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Zim

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Everything posted by Zim

  1. Zim

    no

    It more because the approval system is kinda broken currently. It would need to be rewoked completly if you want it to have such an effect.
  2. Nice, then i suppose i will be the first submission, the Arrgh skull:
  3. Hey @Alex, do we need to include a note of our nation id in our picture?
  4. Every donation will go towards the burning of swamp~
  5. We been stealing your property for years, and we have the freedom to use that stolen property, to burn down your new property.
  6. It was 9, and it have been over two years Epi.... hardly a short time ago, and the Arrgh dark age was caused by an ingame update to the warsystem, combined with a split in government that followed. No other alliance was at all involved in it. You should know by now that Arrgh only stumble when the game itself works against it. "lack the capacity", your funny epi, so long an Arrgh member can rebuild to 750 infra he have recovered all that he need. And most Arrgh members are far from poor, it amazing what one can earn when one don't need to pay any taxes and can raid indiscriminately.
  7. Suggested by a guy who already have 21 projects, this just seem like a way for whales to stay ontop with an unfair advantage.
  8. The point of the score system is there s to limit the number of nations one can go to war with, to does nation that is able to put up a fight with you nation in it's current state. In "it's current state" is something you seem to be ignorering, destroyed nations need to have a lower score then built up nations, so they have a chance to build up agian without the risk of being sat on by nations they unable to even touch. That was the reality before the last score change for a rather breif time. If anyone had sat on an alliance doing that time, it would be like NPO last time turned up to 11. And i don't think anyone would like a repeat of experience as it is. Raiders out of a need, take advantage of this because of the long rebuild time and cost of other units raiders are dependent on infrantry to turn a weekly profit. Without infrantry raiding will die out. And i would also say that nation score depending on ones military build is one of few things that give this war system some flavour. 15-20 citied nations that have built every unit to the max, defiently need to be able to be drunked on by people that have 5 citied advantage, so the war system dosen't just turn into who have the biggest stack automatically wins. Yes nations with 30 cities can technical declare on cities as low as 15 of what i have seen. But the 30 citied nations infra is at or bellow 500, they have no units not even soldiers. Meanwhile the 15 citied nation have 2000 infra or over in every city, they have maxed out tanks at close to 19.000, max planes at near 1100 and max ships at 225. This scenario can happen, but will it? no because it would be stupid for the bigger nation to do so. A double buy from 30 citied nation can produce 15.000 tanks, 900 planes and 90 ships. It fall short on standing military of the 15 citied guy, who wouldn't even have brought units for the day. Units take time to build up and just one day change of brought units will bring the 30 citied guy out of range of the 15 citied guy again. I say the score system is near as well balanced as it can get. Just an extra comment, who have just two factories? tanks is only usefull when you have them in numbers, i thought it was common knowledge that if you want to invest in tank, you need to do so heavily. And how infra did the 23 citied nation have if he wasen't maxed out military? Because it does get to a point where it really is the smaller guy who is at fault. Carrying out attack of that nature might be economically unsound if you still going lose the war, but if the enemy have the advantage of ground then airstriking it would be solid tactic, if what ressource and infra lost by defeat is worse then cost of munitions and gasoline in airstriking is doing. And TKR is recent anti-pirate tactic is literally to target infantry, even the opponest have other units that more economically sound in attacking. But TKR isen't going to try lose less then their opponest, which is already lost fight when fighting Arrgh. But rather it an attempt to lower the income we pirate get from other raids, or atleast that is the idea. As for NPO it was really not that much of drain on to airstricking soldiers, specially when by the third month after they joined, the majority of alliance on our side stopped putting up much of a fight around then. War for economic reason is normally also fairly short, with atleast one side trying to end it after the first blitz, so it hardly goin be drain in does wars. The longer wars, the more expensive ones is nearly always because something personal have happened, the politics part of the game. It because you don't care abount infrantry is the problem, do you know who cares? Raiders! this nerf target raiders specifically, no one else care as much as us about soldiers! And we get nothing in return for yet another nerf. Raiding have constantly been nerfed since the Purple Spy War in 2016! Do you know that doing Arrgh dark age there was only 9 people left, does was basely only keeping on the lights. And there have been more then one moment where Arrgh was the only raiding alliance left in this game. Constantly being screwed over by the game it self, does create some very strong and extremely adaptive players, but it have also killed 5 times as many players. I gething freaking tried that after every new war update is a wave goodbye to so many new people. With every update becomming a question of how many are we going lose this time, rather then questions about the changes themselves.
