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Flanderlion

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Everything posted by Flanderlion

  1. As my planes fly over BK cities with no resistance except their surviving fighters, I thought similar. Defending cities should either have a default (very weak) defense against air, or improvements to do AA with.
  2. Or we could just replace outdated IRC with Discord. Any alliance worth its salt has set up a bridge to let the tech laggards talk to Discord and vice versa.
  3. And appears fixed as of last night. Thank you. Edit: Although a month of bankruptcy wasn't fun.
  4. And now I think it broke again when I got beiged, pumping some money in to nation to test.
  5. Have stopped losing money. Not sure if it was you or me who fixed it, but thank you anyway.
  6. Nope, still losing money, says 4k revenue, but the revenue log says still -50 something k, and my new cash is going down fast. Edit: So far I've tried allianceless (for most of it), being an alliance applicant, being accepted into an alliance (but in a different colour), white, beige, grey etc. - revenue log still shows the same loss, and money goes down by the same amount every turn until it hits zero. Revenue page varies but it doesn't seem to mean anything.
  7. My revenue page says -30 something k, revenue log has -50 something k still. Will wait until later to put more money into my nation and see what happens, on white now (but not in an alliance)
  8. Still losing significant amounts per day on both beige and grey.
  9. Nope. Down to 267k now - had a few million when I went off last night (technically this morning). Revenue log is still losing 50something k per turn but Revenue page says I'm earning 10k instead. I'm on Beige atm. if you only switched it for Grey.
  10. It is both Grey and Beige that causes it for me (not sure if Beige has been fixed, as Sheepy said he did something). I've managed to lose an awful lot of money from the bug, I think it's 2.5 mil per day or something like that.
  11. My revenue log is the same as before - it's in Pacific time for some reason - but losing money each turn, (about 56k according to the revenue log) while it says I am gaining it on the revenue page. Still not fixed - I was on Beige with the issue (and grey prior), now on grey.
  12. Thank god. We've been puzzling over this on my nation for 2 days - why my nation would be making a profit but when I wake up it is bankrupt. This is also on test on my nation as well.
  13. Could we have a forum for the test server - so we can discuss changes etc. there, and post bugs and other things? Also - the having to acknowledge the warning before posting was annoying, and this post made me crack.
  14. Wait, zero rules at all? I was kind of expecting he was meaning the rules harder to enforce and only affecting gameplay wouldn't be enforced, but the ones against other players etc. (so no trying to get people to kill themselves, recruiting for ISIS, or porn spamming) would still be upheld.
  15. As per this: https://politicsandwar.com/forums/index.php?/topic/13857-multi-and-war-slot-filling-test-server/?p=257677, do rules apply to the test server, such as multiing, cheating, hate crimes etc?
  16. I think the numbers are more placeholders for the idea.
  17. Not just a test server issue, it is also on live when your beige runs out it shouldn't say that you are inactive. 07/03 02:00 am Your nation has been moved from the color Beige to Gray for inactivity. Instead it should say something like: 'Your nation has been from the colour Beige to Gray due to Beige protection running out.'
  18. Yeah, in the beginning - let's leave it at that. But I think the Syndicate etc. was fairly not vindictive (there could be shit going on that I'm not seeing of course) in our defeat. I think we'll be divided on why the war began at first, and on certain members of alliances, but we lost the war, and we can get along until the next war, whichever side we're on.
  19. 06/28 04:00 am Your nation has been moved from the color Beige to Gray for inactivity. This has happened a few times, thought it was a bug with the turn timers going faster than normal kicking me off beige early. I was active buying things just before the turn changed, so even with the increased turn speed I shouldn't be dinged for inactivity. But I was beiged from an earlier war, and was due to come off it then. Would we be able to get this changed for the test server to something that accounts for beige running out. I don't know if it is an issue on the main server, as I jumped off beige before it ended in the last war, and when I founded my account, it is a little too long for me to remember off the top of my head. Also, that was a weird reset test server wise, I came out better than before it.
  20. Yeah, the test server probably needs a reset or a revert. I only did it on one city (which has now been nuked several times so is back to 2k infra) - look at the infra destroyed on the test server. I wish there was an infra lost leaderboard (if there is one, I can't find it), but the infra destroyed one shows it a lot.
  21. I believe they won't after the mil update, where it will just be infra constraining them.
  22. Click on war tab, select action, scroll to bottom and click war timeline? Or if expired, the link is directly there.
  23. That was the plan since day 1 though.
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