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Fulcrum

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Everything posted by Fulcrum

  1. Not an admin but the answer is yes; vacation mode prevents new wars from being declared on you, but any existing wars will continue
  2. can you explain the difference between innocents and civilians? the nuke message right now just refers to them as "people"
  3. Admittedly this is a minor point but this is not how meltdowns work. What if all resource output in that particular city is reduced, to simulate reduced power output? Turning off the power plant completely seems too major of an effect, so this may be a workaround. I like these ideas otherwise though
  4. gg everyone, had a fun time
  5. I think teal and lavender are pretty distinct, maybe magenta and tan instead of bronze and gold? Alternatively:
  6. Every status update is now some weird scam link :thonk:

  7. Should've left Camelot in the list and see if the masses wanted you to go after them twice
  8. Are you guys going trick or treating?

  9. This is for treaties that were actually signed, if you want to make a proposal then send it to their gov
  10. Just don't log in for a day if you want it to reset
  11. They are probably just in an opposite timezone from you. There's also no war slot filling here as judging from the war timelines they are attacking you pretty consistently
  12. I've been getting this error recently, are you getting this as well? IIRC Alex isn't actively fixing this though because the ad company hasn't fulfilled their end of the deal (paying)
  13. Pay you 50mil to get off your do-not-raid list? So 50mil to get raided by you? This is the worst deal ever
  14. As someone who used to make quite a lot of ads, I agree the 800x100 dimensions are very restrictive. I also agree that expanding it too much would limit gameplay and create a greater incentive for people to hide ads via their account page. I like the 800x200 proposal. Maybe we could also explore other blank spaces that could be used for player ads. For example, maybe the alliance recruitment page (https://politicsandwar.com/alliances/join/) could be altered to have more ads in the recruitment category. Having several different dimensions depending on space can be a way to get more creativity
  15. I came up with this idea as I thought about all the resources that disappear in globals. Just wanted to throw it out there to get some thoughts. Scrap is a resource that slowly piles up in your nation as you lose units in war. On its own, scrap is useless but can be sold on the market. Introduced alongside scrap is a new improvement (or project) which converts scrap to another resource such as steel or aluminum. This is determined at random at every turn. If this is too powerful, it could have a 50% of remaining as scrap and the other 50% that it becomes one of several resources. Players have the option to sell their scrap as is or convert it to other resources for their own use or profit. Advantages: - Previously, resources would disappear once units were destroyed. A minor recycling process may affect the trade dynamic - Creation of a new, scrap-based sub-economy for players who want to buy up scrap and sell back as resources - Blockaded nations now have a small chance of producing resources they may desperately need - Nations on 100/100 can still sell scrap or resources on the market for extra cash - Nations in smaller alliances that don’t fund post-war reconstruction could sell or convert their scrap to help recover on their own - Smaller nations that don’t raid may decide scrap is a better investment than farms. It will help them make more progress and enjoy the game more as a result, plus less complaints about radiation
  16. Nobody reads those posts anyway. Everyone relevant is too busy, you know, fighting the actual war
  17. How about a two-year global followed by a 0.5 NAP?
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