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City Cool-down Timer Change


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City Timer Change  

222 members have voted

  1. 1. Should the 0 cool-down timer for a new city be extended to C15 (Currently C10)


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  • Poll closed on 04/03/23 at 08:46 PM

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I think there have been situations where ppl gain a war advantage with no city timer by jumping up cities. Maybe just make the timer one turn per city to avoid that loophole, but otherwise i'm in favor of getting rid of it entirely. 

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Eventually 15 cities will be seen as lower tier. Why not either remove it entirely or create a metric that increases it automatically with respect to average cities for nations over x days, seniority weighted average cities, or a similar metric? 

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4 hours ago, MBaku said:

I think there have been situations where ppl gain a war advantage with no city timer by jumping up cities. Maybe just make the timer one turn per city to avoid that loophole, but otherwise i'm in favor of getting rid of it entirely.

I think a better system would be to only do this while in war. Still allow you to buy cities during wars ofc. Fixes the problem and implements the change aswell.

 

 

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