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Everything posted by BettaChecka
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Bro forgot Alex nuked the multiple tab loading
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One of the alliances of all time!
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Milcom obviously
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[DoW] Santa Hippo Khan and his merry band coming to town
BettaChecka replied to Buorhann's topic in Alliance Affairs
Really dad? -
Das crazy bro
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War flag go brrr
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[Anniversary] Seven Years of House Stark
BettaChecka replied to Lysander the Great's topic in Alliance Affairs
Happy Anniversary! I sure do hope you don't lose this 2v1 in your favour! -
Well one of the AA's mentioned is House Stark, and another is Singularity, so to conclude, HS obviously.
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Back with TP? Really?
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Alanfall no.453534385906
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https://tenor.com/view/boring-bored-yawn-ali-g-gif-10978886
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Fun while it lasted!
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Not Turk Approved
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dnn
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Game Discussion: Follow-up Beige Poll
BettaChecka replied to KindaEpicMoah's topic in Game Discussion
A lot of suggestions that get brought up if not all will always result in larger dogpiles tbh. How it is now you get rewarded in an even matchup for going on the offensive, being proactive and hitting first, even more evident in giving the ability for weaker attackers to have the chance of winning against a larger opponent. If you provide buffs to the losing side, less and less alliances would feel comfortable going for even wars and almost every single war hence forth will be dogpiles. At most you will get a few of the extremely competent alliances, KT, Eclipse or Singularity to attempt even wars. As it is dogpiles are encouraged by the fact of being able to share the damage out so you don't lose as much. If you add the incentive to dogpile by buffing the losing side in wars, you will just get more and more dogpiles. -
Game Development Assistance: Push Notifications
BettaChecka replied to Village's topic in Game Discussion
- When your blockade is broken. - When a war expires.- 19 replies
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Rich coming from no.4
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For everything you have done for me the past year as MA head and the 6 months or so before hand as gov. Thank you Deca! Your services will be missed.
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Game Development Discussion: Beige Feedback
BettaChecka replied to Village's topic in Game Discussion
Any form of having guaranteed damage-free beige from the defensive war expiry along with beige not ticking down till all wars expire just means any counter blitz its not possible unless not a single war is declared from the "losing" side at the initial blitz, if anything it completely has the opposite effect of the intent. You can simply declare a war right before or just before the time out of the additional changes and extend your beige passed whatever those counter blitzing would be able to have. These changes are not taking into account what was learned during the test server tournament. From Idea 1, I have suggested and support the extension of the beige cap to allow for proper time to build military and prevent the easier beige cycling which would have come from staggering the wars. But that relies on beige not ticking down until wars are finished etc, this only provides an escape for the winning side from any counter blitz and would just result in even harsher losses on the losing side if they do try to militarise in beige. From Idea 2, Once again beige not ticking down has the problems mentioned above, as well as the guaranteed beige from expiry. Having the first war loss mean 7 days of beige also allows for the "winning" side to stagger very easily which is absolutely pointless if the intended use is getting rid of beige cycling. Additional changes: Beige baiting makes fighting losing wars easier, removing it is just going to make things harder and is easily avoidable + abusable by the winning side. My propositions: To remove the "winning" side from being able to abuse the mechanics to dodge counter blitzes, instead of the defender getting guaranteed beige from expiry, make the nation with the lowest resistance get the beige. It still allows for the "winning" side to get beige in some cases but in the majority provided care is taken by the "losing" side will result in the "losing" side getting beige and being able to restock.- 31 replies
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Game Development Discussion: Superiorities Feedback
BettaChecka replied to Village's topic in Game Discussion
Generally people will vote before even seeing any alterations to ideas -
Game Development Discussion: Superiorities Feedback
BettaChecka replied to Village's topic in Game Discussion
Slight alteration to Replacement Idea 2: Nerfed superiorities for the second purpose of these changes being: I believe the nerf to Air Superiority would help however nerfing Ground Control has a lesser effect. If you buff GC you create variation in the meta and require both Ground and Air be controlled for the war to be decided compared to the current meta of controlling Air means you win the war. This helps lengthen the deciding portion of the war as it increases the amount of destruction required to "decide" the war by doubling the actions required to gain control over the entire war and is not possible to do within the first few turns post blitz. Another alternate addition to this effect is having Ships play some affect on Planes in some regard. This increases their relevance in the game in general and makes them worth the high cost of ships themselves.