  9. While i am not a great fan of oligarchies either, i am up for playing the devil's advocate here. For oligarchies i do believe what you just said is true, or atleast for the oligarchies that is pretending to be a different type of government. For open, honest oligarchies who's system is built up around the fact that the rich rules you can get a different result. Most prominent example is the Republic of Venice, who holds record of the longest-lived form of government ever. By me bringing them up in a discussion about oligarchy, you can well guess what type of goveremnt they where. Venice is a 1300 year old city, that was founded not soon after the collapsed of the westen roman empire, where a bunch of citizens from former roman cities had gotten tried of always being invaded, so they decided to all get up and move out into the middle of a lagon. Where they first settled on a bunch of small unstable islands, that had habbit of disappearing and reappearing when tides happens. It didn't take the Venetians long before they decide they needed something more stable to build on so they started to burry long wooden pilings deep into the swampy ground. And with some amazing luck, the wooden pillars instead of rotting, became petrified, turning the wood into stone over time. Which is still what is holding up the marble covered buildings of Venice to this day. Ups went a bit of course there, but as much as Venice itself was built out of necessity, so was it government. Being smack in the middle between two massive empires, byzantine(easten roman empire) and the Franks(what would become France) the early Venice struggled with securing it independence and security. As different factions within the cities wanted to turn towards one of the two empires, with another faction wanting to persevere Venice neutrality at all cost. These three factions did everything they could to stop the other two from gaining an upper hand. The result was the ground works of an inconceivably well balanced government that ruled with almost no hiccups for over 1,000 years. Venice became an republic, who elect it leader, the Doge. Who did serve for a lifetime, with only aristocrats and a bit later on the merchants class being able to vote. And while Doge was just one individual, he wasen't all powerfull, he was overseen by tribunes with veto power Assisted by an assembly of noble citizenry and several small councils to help with legislation and administration. For a medieval government this amount of civic engagement not to mention thorough checks and balances is nothing short of jaw-dropping, that made the Republic of Venice able to last from the 8th to the 19th century surrounded by seemingly endless war. Yet it maintained one stable and Independent government until it's end. And it did more then just survive, it thrived, the marble didn't come out of nowhere afterall. The answer to this was of course trade, Venice created one greatest trade empires ever. And it's goverment had a large hand in making that possible, as every aspect of maritime trade from routes and cruise to ship construction and cargo was all being governed by goverment councils, called Signoria. And it worked because the Signoria was made up of merchants. Additionally, the State Treasury itself acted as a bank providing loans and even commerce insurance to support merchants as well as publicly funding the construction of ships in the artisan alley, which fun fact Developed mass production techniques that went unmatched until the Industrial Revolution. The artisan alley could turn out one full ship in a day. The adjective of Venetian was practically a synonym for efficiency in the late Middle Ages, something the city held onto until the arrival of Napoleon several centuries later.
  10. I would say this is all around great changes to the spy game. Spies do really die to darm quickly compared to the time it take to build them up. Now it might actually be worth it for raiders to keep more then 1-2 spies around, then constantly have them reduced to zero after a few weeks of trying to build them up. I have a less pleasant opinion of this however. Soldiers already dies like flies, i have honestly never heard a complaint about their staying power, it mostly their lag of staying power i get complaints about, specially against air strikes. Even thought i see this as being fairly fair, because of the higher expenses required to airstrike, compared to the price of soldiers. Honestly all this nerfing of soldiers, just seem like another set of target nerf against raiders. And while we have gotten used to the fact that every war update seem to be a nerf for us raiders specifically, it somehow dosen't make this less annoying to deal with the fact, that this game seem to be pushing farmer as the only relevant playstyle. I honestly would beg you to leave soldiers well enough alone, if you at all can remember your test days. As for tanks, while i have seen form distance the damage max tanks stacks can do to planes in the "global" war 15, as a raider i have had bit different experience with their use. The double buy or tanks flashes at day change as they see most use by us, is tanks damages to planes is frankly underwhelming compared to the old system of grounding 33% of enemy planes. Even thought it have been very nice for my stats that planes now can be touched by tanks, it haven't been to nice to my wallet. For the air buffs, i am mostly fine with it, planes really should be the top dog of warfare as it take the longest to build up. Even thought a 25% increase might to big of change. To be frank the better solution might be to split planes into bomber and fighters. And for navy i agree that for damamge need to be done, to many battle the lose just love 1-2 more ships then what the winner loses, even if there is over 20 ships different in strenght. Yeah this have been needed, since old way of trading treasure became basely illegal. Even thought they do need a slight buff in value, if alex still want us to go to war over them. Arrgh haven't been hired to steal treasure since before NPO last time. This project seem extremely pointless, is this just something for whales to waste money on? Either this need to give an extra project slot, or it need to also reduce the cost of future projects beside the extra slot. So it actually worth getting, but that will probably also mean an increase in price. But all around a mixed bag of an update, even thought the soldiers nerf pushes this a bit to much into the bad and why i choose to downvote this.
