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Hwan last won the day on September 6 2022
Hwan had the most liked content!
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Leader Name
Hwan
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Nation Name
Jormungand
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Nation ID
238910
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Alliance Name
EVH
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- Discord Name: _hwan_
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Isn't adding more color blocs basically allow every major AA to have their own bloc? The idea behind these was to help conflict or at least diplomacy regarding them so everyone getting their own kinda goes against that. The treasures are good although i could totally see the micro ones being abused Treasure-Island style. Tools are good. Won't the average cities be like 10 forever since there's like 5000 c1-5 nations or is there a cutoff point for "average"? And what's the point of having good econ and making good decisions if you can just suck forever and then be rewarded for it. Must everyone be the same city count in a long-term nation simulator.
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Alliance of the Year: EVH Most Improved Alliance: EVH Best New Merged Alliance: EVH Best Rookie Alliance: Vault-Tec Best Alliance for New Players: EVH Most Likely to Succeed in 2025: EVH Most Likely to be Rolled in 2025: EVH Most Honorable Alliance: EVH Best Fighting Alliance: EVH Worst Fighting Alliance: EVH Best Alliance Growth: EVH Best Foreign Affairs Team: EVH Best Foreign Affairs Move: Camelot suiciding into Rose Worst Foreign Affairs Move: Rose dogpiling in Darkest Hour Deux Alliance with Best Propaganda: EVH Most Missed Alliance: NPO Best Alliance Flag (please link): EVH flag Best Holiday Flag (please link): EVH winter flag Biggest Alliance Decline in 2024: Rose Best Alliance Theme: EVH
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Player of the Year: Krampus Most Influential Player: Krampus Most Likely to Succeed in 2025: Goober Best Alliance Leader: Krampus Worst Alliance Leader: Krampus Best In-Character Poster: Goober Best Villain: Goober Nicest Player: Krampus Most Controversial Player: Krampus Most Missed Player: Ripper Best Nation Page: Krampus Best Fighter: Goober Best High Government Member: Krampus Most Online/Likely to respond in 1 minute: Goober Best War Criminal: Goober
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Game Development Discussion: Ships Update Proposal
Hwan replied to Keegoz's topic in Game Discussion
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I've enjoyed nuking whales like the guy above me with the big range so you should keep it. The proposed cost increase is so marginal it doesn't really matter either way, but yes, nukes should be more expensive.
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Ideas 1 and 2 mainly buff whales, although 2 is laughable because 0.1% is nothing. The ship change will effectively do nothing except deal some unit damage when on the way down, which is the only case when you use your ships. (Unless you buff ships so that they become the only viable option in which case we'll be playing battleships) And 3 just sucks and is uncalled for. How will the playstyle stop being off-putting when you essentially do the same thing but with "different units"?
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Game Development Discussion: Economic Balance Update
Hwan replied to Keegoz's topic in Game Discussion
There definitely isn't a " fairly high amount of resources". Manus per nation have been stable since 2023. And there was a great food sink in the form of city planning projects and you removed it. What did you expect to happen to food supply?- 49 replies
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This is BAD. There's no way i'd find it fun to click train for like 500 resources every day just so i can end up rolling a d20 for a useful trait and a 3% boost to army value. The newest update to the plan makes it like 3 times as hard to level up generals which already sounded really hard. Also friendly battle isn't clear. Is it just like, you do a mock battle but spend the gas and muni? Because if i had to use 1000 gas and muni doing an airstrike every day i'd just not do it. Half the playerbase can't be assed to even log in for 2m a day and you think they'll train, do mock battle, and *spend* 2m to train a general by 0.1%? So buff them, reduce RNG, and make it cheaper and simpler to train, or else this is just feature bloat.
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This guy sold 1.5b infra, don't trust him!
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This is a fairly common question and i couldn't find something like this so i'll list the policies needed for each of the extremes in one place. First of all, to understand the policies, there's 2 separate scales: Social: affected exclusively by Cannabis, Mandatory Service, Capital Punishment, Prohibition, Assisted Suicide, Same-Sex Marriage, Campaign Finance, Speech, Hard Drugs, Immigration, Gun Rights, Religion, Torture and Abortion. Economic: affected exclusively by Secondary Education, Unions, Spending, Healthcare, Taxes and Welfare. Note that Energy, Infant Circumcision and Polygamist Marriage have little to no effect. Now i will provide a screenshot of what policies can be used to get each extreme, and you might have to scroll down. I've blacked out the non-relevant ones in each case. (And if you want to be somewhere in the middle, simply play around with the options) How to get Anarchist How to get Fascist How to get Extreme Left How to get Extreme Right
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10% in the scenario a guy has level 10 while the other didn't even bother to get the free one. Realistically the difference is gonna be like level 3 vs 8 at best. The traits sound like an RNG nightmare, since only like 1 in 4 actually help combat (and even then with very small bonuses), not to mention the proposed small general lifespan and the chance of kicking the bucket even earlier. Superiorities aren't really all-or-nothing, you can get at least a PV with like half the military nowadays, and having something of a 3% bonus chance to get it won't do too much to help. Overall, as-is, this is just convoluted feature bloat.
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So all of that for like a 5% boost in minimum roll?
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But all of these are correct