on other sites More sharing options...
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