  11. @The Soviet Union_ Hello, it seem you have already found the solution to your problem by looking at your nation link. But else there is mainly two reasons why cities don't have power, the most obvious is if there nothing left to power them. Coal plants need coal, oilplants need oil, and Nuclearplants need uranium. The second is that your cities have more infra then your powerplants is able to power. As an example a oil powerplant can power up to 500 infra, the same as a coal powerplant. if you only have one of these in a city, and you build your infra to let say a 1000, your city won't have any power at all. So if you only have one powerplant, but more then 500 infra then you need to build another powerplant to get your city to have power again. Looking at your cities, Moscow and Putingrad only need 1 coal or oil powerplant to work, as they both bellow 500 infra. But Hurticitgrad need 2 oil or coal powerplants as this city is above 500. As some extra advice i would suggest you to switch to nuclear power when you afford it. As one nuclear power plant can power up to 2000 infra in a city.
  12. Well it's mainly benefit the micro tier raiders, higher citied raiders have to go for quality targets over quantity to meet ends meet. What more it is frankly ridiculous expensive for what you get. It cost over 150 mil with current market prices, and keep in mind we currently on a 6 month low when it comes to the market. It aren't going be your first project, i tell you that much. And frankly there is so many project that have higher benefit to us pirates, even in the low tier. With a far lower cost to boost. That it going take quite a while before one care enough to invest into it, rather then i don't know buy another city.
  13. Well to be fair, this game is still allowing the use of symbols that have been used by nations, that have a far greater death count than Nazi Germany. As an example you free to use the flag of the British empire, even thought their death count might have been as high as 150 million people, that was rakked up doing the centuries of colonial rule. And communist symbols used by the Soviet Union and China is still also being well used, it not long ago we had a new alliance based on Stalin's SMERSH agency. Plus giving Germany the blame for the entirety of the European theaters death count is also a bit to much. Most historiens assign 17-21 million deaths to Nazi Germany, still an absolute horrific amount without a doubt, that our brains have a hard time to process. But we still have comparable atrocities which we are free to use symbols from. We even had more recent atrocities, that we can use from like that of the heavens gate, who's only reason it didn't kill more people was because it didn't have the means to do so. As i see it, the main reason Nazisme is singled out, is because it can cause legal trouble in some places. Rather then the horrific actions commited by Nazi Germany in it selfeves. And why also terrorist organizations have been singled out by the rules, even thought their death count and crimes against humanity is no where near that of Nazi Germany.
  14. https://politicsandwar.com/nation/id=239517 Nation name: Dirlewanger Brigade https://en.wikipedia.org/wiki/Dirlewanger_Brigade Leader name: OskarDirlewanger https://en.wikipedia.org/wiki/Oskar_Dirlewanger Basely he have named his nation after an SS-division, one of the worst on record. Guilty of countless war crimes, and crimes against humanity. That was established when Germany was emptying it prisons for suitable soldiers. And lead by one of the most, monstrous men of the entire war.
