
MBaku
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MBaku last won the day on May 10 2023
MBaku had the most liked content!
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Leader Name
MBaku
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Nation Name
Fordlandia
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Nation ID
202689
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Tulip man bad
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First based micro in recent memory - nanos have no rights
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Game Development: Military Update Part 2 - Military Research & Beige Buffs
MBaku replied to Keegoz's topic in Game Discussion
Cycling has gotten harder with the ability to launch more nukes missiles, and the ID nerf. I think a beige boost during war incentivizes people to not beige you at all and expire their wars. It turns eating beige into a benefit and therefore, we’re gonna see a lot more slow, 5 day wars where people sit on maps to avoid the threat of giving boosted rebuy. on the flip side, this would make militarized raiding super fun lol bait beige with zero mil, deep downdec before beige and double buy to massive mil -
Game Development: Military Update Part 2 - Military Research & Beige Buffs
MBaku replied to Keegoz's topic in Game Discussion
I like all the ideas. Glad to see the game is finally pivoting towards military updates. I think the cost should be entirely in cash. It can act as a sink to reduce the incentive to buy cities. I also think it should be prohibitively expensive for newer nations and so expensive that it forces alliances to make some serious growth considerations on whether more planes or a whole new city is the better investment at the c30-c50 level. Like the first 75 or so planes should be on par with buying c31 and the last 75 planes should be on par with buying c50. that exponential cost should also mean that it makes more sense to buy the first 1250 tanks far before it makes sense to buy the last 75 planes -
On the updec issue - I think 2.5x is high. But If it’s 2x you can still hit the same guy, you just can’t do it with 50 avg infra, you build to 800 or whatever and get some soldiers for cheap score and voila. It costs money to do but I think its a fair price to nuke 3.5-4k+ infra whales instead of the normal 2.7-3k infra peasants. The whales are irritated, but I think that’s more of a function of being in a turret meta than the score range issue. My bottom as a c40 is 4.5k score so I can hit up to 11,250. 800 infra and max soldiers puts me at 5.6k score and guess what? My max dec is 11,200. as long as nuking is the meta, I’ll pay the $20m rebuild cost to do $200m+ damage per round with my $7m nukes. To be clear- I agree with the spirit of 2.5x updec which is that whales shouldn’t get to easily sit out because they build to 4K infra and max mil. I just think 2x solves that problem too. And if we really want to hit a 15k nation, just build some mech units then dec, decom, depo. The better way to solve their nuke issue is to fix military and get to a mil meta. Nobody is gonna 10 city updec if they’re actually trying to fight military. So people can choose strategies nuke turret 4K infra or build mil and 10 city downdec or whatever works.
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I think if you’re gonna increase nuke costs, it should be the cash value. Uranium isn’t a hurdle to building nukes for turrets, cash is. thoughts on $1.75m increase (plus rss) to $2m and 500 ura or just up to $2.5m? I think another way to look at is where do we want the ROI on a nuke? Nuking 2.5k is $30m damage, 3k is $50m damage. Whats an appropriate cost to get that damage? With the 30% VDS, I think $10m per nuke is reasonable (up from about $7m now). This proposed bump still wouldnt get near that. Inflation is real, but infra costs the same. You’re really just paying for damage. on another note: With ads broken and baseball being super tedious and divorced from inflation, it would be nice to have a way to farm a modest amount of cash for people in blockade. Proposal: ability to store up to $500k in each bank. If it’s gets blown up it’s gone. If you decom it, you get the full $500k and the normal refund for building it. Or any other proposal to squirrel away some modest cash in your nation if you’re not gonna fix baseball or ads.
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Oh, thank you so much for this. KT really appreciates your efforts to keep our humble protectorates out of your sights. We will definitely repay this thoughtful consideration in future wars 👍
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Best DoW of the year award
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Based af post, I’ve been waiting to roll TI for so long. Everybody said it was an even war and I was like, it seems that way until you remember it’s TI over there 🤣 All I can ever remembering them do is dogpile or spam max navals immediately in round 1 during losing wars so they can stat pad damage before they roll over and die. And then post to their members about it like it’s some sort of accomplishment to buddy !@#$ the war effort by opening naval in mass against zero ships. I hope the age of TI dog 💩 MA is over. But I doubt it. They’ll probably just throw together another massive meat shield block, hide from globals, and roll some micros to regain morale. I don’t even really ever talk to TI ppl so the disdain isn’t personal. I think they’re probably solid everywhere except MA, how else could they be the biggest micro in the history of orbis for so long?
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I love it, it should just scale up infinitely so I can war the entire game, farm 300 days of beige and then go mega whale with 5k infra
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first, milcom just that quick
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The optimal gameplay is just hoping the other side has idiots that don’t listen to orders or are inactive and you find a way to beige. You can deal net damage sure. But it’s gonna be less than the guy that drops a nuke or two on 3k+ infra and finds people with no ID to missile every day. And therein lies the problem. If you’re up against even half competent opponents the better net will come from turreting. What specifically are you doing that’s getting better net in a global than turreting?