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Pericles

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Everything posted by Pericles

  1. The only thing I can kind of get behind is resource costs for building cities. Please don't reduce the margins of refined production. Refined production should be viable for newer players. Add something to spend resources on, and not another project that most nations don't have the slots for anyways. Players should be spending excess resources on war. It doesn't help that the greatest cost of war is overwhelmingly infra damage.
  2. It's really not that inconsistent if you know how damage is calculated. Dogfights have always favored the attacker, even when outnumbered. Only thing that's inconsistence is the victory type, but that's intentional rng. Anyways, I agree with what other people are saying. Airstrikes/dogfights are a joke. Look at what ground battles can do in comparison: Destroy more tanks. Destroy more planes. Costs less maps. Costs less munitions/gas. Loot from ground battles. More cost effective infra damage. Also, contrary to popular opinion, soldiers are the best unit in the game (not tanks). I don't agree with the change that made them take less damage in ground battles. They're immortal.
  3. @Deulos Hate to say this but I have to agree. Being zeroed indefinitely has been a complaint long before this thread. Is perma-blockading ok when "disciplined" alliances do it? I'm seeing that argument here a lot anyways. The war system is fundamentally flawed, but why so much outrage now?
  4. https://politicsandwar.com/nation/war/timeline/war=591283 Notice the three airstrikes after update. Should have consumed 12 maps. I'm still at 8 maps so only 4 maps were consumed. The first two airstrike (closest to update) didn't consume any maps, while the third airstrike did. Edit: I don't know if this information is relevant but I was using the mobile site at the time.
  5. The war has been going on indefinitely for awhile now.
  6. @Inst You're right I was looking at the wrong attacks.
  7. Just took a look at it and it's not an example of this glitch. Note the time of the forth attack was at 4:26 pm, so actually 16 hours after the other hits, not 4.
  8. If this war was a lot closer you wouldn't be making this argument. I do not want to see this problem come up again in the future.
  9. You forgot to mention that David insta-beiged in two separate wars. I'm starting to doubt they're making honest mistakes, and rather knowingly exploiting a glitch. https://politicsandwar.com/nation/war/timeline/war=520090 https://politicsandwar.com/nation/war/timeline/war=520159 And regardless if he did this deliberately or not, he's using this exploit to rebuild units without any repercussion.
  10. It didn't look nearly this one sided at the start of the war. Empyrea, CoS, Soup Kitchen, and others have been knocked out of the top 50 and some replaced by Co. B alliances.
  11. Production is down 50% but the price is up 50%. Supply and demand.
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