  15. @Cjfly The majority of wars in the past 6 years, have ended in a white peace, with no officiel winners. And while it is true the aggressor often have the advantage (if this wasen't the case, we would have alot fewer wars) it not sure condition for victory. I have personally found "endurance" to me more important factor, the lenght of which an alliance is willing fight or is able to fight in some cases is what determined wars, more so then who attacks first. And is also the reason why most wars simply ends in a white peace. Another factor that have influence on who wins a war, are the politics part of the game. Like how able are alliances able to get help. Doing NPO last time, it was constant inflow of new alliance on both sides joining in, that would quickly change which alliances was being dominated. Politics is also what determind different alliances positions before the first attack is made, like the current ongoing war, it rather clear the victor was decided before the first blitz. Simply because one side was out maneuvered. But this is the top of the political aspect of this game. For most players the politics they will be dealing with is internal alliance politics. Stuff like your alliance goverment system, manage relationships within your alliance, being able to stand out and maybe try to get selected for a low gov position yourself. Then you suddenly have real influence on the top politics of this game, that excist between alliances, and can influence route your alliance have to take. But all the while you still have to manage internal alliance politics. At the end of the day politics are just about making decisions as a group. And the consequences for playing this game of politics is the same as in real life politics. Like let go with your example: breaking treaties. This can both create bad and good will, often it will do both in different factions. But beside creating bad will, nations will often be able to get away with breaking previous agreements. It will just get harder to make new ones, And depending on the vitality of the agreement broken it might lead to actions taken. From embragoes, to war. The UN is powerless to actually stop a nation from violating an agreement, afterall so long one security council against it, nothing will happen from the UN side. Plus you welcome to try and create a form for UN in the game, but it will be as powerless as the real thing.
  16. Hello @Sabb Alborz Yeah you correct if you attack anyone while under immunity(beige) you will lose it and can get attacked after that point. You earn more immunity by losing wars, even thought at your size it very few people that go for active nations as there is so many inactive(grey) nations around that don't fight back. If you should decide to go raid, look for the ones that still have power in their cities, as that is sure sign that they have money. By the way i would also suggest you to join the discord of any alliance you like to join. It kinda became the main way alliances communicate internally in this game. And most alliance prefer new players apply thought their discord first.
  17. @Sir Scarfalot a falling monarchy? Huh but it seems to be real thing https://rationalwiki.org/wiki/Anarcho-monarchism How strange, oh thought experiment that turned into a meme, and Tolkien seem to be a fan, lovely. Well you learn something new everyday.
  18. Hey @Havel Yeah you been scammed, it not something that is against the game rules, atleast not in the way it have been done against you. You do however still have few approaches you can take when this happens. You can contract a gov member from the scammers alliance. I know that we in Arrgh, have rather harsh penalties for members that break their word when it comes to deals. As it can make it harder for other members to make deals in the future. I am quite sure many alliance wouldn't be to happy with the pr. hit either. Like let ask one: @Lord Tyrion What your opinion on this kind of behavior? Other option, if you run into this problem in the future would be to find an alliance, join their discord, join said alliance. And then go to request help form your alliance gov.
  19. Also just for the record alex. The german airforce of today is still named the Luftwaffe: https://en.wikipedia.org/wiki/German_Air_Force It was not exclusive used by Nazi Germany as the Wehrmacht was. Just keep something to keep in mind if you ever see Luftwaffe used together with Bundeswehr, then it probably someone roleplaying as modern day Germany.
  20. You should be able to click on ressource bar atop of your sceen. That will transport you to trade sceen, that depends on what ressource you cliked on. Else you can also click on the trade button out on the side, or scoll down menu if you using a phone, listed under nation. Both of these methods will take you to this link: https://politicsandwar.com/index.php?id=26&display=world Were you can specify what you want to do. Like which ressource and if you want to buy or sell from the market directly. You will also be able to see a button called "Create offer" That get you to this page: https://politicsandwar.com/nation/trade/create/ Were you should be able to post your own sell and buy offers. That you need to fill out with with what you want to buy/sell and for what price. After you click either buy or sell offer, you should get a pop up, that give you details of what you typed in, and then you should be able to go ahead an accept it.
  21. Nation Link: https://politicsandwar.com/nation/id=20670 Ruler Name: Patrick Stewart Nature of Violation: While i rather appreciate the humor behind this rather bipolar messaging, i should really do without the insult involving my mother.
