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Everything posted by Danzek
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Veins attacked TrumpLand: https://politicsandwar.com/nation/war/timeline/war=628092 Latveria attacked back (presumably as their multi) https://politicsandwar.com/nation/war/timeline/war=630786 ids of trades between nations: 6063325,6263470,6108799,6074895,6063353,6081449,6078180,6081446,6076727,6108800,6106528 They have shared more than one uuid, so it's unlikely a vpn: baf814589aed45ee8e005e4e 1518f520918b69fdf19dda06
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New projects are always a fun idea, but I don't like the framing that this is a mechanics/balance issue with the game. It's not. The market is fine. If it is so unbalanced, you could, you know, switch your build to produce a single raw instead of having the same refining build. But you won't. I don't see how? Not only are projects not unique to new players, they aren't even able to have an abundance of them. I'd wager it'd almost solely be beneficial be whales, just like it's whales that benefit most from mass irrigation. And it'd also help you, by driving raw prices down, meaning new players make less from mining raws, and you make more from refining them.
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@BelgiumFury There are some newer ones, but I can't see anything in the past 3 years.
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Hi back, I'm borg.
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You looked up the wrong borg. Borg nation, not borg leader name. I had 11 cities and was 58 days old.
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oh yeah, I've had this happen before as well. money down the drain. What you should be doing, and which other people will recommend, is to use e.g. @2000 And submit that, which will purchase (or sell) up to 2000 infra in your city
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1. We started with 2 members, not 23. 2. Players go inactive 3. Players don't just drop their money in the bank and leave it, they buy cities / military / projects etc. 4. Yeah, it isn't crazy high, but it's decent bank for a 1 month micro.
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https://hastebin.com/ronivirove (list if times banks have been self looted)
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yeh, but, not losing any wars is a whale tier strat all us peasants haven't unlocked yet. I mean, I have twice as many active wars as total wars listed on your nation page. gotta wait until there's a special on cities, like buy one, get forty free.
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buying infra is often counterproductive (especially as a raider, or during war), since it raises your score (thus score to military ratio). land is almost useless, and you are limited to the number projects you can have. Edit: I don't want to waste money, I want there to be useful things players wanting to stay low cities can spend money on (in the event that they can't safely store it) Anyway, something like projects for alliances would be a neat money sink. e.g. a project to protect the bank I meant a cap that would offer protection for the bank, 40% doesn't do that, as it's a massive percent, and grows proportionally to the size of the bank you can't store credits in banks, nor can you feasibly obtain billions worth of credits. there just isn't the supply.
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The useful gimmick being to protect your hard earned money/resources? I'd rather it get "fixed" by making offshores irrelevant, rather than just making it more difficult for small alliances, but still provide mechanical loopholes for bigger alliances to run 5 nation offshores. (i.e. a 30 nation alliance can theoretically be creating a new offshore every single day, under the new rules) This also effectively kills a lot of micros, by disabling their legitimate bank usage. Possible other solutions: Introduce (useful) things players can dump money into if they don't want to purchase new cities. Set caps on how much can be raided from banks. Introduce some other currency that can't be raided, but have some conversion cost, or time delay associated with using it for storage in banks.
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idk why you are venting at me, it's not my bank. But I highly suspect you have no involvement in the shell game, or banking, given your liberal use of "literally everyone". There are 7 alliances that have offshores comprised of (hard to raid, but as we established, still technically raidable), 1 city singletons. Which, is totally irrelevant when the other 68 or so offshores being run are just as unlootable due to game mechanics. Being 0ns is just a stupid level of protection.
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there isn't a rule, and I'm pretty sure alex likes having player run banks, rather than wanting to destroy them. Also, banking (at least at these interest rates) isn't very profitable, especially since by going to 0ns, you have 0 revenue, and can't raid either.
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Cant find anything to see someone's time zone. Could probably guess it from the api by seeing when they rebuy units in the past. Not sure if it would have been better to allow X% rebuys each turn, and have that accumulate up to a day.
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Projects which focus on new players. There are already things to do as a new player, so this shouldn't be a priority. More ways to get project slots as a new player. Have more cities / infra? It's not that hard. Ways for non-air units to damage air units. Allow ground to target improvements. Have a small amount of air losses when enemy has ground control or blockade New project which allows for the creation of a new missile type that can be used out-side of the MAP system. It would function like spies, be limited to being fired at nations which you are currently in an active war with, and damage units. Just make the first nuke/missile strike free in terms of MAP Damage roll-over. As mentioned, players got tired of the war because e.g. they were being perma zeroed, not because they couldn't zero a nation even further. Allowing ground to target improvements would be fine though. New Day/rebuy reset customization so not everyone hits that point at the same time. Instead of having rebuys be daily, do it turn based. e.g. You can rebuy 1/60th of your planes every turn. This accumulates every turn up to 12 turns. Having custom day timers per player makes it confusing / unpredictable - which isn't generally what you want in a strategy game (though I guess if this is a clicker game, unpredictability is good) Additional Space-based projects. Spaceports - Expensive improvement if you have the moon landing project. - allows building 1 outpost on the moon. - Outposts are destroyed if the spaceport is destroyed. - Moon outposts are like cities, but can't build military. (or wind farm I guess) Project designed to impact pollution. - Aren't there e.g. recycling centers for this? Ways to destroy land. - Why? I mean I guess you could capture e.g. 4% land during a war (capped at 1000 or something), but again, I don't think a lack of destruction is what needs prioritizing rn. Tweak NS algorithm: - Cap nuke/missile score at e.g. 10 per city. You could start at some high cap (e.g. 1000) and slowly decrease it, giving players *cough* fraggle *cough* time to adapt. - Tank and boat score is too high. Fix perma blockade + zeroing by bigger alliances: - Give e.g. 1 day of beige for whoever takes more damage when a war times out, to prevent alliances perma zeroing / blockading weaker enemies. Make land actually useful: - Have some benefit to investing in land (e.g. increased food buff, or raw outputs) - the suggestion of having bonus fuel cost to attackers from land could work (e.g. bonus fuel used by attacker + defender = (sqrt(land) / (20 * cities)). (though idk if this is a good idea) - I don't think it makes sense to have more improvement slots from land, as infra already does that. Captchas: - Decrement captcha accumulation on turn change or something. - Captchas should really only be if you are doing e.g. mass baseball, trade, mailing. Captchas on messages: - Don't let accounts <30 days send images in messages. Problem solved. People universally hate captchas, and it isn't the right solution to gore being sent. - If you have the time google cloud could be used to screen images. - Sending recruitment messages to new players is a chore, it doesn't make the game more enjoyable to do this manually. - If you don't think people should be using bots, just add a mechanic like what is done with player advertisements. Allow whales to engage more in the game: Allow you to pay money to updeclare past your NS Allow you to equip soldiers with harpoons. The space stuff mentioned above.
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Planes overpowered: Obviously we should reduce rebuys to 3 days Too many captchas: Let's add them to new messages as well, instead of just preventing new accounts from sending images. Politics and snore too long: Let's set it to the player's local time, so they can cheat and have multiple day changes a day. Need more attack types: Splash attack! Need more projects: We have moon landing, what about sun landing? Edit: Serious response. api v2 would be cool
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Wizconsin - New Country Looking for alliance
Danzek replied to Wizconsin's topic in Welcome & Introductions