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Everything posted by Danzek
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[ROH] Carthago's Guide For Dummies: Finance 101
Danzek replied to EvilPiggyFooFoo's topic in Alliance Affairs
probs right that the difference isn't significant. pretty sure its still wrong tho. must be another misclick. Cant copy the sheet, so I typed it out: also seems like a bunch of the others have similar problems e.g. 5b loan and 200m loan, with 5b and 204m repaid should be $4,000,000 profit, not 0. -
[ROH] Carthago's Guide For Dummies: Finance 101
Danzek replied to EvilPiggyFooFoo's topic in Alliance Affairs
$550m borrowed, with $393,953,672 repaid is not a $475,349,033.88 loss. All the defaults where payments were made look incorrect to me? -
> POWER PLANT INCREASES Are good sinks, because almost everyone has a power plant, so its a forced cost. > REFINEMENT INCREASES May not have the intended effect. If you make manu production less viable, less people may manufacture and you end up with more raws. > Food no longer has bonus to production for having more farms. Good that we're not solely buffing the mega whales. This will help lower tier players farm. > RESOURCES USED FOR CITIES Cities increase in cost exponentially. A resource sink that increases linearly whilst the $ cost increases exponentially is not a balanced sink, and will thus lose relevance as the player base shifts upwards. It would be useful for us to know the following: 1. How many c20+ cities are built on average each day 2. What % of the excess resource production this change will attempt to address (and therefore how relevant it is now) > FOOD CONSUMPTION Will benefit farmers by driving up food costs Other notes: 1. Market inelasticity A lot of resource production is inelastic. i.e. The market could turn to shit but people will still produce because they need *something* to fill the slots in their high infra cities. Increasing the number of buildings you can have for a resource, scaling down the production at higher levels, and adding more tradeoffs (like upkeep or pollution) would make the choice more elastic. 2. The need for future correction Sinks which do not self-regulate, or which are known to become detached again (like with city resource costs) mean that we will likely need more balancing changes in the future. I'd also be surprised if these changes will properly account for market effects, but incremental balancing is still good. 3. Raising resource prices will be more of a burden on lower tier nations wishing to purchase e.g. AUP/UP etc. and be counterproductive to their ability to catchup.
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The increased food consumption will drive prices up. I haven't done the math but it could balance out (or even leave our mega whale farmers better off)
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Its fine if a city 5 has all their cities nuked in a war, they don't matter. But if I've worked to build myself to city 45, I think I deserve a reprieve from losing all my infra to some pesky pirates, or an alliance i'm rolling. What's the point of dogpiling when people can just fling nukes at you. There's no strategy to loser weapons. And the billions of land ive bought will have terrible ROI if people can spam nuke radiation.
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I dont really understand what you mean by static/non static, but agree cash inflation isn't a problem because it has infinite (beneficial) sinks, in terms of cities, land, infra. Projects are always going to be an inconsistent sink because its buy once. Technically manu has infinite sinks in the form of units/war but its apparently not sufficient anymore 1. we have one of the largest globals, and many of these resources are still growing (its largely round 1 that costs a lot and then its just cheap stat padding) 2. alliances aren't going to perma war just because it has become cheaper (war isn't always a positive sink like cities are) There is still inflation, you can look at the money over time graph, it's all relative (i.e. many resources have increased more so than cash has)
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Pirate econ and advanced pirate econ buffing war seem nice. Bureau of Domestic Affairs Kinda useless. You can plan ahead and switch policy 5 days before you buy a city/project. I suppose you cant buy infra, land and cities all at once, but the benefit is so marginal it doesn't justify the cost (econ wise). New Project: Bountiful Harvest the 9% to commerce seems out of place compared to the 2/3% boost of other projects for similar cost?? Is the 2 million food and 15% consumption intended as a food sink? It's not. 2 million food is negligable, and the disparity from production to consumption is like 5x. A 15% increase in consumption for the few people with this project isn't significant. The issue of excess food is arguable due to 1. Gamewide land and cities constantly increasing 2. The game median city count moving upward, where existing food sinks are no longer relevant New Project: Mars Landing pointless. might get us another roberts sellout meme. New Project: Military Expansion Free cities are nice, but it's an odd way to do it. The costs can be met too easily imo and wont meaningfully affect game meta. Advanced Surveillance Network Seems fine. Don't think it's worth it unless you are rose and go hard on spies. $400m is a big ask for any other alliance for the marginal benefit spies give. maybe want to get more ppl buying the projects that eat up food, idk.
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likely being sent twice to every player leaving an alliance, since I got two as well. presumably an accident
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Setting a fixed price for resources exchanging risks derailing the market. I'm not opposed to increasing the cost of manu, and thus war, but war can already be a good sink for manufactured resources, so we could look at ways to encourage more fighting.
