Just my thoughts on this, don't hate me pls whales/giant nations, I am still a noob/micro nations T - T
Well as commonly known NPO runs on basically communism, with that 100 tax system, what is the difference between this 100 tax system and creating an alliance full of multis? In fact I think the NPO way is even a more efficient to farm resources compare to creating multi, with different people assigned to different jobs, and in the end of the day concentrating all the resources and putting it in the place where the alliance wanted it to be, this is just like creating a multi concentrating all the resources but easier. The only difference is the alliance replaced the player that is creating multis by itself in this place. The effect of it is I think basically the same as creating the multi, making this game less fun and an alliance or person gets large amount of resources. So if multis are banned in game why is NPO's system not banned in game?
Don't kill me T 0 T