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Everything posted by Alan
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Allaince - https://politicsandwar.com/alliance/id=7565 Proof of alt accounts - The 2 alts (Brahmin India and Pahang Islam) are just dumping their resources and cash into the alliance bank and the main (Tanjung Pinang) is withdrawing it.
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I don't think you can call the leadership "incompetent" when there wasn't any leadership to begin with. 🤔
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The only way you guys "proved" you were in the clear was when I refused to hand over my personal information for you to log into my account. If you have a problem with that fine. But you carry that grudge. It has more weight apparently than your words.
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And full videos with audio overlay outlying and showing everything that was required and demanded of me to prove my innocence. But sure. Big boi writes his own history.
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All alliances start from somewhere.
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I had 12 cities at one point. The "Delete City Option" really helps with tiering and helping new players.
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Ah but if you listen to our anthem... "Baby you, and you and me, I'll take you to the Dark Side..."
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As the golden sun slips past it’s watery veil, the clouded sky burns bright with fire. As the red hues streak across the sky as red velvet the darkness consumes it. Swallowing the world into darkness. As I stand on the bow of my ship the only light visible to me is the glow of the lanterns. The sky seems to envelop the world in a vast void. No stars to guide me, no winds to pull me. I am myself alone on this ship waiting until morn’ to carry out my adventures. But until then I am calm, I am quiet, I am at peace under these.... Article One: Darkness Covers All Black Skies does not favor anyone on the open sea. Both pirates and merchants slip past each other under the cover of darkness. Ships are free to relax, take a breath and enjoy the sea for how peaceful it can be. Black Skies is open to all play styles. Raiding, Banking, Flipping or RP players are all welcome to relax under the onyx sky. Article Two: Guidance Through The Waters Black Skies are hard to navigate. Your charts with locations and sightings have no meanings anymore. You are left to wander adrift and must learn new skills to safely navigate the darkness. Black Skies is willing and ready to teach players about other alliances and help them find which is the best choice for them. Should morning find them they’ll have the knowledge and power to seek out for that alliance. Article Three: It’s Dangerous to Travel Alone Black Skies are treacherous. You can get stranded on shoals, lose your ships to rocks, smash into debris or even worse lose yourself over the side by a swinging jib. As such you should always bring a sailing buddy lest you find yourself stranded and alone. Black Skies is open to listen to all forms of treaties with other alliances. It is the intention and goal of Black Skies to help wayward sailors find home again. Should members find Black Skies as their home we are willing and able to not only propel our friends to new heights but to protect them as well. ...I wait for hours, days, maybe weeks even. These Black Skies do not lift. It's a blanketed mass stretching out for miles. Am I lost? Have I found the Locker? Am I doomed to an eternity? Nay, says I, as I reach for the helm. If a man has no course and every course at once, how can a man be lost under these… these Black Skies. Signed - Guilo, Commander of the Fleet Join our discord here: https://discord.gg/rcqGP3N We're open to all treaties and offers.
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Did we just find some new recruits?
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“It’s when we start working together that the real healing takes place.” David Hume o/ To making a better Orbis.
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@Alex This isn't "Oh it's just not showing on the page." Air Strikes against ships are literally voiding out. https://gyazo.com/0716ce8014f1de74f40556945d892910 The planes are being affected and it says I'm destroying ships. However neither the stats not the actual nation itself shows that I destroyed ships. This isn't a bug for reporting losses it's a bug because losses don't even occur.
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Bruh. "The attack destroyed 15.68 infrastructure in the city of Clunieapolis and 0 ships."
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I launched a successful airstrike which the victory page read as "13 ships destroyed". When reviewing how many ships he had remaining it still has the original 42 and 0 ships destroyed in the war timeline. Defending Nation: https://politicsandwar.com/nation/id=208843
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When 3/4ths of your entire "Doctrine" is just reworded script from MGM's legal page. It's Poor Quality. When your website has everything "TBD" and your company of 9 years doesn't have a working website. It's Poor Quality. When your subreddits have only 1 member and you have a Guilded Page with only 4 members. It's Poor Quality. When you claim you're a Minnesota Company yet Minnesota Company and Local Business Registry does not pull any certificate from you. It's Poor Quality. When your gaming section features a base aternos MC server (https://ratingcraft.com/servers/4999-hizubiki-play) that has had 0 players in the last 3 months. It's Poor Quality. You're not a company of 20+ people. You have no following and no projects. You're a "for hire" AI Farm dedicated to games to as quoted "Earn our buyers the best gaming experience by doing the hard work for them". Tl;DR it's a IRL Trading Organization.
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And what is that? Terribly implemented updates or terrible war mechanic changes?
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Then how is it that it's an Utter Failure? If I'm killing more units than a Moderate Success then by comparison it should be a Moderate Success or better. I'm fully aware of the "rolls of 4" rolling 3/3, 2/3, 1/3 or 0/3. But this is showing that Immense Triumphs the 3/3 are non-existent against people that you practically outnumber 2:1. If I have 50,000 soldiers to your 10,000 it shouldn't give chance a go and all of a sudden my 50,000 picks up an Utter Failure. That's not a balancing issue then that's just a gambling system. The odds need to be fixed.
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Part 1 - Change is not Good. Productive Change is Good. As I heard about what could possibly be the end of current piracy Orbis I was dismayed I looked at the latest updates to the game and saw however glimmers of hope. Planes were no longer the "end all" units of the game. A balance had been found so that ground once again finds it's place as a dominant part of war strategy. Tanks now destroying aircraft and moving towards a more balanced style of game play was a change that, while some people thought was stupid and foolish, I found refreshingly necessary. However on my next declaring wars I found something horrifying. Soldiers had been infused with DNA of rhinos. Soldiers were no longer dying in the fives or tens of thousands. Instead they're now dying at maybe 2,000 per attack. I had to take a step back and re-evaluate why, for some strange reason, I was able to roll tanks with soldiers. Certainly this was an error in balancing and that, surely this would be changed in a hot fix. It was not and after the discussions on both discord servers and forums it looks like it never will. Part 1 TL;DR - Soldiers are now Rhinos and won't die. Tanks are the new cannon fodder. Guilo angri boi. Part 2 - You only get 900+ shots and you missed your chance to blow. With everything coming into the game there is (or should) be hours of testing before implementing it live into the game. The Politics & War test server was used for that as admins and staff looked for balancing issues and miscalculations. As hundreds of wars were declared and the chance to look at issues were made painfully obvious many player's issues with the game were made obvious. Changes were called for and open discussion in radio shows made these problems well known. But, like my secretary who begged me not to murder her by our window in the high rise, it was pushed through anyway and boy, did it make a royal mess at the end. People understand the new need to work with both ground and air troops but nobody has actually taken the time to study what actually needs to be done. As a global pirate (Unofficial #1 in wars won and Official #9 in wars won) I've spent my 5 years in this game raiding and looking at how wars calculate wins and losses in ground, air and sea battles. However my past 5 years of knowledge has been thrown out the window with my secretary. So In the past 10 new wars as of the new change I did the math I got the new calculations and.... no. Oh, god no. Oh, Jesus no. NOTHING MAKES SENSE Part 2 TL;DR - Nothing was fixed from the days of testing before this new update. Guilo gets angrier. Part 3 - I swear to God. Fix it. I'd like everyone to look at the attached images: Ground Attack One - Moderate Success I attack with 120,000 Soldiers with an Army Value of 210,000 as I attack with Munitions. The Enemy Defends with 69,903 Soldiers an Army Value of 122,330 WITH MUNITIONS. An Almost 2 to 1 ratio and it's not an Immense Triumph? I'll consider this a fluke and I got the 0.4% chance for this to happen. I lose an army value of 4,296. My opponent loses an army value of 6,344. But then we get to this horses**t. Ground Attack Two - Utter Failure (on the Dev's Part) I attack with the same 120,000 Soldiers an army value of 210,000 The Enemy Defends with 93,734 Soldiers and 292 Tanks an army value of 175,714. But he loses half his tanks because of my air superiority. So it's really 169,901. It's so easy. I have 40,000+ army value advantage over this person. It may not be an Immense Triumph but at least a Moderate Success would of been sufficient. But no. It's an Utter Failure. But here's where I lose my sh*t. I lose an army value of 5,241. The opponent loses an army value of 11,609! How is this possible? I defeated a higher ration of troops here than I did in my Moderate Success as: 4,269 / 6,344 is a much lower ratio than 5,241/11,609. But why? This makes no sense logically as I practically lost the same amount of army value and I did more than 50% MORE damage to the opponent. I understand that Prefontaine wants to revert things back to his glory days of the game but this is absurd. You had days to fix problems like this AND YOU DIDN'T. Not only are you alienating a large swathe of your player base but you're also making it impossible to know how the "War" side of "Politics & WAR" actually works. As the community knows you will do little to fix these glaring issues that you've introduced into the game I'm hoping that this example adds to the piling amount of evidence like that of my murder charge. I don't know what it will take to show that this update is not only unbalanced but mathematically incorrect but I hope that others will step forward with their nonsense to keep this issue alive. Part 3 TL;DR - Game Devs can't math. Everyone's now mad. To the family of my secretary, Alice Simmons; I am sorry.
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A worthy string of shit posts. I approve.
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Nation Link: https://politicsandwar.com/nation/id=185018 Inappropriate City Names and Inclusion of Nazism seen here:
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This is a terrible idea. Wars would no longer be won by strategy and grudge matches. Wars would be won by those with the deepest pockets. We're completely circumventing a huge part of the game (Day Changes) but we're also removing any form of gradual growth. By removing such an essentially strategic part of the game and adding an essential "Pay to Win" option you've given the game another reason as to why people break game rules and have multi-farms or RWT for Cash. While the idea is unique you'd be just giving fuel to rule breakers and promoting a sense of a "Mom's Card" play style, something that should not exist in a free-to-play game.
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o/ Welcome my micro friend.