  22. Come protect your claim @Frezasan What moon excisting, conspiracy is the truth here?
  23. How long does it take to rebuild to full strenght? roughtly a week is the answer. Or in other words atleast 15 wars i will have declared. Funnily enough wars destroy units, infact they destroy alot of units. So many get blowned up against so called "weaker people", that i haven't been at full strenght since January. No it isen't. How many 40 cities nations excist in this game? how many 35 cities nations? how many 30 cities nations? 25, 20, 15, 10... You don't need to know the precise numbers, to know that the number of nation increases the lower in cities you goes. If it wasen't the case, the game would have some very big problems. Smaller tiers will always have a numerical superiority in this game. You can see it yourself here. https://politicsandwar.com/world-graphs/graphID=5 The only outlier is 10 cities, because of the purposely catch up mechanics Alex have put into the game. So the lower you goes, the more likely is it you can get back up. Afghanistan, the graveyard of empires. A country were the majority of it population most used forms of transportation is pulled by an animal. It have succesfully fought off the Soviet Union after a ten year campaign and currently fighting against the USA in a conflict that is nearing it twentied year. When a nation no longer have anything left to destroy, it becomes extremely resilient. It not it being easier to fight, often it is not, quite the opposite in fact. It simply about the cost of war get cheaper. And it is great, it give still an ablitiy to fight, when ones nations is being circle beiged, or other similar stuff. Which otherwise would drive an ever larger procenties out of the game, then it already does. I don't know if you had time to experience that doing the war? But for us that fought on basely the "losing" side, for 8 months when fighting against an enemy who was trying to get players to delete, this was a life line that keeped the war going for many. So you prefer that wars is decided by who have the bigger stockpile of stuff? Sounds both very boring and very expensive. Ships and tanks have their uses, they aren't useless. When both are (Tanks more then ships) weapons of circumstances, and can be used with extreme success when deployed in the right circumstances. It called strategi, being mindful of ones nation score add an extra layer to that, and provide on with choices. Like if you were actually *playing* the game. Why? Why do you believe that? Why do you believe you can tell other people how they should play? Actually the question "why" is something i would like you to answer to most of your statement, you don't really come with anything to prove or back up your belief. You just say them. I have lost 5 times the infra you have lost. To not even talk about the profit i haven't gained from production and commence by keeping my infra low. It take more time, to build up between conflict so you can have less wars. It cost more in millitary units, and infra for us to. Higher risk of it turning not turning it a profit. We know our trade. Mate, i don't think you know how alliance wars work in the slightest, only one alliance peace out because of economics in the last war. Alliance prefered going into debt. and who you might be put against. NPO was willing to cheat more ressource and profit into the game to keep the war going, as soon as that profit was cut off, made most of their allies peace out or delete outright. NPO goal was killing it opponents and it did everything in it's power to achieve that. And the part about heavily increase unit related war costs, yeah that is farming it promote nothing else. It will punish every other playstyle. No it won't, it will create longer periodes between great global wars, and make protectors more meaningless then they already are. As their protector will be even less likely to help them out.
  24. Mate my air is basely zeroed, even with ground control they have a small edge. But it true i have ground advantage. That they can find ways around it. It called strategy, one of the only things that keep the war system actually intreasting. That ones personal choices can have an effect on the war we fight. Why do you want me to stop being able to raid? With a depleted millitary i won't be able to fight evenly with people at my own city count. And fighting people with fewer cities, dosen't prevent them from winning. Nation is not meant to be destroyed in war to a point were they can't fight back. No matter how much you IQ remnants which that was true. What effect do you think this would have on people sithing on each others for months, hmm? Ah you sure you want that change when NPO is now gone? You don't seem have ever been beaten down for a periode. So how do you know that fewer cities nation is at a disadvantage, against bigger nations with destroyed militaries? When you have never been on either side of that conflict, hmm? Nations that buff themself up into score range of people with higher city count, also still need to be dealt with. That you have yet to adress a solution for. The score system is not there to prevent biggger nations from attacking smaller nations. But put ones nation up against other nations that is able to fight one effectly, in a one against one match up. Of course it rarely a one against match up, the fewer cities normaly have the advantages simply because there is more of them. You will heavily limited who can fight who, the higher up in city count you get. As there is simply fewer people around. The end result is not pretty. It will also basely become impossible to drag down