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Couldn't agree more. For too long the game has relied on leaders like Requiem and United Ummah to keep the game interesting, whilst e.g. Arrgh has sat on their laurels freeriding on other's success. I'm busting my ass off signing treaties, protecting my infra and creating spicy drama by dunking on the forums instead of ugghh, RON. Enough is enough. The least these irrelevant stains that call themselves alliances can do is get themselves rolled for my entertainment. We all need to be leaders, not followers. How do we all be leaders? Disband your alliance and have each member make their own alliance. Your potential enemies won't expect you to disband, this will catch them by surprise. In conclusion, I conclude. /end pointed rant, so pointed you could puncture the hull of a battleship, leaving thousands to drown at sea, because it's so sharp
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[DoW] Concerned Citizens vs Bank of Orbis (BoO)
Danzek replied to Danzek's topic in Alliance Affairs
Adding this here. I never agreed to peace with Tiberius. tl;dr - Tiberius is unaware that wars end by mutual agreement, not by couping Rome, blocking people on discord and banning them from your server - Camelot backed the BoO bank theft and a coup of Rome against its leader Germanicus and his allies in Midgard. - Camelot signed Tiberius and pledged its support in a war against Borg and allies, in exchange for the BoO bank. - Camelot intervened and countered legitimate attacks on Tiberius/RIR, as well as attacked a nation not engaged in war (which led to further escalation) - I acknowledge that after losing the BoO bank, RIR stated they no longer wished to continue the conflict. - I have no credible assurance such statements are genuine and felt safer continuing the conflict and demilitarizing Tiberius/RIR. This statement reflects my own views, and not necessarily the views of all parties to the conflict. -
I think we have quite a clear picture of what was going on. Though feel free to continue making claims rather than admit any wrongdoing by BoO.
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[DoW] Concerned Citizens vs Bank of Orbis (BoO)
Danzek replied to Danzek's topic in Alliance Affairs
We hit Tiberius (rome 2ic) -
tl;dr micro drama BoO freezing funds of multiple parties without cause. BoO departing from independence/neutrality and acting as a political entity of Rome / Tiberius Hostility by Tiberius toward others Blank: translation- “Blank” In regards to our gathering within “Redacted”, yes you heard that right Folks. “Redacted” is always prepared to bring more baby. With that being said we have gathered here today as concerned citizens of Orbis to ensure that no business of Orbis infringes upon the rights of the people, the people of Orbis, the very group of people that this game could not exist without. The Bank of Orbis(BoO) has closed off funds to people who have them there simply for being busy with school in real life. As well as not being available to slave away constantly with gov work in their residing alliance at the time. In the view of Blank and Affiliates we believe it to be an injustice to the poor individuals who have not received their deposits from The Bank of Orbis. BoO is an entity which for all intents and purposes should be operating for the people they serve and not for the interests of external politics. Being that the deposits of the said individual are being held in BoO and are not being held in any alliance of orbis we've decided to go through our due diligence in vetting all evidence that was in the public space of Orbis. Through this vetting process we came to the conclusion that BoO is indeed without a doubt at fault for freezing the funds of this individual without cause, as well as other parties. These “illegal” actions were perpetuated by the manipulative words and actions of an executive named Tiberius Aurion with the title of “Director of Fiscal Securities” at BoO. Being that the “President” of BoO is Daxxus DeMarco and the fact that he has approved of the actions of Tiberius in representation of BoO the following statement will now be going into effect. “Blank and affiliates have enacted “redacted” against Daxxus DeMarco the acting President of The Bank of Orbis.” Evidence in the doc below will be used as reference to pages 18 to the end but feel free to read the whole doc. https://docs.google.com/document/d/1BeqHDPamqzkdu0KvZSKLRCHpIaORYyu9ubU6z3yGO2c/edit Signed Anonymous
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Sphere size is a political issue. Was mostly just trying to mock you since your running theme seems to be that every problem is a nail that can be solved with the appropriate application of military force. Granted you are milcom, so that checks out. I'd point out that building an even bigger sphere to take down a sphere you think is too big is how we got here, but that's blasphemous thinking.
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Meanwhile, I encourage all critics of the EU, instead of discussing and engaging in irl politics, why don't you just build your own union of countries and militarily force the disbandment of europe?
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Piracy doesn't need another nerf. There are still pirates, and pirate alliances but a lot less at higher city counts now. Anyone thinking it's as profitable as it used to be at higher city counts hasn't been keeping up with game meta. An active nation in an alliance usually isn't much at risk from pirates. They might give you a tap if you have no ground, but even if fully militarized, they can be countered. A pirate can pick off exposed targets if someone is at war, or a micro is lacking useful allies, but often it's easier (as a pirate) to drop everything but soldiers (and thus drop score), so you have more inactive targets in range. I would assume you have difficulty countering since your alliance is retired from the game (a graveyard or whatever you want to call it), as well as your protector (TKR) being on the losing end of a GW. Forgetting about piracy (since it's a niche playstyle), the issue with down declares in alliance wars is that ground attacks kill planes now, meaning if a whale down declares on you, both their ground and air need to be taken down to get the upper hand (rather than just planes). I dont think it makes sense to have score be non-linear. A c30 attacking a c20 has the same ratio of troop advantage as a c45 attacking a c30.
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dont know a lot of the alliances all that well, and some of the icons were duplicates or I had no clue
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Minutemen were militia in colonial US during the revolutionary war. They appear in fallout because of Fallout's retro post-apocalyptic US theme. I assume they were in the Time Variance Authority because the comic writer thought `minute` was a clever reference given the time travel theme.
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Thanks for the war. Well fought.
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Damn, 104% turnout, with 42 out of 35 members voting. What an election!
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Hello, I'm Borg, your #1 source for top tier investigative journalism. Here at Borg's assisted loot liberation services, we don't just report the news, we make it! Join our news server to stay up to date on the latest hits: http://discord.com/ (guild invite) According to a highly trusted source, 1 in 4 Arrgh members rarely or never seek out peer-reviewed research to learn about the best topics. Had this not been the case, Arrgh members would know about facts like this: Regarding Borgs assisted loot liberation services demands: For Arrgh to be released, Arrgh, their co-workers, their relatives, or their alliances shall provide $150B in cash. Should the demand not be accepted, Arrgh will be keelhauled. