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Colonies?


Moreau
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Just like national projects you can have colonies when you have 5000 infrastructure. So for each 5000 infrastructure you can have 1 colony. For example if you're in Asia and need RAW resources from Europe you can place your colony there. So every colonies can have 15 improvents. You can either buy RAW resource improvements where you produce raw resources based on wich continent and military improvements wich are used for defense. So If you want to send 3000 defending solders you need 1 Barack and if you want 250 tanks you need a factory etc. When you are in war with a player with a colony you can choose to attack the colony. If you destroy all troops in the colony it will be yours. Colonies always have 50000 population and doesn't need power. Each colony should cost 2 million and each improvements price and resources will be double from the original price! Just like the city page colonies should have an separate page!

 

Opinion and thoughts ?

Colonies will also show up in a separate colony map

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Signed by Sultan Moreau

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Nah that's boring. It would destroy the market.

 

Just try to colonize real players. Lots more fun.

This is good for people who are to lazy to buy from the market.

 

It will make it easier and cheaper to get raw resources

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I like the idea, but I think it needs limitations, like only being available to top tier nations.

Feel free to add your thoughts and to suggest something about this.

Signed by Sultan Moreau

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The resource limitation of continents was intentional. It exists so that no one nation can produce all it needs.

 

Smaller nations prduce more raw goods than they need and can sell them to mid sized nations for the money needed to grow.

Mid sized nations can use the resources they buy and produce to make finished products which they then sell onto the larger nations.

Larger nations generate a lot of money which they spend to buy what they need.

 

This idea would break the economic system the game is built on.

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  • 2 weeks later...

This system represents that of real life.

Smaller nations will have to do more trade with one another to survive and create Trade pacts.

I think this is an awesome Idea.

A limitation you might put on this is the 'Native' population.

You could either choose to eradicate, enslave or Assimilate them.

From these decisions you produce a different result.

As well as this infrastructure could cost double as it is far from your nation.

Also different types of Colony's would be good. For example you can choose.

 

1.Penal Colony = (Convicts like Australia) Cheapest upkeep cost, but slow growing, creates large primary industry with unskilled labour, but cost to make secondary industry is larger and amount made lower as less skilled people. Infrastructure also costs lots but lowers national crime rate.

 

2. Settlement = Lower Infrastructure cost, fast growing, expensive upkeep, can produce average amounts of Primary and Secondary industry.

 

3. Pilgrimage = You send in a few priests/traders to convert the local population to work in your factory's/mines over there. Slow growing, cheap upkeep, expensive infrastructure, large amounts of Primary Industry and until the colony reaches a certain level cannot produce secondary industry.

 

4. Trade Post = Low upkeep, slowest growing, produces few Primary resources and no secondary industry. Basically putting a port somewhere and trading with the locals beer, cloth, steel what ever you have for very basic materials like coal and food.

 

I dunno if that helps but just my two cents.

 

4.

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absolutely not, no offense to you, but this stupid idea keeps coming up. The market is a staple to all because nations need resources that they cant produce, and large nations wouldn't need to buy when they could produce it all with colonies. That makes it so difficult on everyone else! SHEEPY ALREADY SAID HE WOULD NEVER DO COLONIES IN THIS FORMAT! I'm sorry, but I am tired of seeing this. 

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"Head-shots for days"

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Limitations need to be in place and as well as that the risk of loosing a whole colony overnight might turn some nations away from the idea.

What about a fixed number of possible colony's in the world and you have to take them off one another or war for them to gain access?

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Limitations need to be in place and as well as that the risk of loosing a whole colony overnight might turn some nations away from the idea.

What about a fixed number of possible colony's in the world and you have to take them off one another or war for them to gain access?

Thats a cool idea, theres only say 500 colonies and they give access to ONE additional raw good so you still dont have everything you need. Setup is very basic just like our continents and to take them is attacking the nations standing military in a ground attack. If you gain an immense triumph on the assault you have a percentage of odds of gettibg the colony. Not a full scale war just a colony attack option like spy attacks
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Maybe limit to a single colony that can only produce one type of raw resource. And maybe with some extra tax income.

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