Popular Post KindaEpicMoah Posted May 16, 2023 Popular Post Share Posted May 16, 2023 (edited) Being dogpiled for the first time in 3 years has given me some new insights. One of these insights is that the current cost of credits compared to the amount of resources you gain from spending a credit is abysmal since the amount hasn’t been adjusted to account for the increase in the cash value of credits from $15m to $25m. As per this post, the last time resources were adjusted was when credits were $15m, and each resource was adjusted to try to fit a value of $10m. For reference, here are the current values for each type of resource you can exchange credits for: 5,000.0 coal - $12,330,000.0 5,000.0 oil - $12,590,000.0 5,000.0 uranium - $11,635,000.0 5,000.0 lead - $16,205,000.0 5,000.0 iron - $11,710,000.0 5,000.0 bauxite - $14,125,000.0 5,000.0 gasoline - $12,295,000.0 5,000.0 munitions - $8,575,000.0 5,000.0 aluminum - $11,385,000.0 5,000.0 steel - $15,235,000.0 150,000.0 food - $18,300,000.0 This is a fairly simple suggestion to increase the amount of resources provided for one credit, however I have three different proposals to make. Proposal 1: Increase the amount of resources provided by 50% across the board. 7,500.0 coal - $18,502,500.0 7,500.0 oil - $18,870,000.0 7,500.0 uranium - $17,467,500.0 7,500.0 lead - $24,307,500.0 7,500.0 iron - $17,565,000.0 7,500.0 bauxite - $21,187,500.0 7,500.0 gasoline - $18,427,500.0 7,500.0 munitions - $12,855,000.0 7,500.0 aluminum - $17,077,500.0 7,500.0 steel - $22,852,500.0 Note that I did not increase the amount of food since this change would increase food above the 25m value of a credit. Proposal 2: Automatically increase the amount of resources provided adjusted to be worth 66% of whatever the current value of credits are. This amount would be adjusted at the beginning of every month by taking the average daily value of each resource over the course of the last month. I chose 66% since that matched Alex’s original intent from his 2019 change (credits were worth 15m back then, and he changed every resource value to be worth roughly 10m). This would get rid of the ability to buy credits and redeem them for resources that are worth more than the value of credits to turn a quick profit, but this is a fairly uncommon occurrence nowadays so I don’t expect it to be a serious issue. Proposal 3: Manually adjust the amount of resources provided adjusted to be worth around 66% of 25m. 7,000.0 coal - $17,122,000.0 7,000.0 oil - $17,164,000.0 7,000.0 uranium - $15,932,000.0 5,500.0 lead - $17,429,500.0 7,000.0 iron - $16,478,000.0 5,500.0 bauxite - $15,658,500.0 7,000.0 gasoline - $16,898,000.0 10,000.0 munitions - $16,900,000.0 7,500.0 aluminum - $16,882,500.0 5,500.0 steel - $17,083,000.0 Food unchanged The primary purpose of this is to improve the fighting capabilities of nations while blockaded, especially for those being dogpiled, since the current exchange rates are overly penalizing make it much less worthwhile to militarize and fight back when one has the opportunity to do so. One secondary purpose is to emphasize the importance of maintaining credits as a part of your warchest, which would concurrently increase the value of credits (which means more moolah for Alex right?). I know that this would negatively impact the usability of ships, but the viability of blockades have already been drastically reduced since the credit limit was doubled and rewarded ads were introduced. Yes this would be a nerf to ships, but ships are already long overdue for a rework, so I think buffs they receive in the future would outweigh this change. I'm open to any feedback regarding this suggestion, especially regarding alternative values for exchange rates. Edited May 16, 2023 by KindaEpicMoah 31 Quote Link to comment Share on other sites More sharing options...
Avatar Patrick Posted May 16, 2023 Share Posted May 16, 2023 When are you joining the dev team? 1 Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted June 28, 2023 Administrators Share Posted June 28, 2023 I think this is a great idea. I like the automatically pegging it to the resource value, but probably for simplicity's sake just increasing it to 7,500 of each resource would be a great idea. 4 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.