whales. And they can keep producing. Meanwhile alliance that cram all their members into one tier would be strongly buffed by this. A thing they really don't need. No it a way to say that bigger nations can still play the game in other ways then farm simulator. The score system isen't there to prevent that again. It is there to match you up against equivalent nations. And it dosen't prevent people with more city, to lower their score to hit said nations. Nothing prevent as example you from dropping your score to come and hit me. So you can proctect the lower city nations... but no that take effort and cost your money... We shouldn't be punished because you unwilling to act against it, in game. So you try get moderated out instead. No they are true, just because Arrgh is more conscious about our expensive then rest of you dosen't mean we not aware of the cost. We avoid stuff that cost us money, with the playstyle we follow. You can do the same, if it so a big benefit why aren't you doing it? I already know the answer, it because there already excist draw backs to having low infra, and you don't think does drawbacks are worth the benefit, isen't that right? High infra come with drawbacks and benefits. It already is balanced to offer varity in game play, a thing you have yet to adress aswell. Just because you don't want play the game the same way you do, dosen't mean we should be prevented in playing the game at all. And actually Arrgh infra is on average between 700 and a 1000, and when we loses more of it then the average player, the cost still accumulate over time. We have lower infra, for just that reason. Don't you think i would love having 1600 infra, but the cost simply isen't worth it, because we lose said infra to often. Because of our playstyle we can't produce the same way other nations can. That is the cost you don't see, the incomst we missed because of productions. We play this game far more activily then most nations, it outright required to maintain yourself as a raider. And why i am here willing to write small essay as answers, rather then a few lines. The game is called politics and WAR, wars is meant to be fun, something people always can do. It not so you can sit on people on months on end. Nations should never be put in position were they can't fight back, that you seem to prefer. Do you really wanna be at back end of that? Your nation destroyed, circle beiging you over and over again. How long before you quit would you say? That is the cost of the change you wanna make, get it? And wars are expensive, they risk. and why we got out of way to do them the most cost efficent way as possible, like not fighting counters. If we believe the cost is more then what is gained. It a choise. One of the few meningfulls way you can do it in this game. No i mean revenge as in revenge. I know what a fricking counter is. Revenge is when a player seak to attack people who have defeated them in the past. Creating personal animosity, a thing that can make this game very toxic, very fast. That it is not to ones econmic benefit to do so, discourge revenge, and therefor toxicity in the game. Honestly that i had to explain this says alot.
  25. It not a loophole, the only reason they in range is because said nation is basely destroyed. And would be at a serius disadvantage when it come to air war. As an example, i am currently at war with 3 fighting pacifist members, that is countering me. They have on avarge 5 cities less then me. Each of them have around a 1000 planes, i just did a double buy and i got roughly 600 planes out of that deal. I am still at a disadvantage, simply because of low build time on planes. You can basely keep a nation down the same way you can drag down whales. On the other end of spectum you also have nations, that suck at nation score balancing (basely one of the only strategies you actually can have an effect on) and just max out tanks and ships. Bringing themself serverly out of range of their own tier level. I rather prefer that people stacking tanks, can be dealt with by people with more airpower, rather then having people invest in bunch of tanks of their own to smash into said tanks stacks. In short nation score keeps wars more dynamic, therefor creating funnier gameplay, for us people that actually start wars on the daily. And not actually make everything depend on who have the bigger numbers, a thing i am sure you will appreciate when you realize that the numbers is currently not on your side anymore. And in the current system it still possible for bigger nations to act as raiders. Because i rather prefer that even whales, like say Ripper can go full pirate if he want to. Rather then force him rerole his nation to do so. To your second point, on the prices of war, it still have a cost. The same buying stuff off the market can be expensive, same about blowing stuff up, and even cost of low infra accumulate over time. Infact if you look at scoreboard over what nations have lots the most infra, you notice that Arrgh current and former members is rather overrepresented. And we do disregard counters not because we have nothing to lose, but because it will cost us more to deal with them, then ignorering them. And that is freaking great thing, as it prevent people from gething to upity about revenge. For us war need to bring in money, because it way we supstain and grow ourselves. Low infra funnily enough come at cost of income. You should know there is other ways to play this game, then being a farmer, i rather try to exspand that list as much as possible, then try an destroy every other style of gameplay
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