Zevari Posted February 23, 2022 Share Posted February 23, 2022 Genetically Modified Organisms Negative modifiers to food production is reduced by 20% or capped at 70%, whichever is lower. Requires Clinical Research Center, Green Technologies and Nuclear Research Facility Effectively this would ensure some degree of food is produced during wartime for players outside of conflict and would negate the affect of seasons during peacetime. (Although odds are with the current meta the radiation will barely be low enough to provide that effect) The logic behind this is nations outside of the War-zone really wouldn't experience that much damage from nuclear warfare and with the right knowledge you could engineer plants/animals to survive in those environments. (I mean have you seen the plants in Chernobyl)Also the 70% reduction means the negative impact can never go above 70% less production of food. Essentially ensuring that you will have 30% of the base production regardless of the radiation index. 1 3 Quote Link to comment Share on other sites More sharing options...
J Kell Posted February 23, 2022 Share Posted February 23, 2022 In order to appease the crowd who wants the nuclear option to remain powerful, this could be considered as an alternative. I would contend that 18 minutes ago, Zevari said: Requires Clinical Research Center, Green Technologies and Nuclear Research Facility is a bit excessive for something that only affects food production. Perhaps only Green Technologies should be required. Additionally, maybe we could squeeze in a small bonus to population? Quote Listen to J Kell's new single: About The Author An early member of Roz Wei in 2015, J Kell went on to stay within the paperless world of Empyrea before signing with Soup Kitchen while scoring a record deal in 2019. J Kell went on to release multiple Orbis Top 40 hits. In 2020, J Kell took a break from Orbis. He's back. Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted February 23, 2022 Share Posted February 23, 2022 Yeah more projects for whales! The rich get richer baby! Quote Link to comment Share on other sites More sharing options...
Majima Goro Posted February 23, 2022 Share Posted February 23, 2022 The cold war introduced us to the theory of nuclear warfare and how such an event between even two parties would lead to Mutual Assured Destruction. Nuclear Winter is a real thing and this game does a beautiful job and portraying it. Global zero food production in fact can play large roles in politics especially if a war drags out long enough to drain the food banks of smaller alliances. Infact, I would contend that nukes should be made stronger by allowing the radiation to also affect disease rates globally! 1 Quote Link to comment Share on other sites More sharing options...
Jacob Knox Posted February 24, 2022 Share Posted February 24, 2022 As much as food prices increasing during global wars where radiation causes -100% food production can be an annoyance, I have to say that I'm ultimately against this and for the same reasons as @Majima Goro stated. The chokehold of losing the global food market plays a role in the political sphere. Sucks that noncombatants have to deal with it, but that's how it would be in the real world too and it's nice to have at least some realism. 1 Quote Federation of Knox Enlightened of Chaos, Event Horizon QA Team and API Team Link to comment Share on other sites More sharing options...
Zevari Posted February 24, 2022 Author Share Posted February 24, 2022 1 hour ago, Jacob Knox said: snip 10 hours ago, Majima Goro said: Snip The thing is, it isn't impossible to produce food in a nuclear wasteland. We already possess the technology to grow food in labs, greenhouses and miles underground with artificial light. That added with most plants can already survive in areas with high radiation it's actually more unrealistic to expect food production to halt when half the world is at war. I did consider the political impacts of war on the food production for non-combatants, but I've yet to see or hear that as a complaint (aside from newbies) so I dismissed that idea. (You do have a fair point here though) The Disease idea @Majima Goro brought could be interesting and possible easy to add, but I feel like it should come with projects/features that reduce nuclear effects for non-combatants. (Because again, no radiation near you = no sickness) 12 hours ago, J Kell said: is a bit excessive for something that only affects food production. Perhaps only Green Technologies should be required. Additionally, maybe we could squeeze in a small bonus to population? Yeah I didn't really think about balance for that. I just considered what would be 'logical' to have to produce this kind of technology. So nukes to research and understand radiation, Green Tech to understand plants in-depth and how to genetically modify them and Clinical because it's quite cheap and literally has to do with removing disease (which can be put under radiation for this games context) 1 Quote Link to comment Share on other sites More sharing options...
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