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Memph

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Everything posted by Memph

  1. Maybe the gap in military % was not that big but BK had more ground since those are faster to produce, they were definitely significantly outnumbered in planes.
  2. Reps in Octoberfest were about $400-450m for each UPN and DEIC when you include resource costs and nations were smaller back then.
  3. Top 20 out of the nations I looked at. This includes raiding and other wars that happened between Sept 10 and Sept 24, so TEst/Arrgh nations have done a fair bit of that with the exception of Prefontaine, Phiney and Jaguar who only fought Pantheon. 1. Tywin Lannister: $2,280,259,945.86 2. Warpool: $2,030,344,004.34 3. Jim Beam: $1,602,134,650.16 4. Jaguar: $1,386,714,005.07 5. JtTeE: $1,246,320,076.85 6. Synthesis: $1,186,176,949.11 7. Odin: $1,163,030,879.53 8. Memph: $1,057,053,332.65 9. Reaveraxis: $998,070,687.69 10. Ole: $946,988,497.11 11. Hodor: $930,469,940.60 12. Phiney: $810,100,242.55 13. Critters: $776,286,043.94 14. Senatorius: $695,613,607.48 15. Big Boss: $675,116,025.35 16. Katie: $657,362,977.16 17: Night King: $638,657,241.45 18: Prefontaine: $591,549,694.68 19: Sargun: $560,162,050.07 20. Agent W: $544,547,905.69
  4. Only about 50 people, you weren't one of them although I picked those 50 before you guys hit TFP. Think you're close? I didn't do all of TEst since the average TEst nation was only around $150-200m at the time.
  5. Maybe this whole war was some sort of weird scorched earth policy?
  6. $459,872,035.70, you might still be in the top 10 net infra damage for our side since Guardian and Syndicate generally had higher losses.
  7. Looks like you're right although some of the close contenders for top 10 have (you and Big Boss).
  8. Stats so far... I don't have the stats for everyone, just the people I could think of that had a good chance at making the top 10, so if you think you can make it onto the list let me know and I'll have a look. City count is in brackets, nations are colour coded according to alliance. 1. Tywin Lannister: $1,788,235,651 (20) 2. Warpool: $1,656,458,036.75 (22) 3. Jaguar: $1,337,478,236.28 (23) 4. Jim Beam: $1,321,790,974.90 (21) 5. Odin: $1,089,758,633.36 (22) 6. JtTeE: $970,708,957.87 (19) 7. Synthesis: $896,344,270.92 (20) 8. Memph: $846,518,163.00 (17) 9. Hodor: $793,422,122.40 (17) 10. Reaveraxis: $632,035,018.11 (19) Also this is for all damages dealt to anyone during the time period that the war has been on-going, TEst and Arrgh have been doing some raiding on the side and those damages would be included.
  9. That's not bad considering the circumstances. However, last war the top nations on our side were around $1b net infra damage or close. Not sure what it's going to be this war but I'm at $510m net and my current opponents still have a lot of valuable infra and I'm still hoping to get a shot at some juicy Rose nations when they come off beige.
  10. UPN, NPO, VE and Rose hit first, but Syndicate beat SK to the punch by a few minutes. As for the bold, there's a way around that.
  11. Get better and maybe more people will want to be on your side.
  12. They probably need all that infra to pay for the upkeep of 60 nukes per nation.
  13. Alpha's starting to run out of nukes...
  14. This doesn't disadvantage nations at war much - they're usually going to have food stockpiles before heading into war because war means swapping out econ improvements for military ones and having a food deficit. It mostly hurts the neutrals and new players, or nations that were unprepared for war, especially since the mechanic was introduced right before hundreds of nukes were about to be launched so they didn't have a chance to adjust their strategy to the mechanics change. Most of the people launching and taking nuclear hits should be able to ride it out.
  15. I think a massive change in game mechanics could change things. It's been brought up almost 2 years ago now, but right now the incentives are to push all the major alliances into two spheres that fight every few months. Those being: a) Wars are very destructive for both sides. Although it's worse for the loser, even if you win all the wars that happen every 3 months, you're still spending close to half your income on war related expenses like rebuilding and stockpiling. It takes several wars for a sphere to attain hegemoney over another similar sized sphere, and the advantage gained often has as much to do with nations quitting or leaving one sphere than falling behind in growth. I also still think it's too difficult for small nations to catch up to big ones. Maybe it's not as bad as in other games, but if you play the game well, you should be able to close the gap with nation that aren't that into the game and don't play that well and have only been around longer.
  16. Memph

    War Web

    NK and Guardian are at war too. Guardian hit Alpha in defense of Mensa. Guardian hit Order of the Storm in defense of Valkyrie. NK hit Guardian in defense of Alpha. edit: nvm the map on Hadesflames page is up to date.
  17. Guardian's 18 nations are fighting 4 alliances with 139 nations and is currently in 60 active wars. Can Alpha's math guys pls explan if that makes us in a 1 vs 3, 1 vs 4 or 1 vs 8?
  18. Memph

    War Web

    Guardian is also fighting Order of the Storms and Alpha now.
  19. Time for Australia to get some radiation.
  20. First Great Extended Military Engagement
  21. Retroactive withdrawal of consent
  22. [flash=] Mr. Carp has appeared.
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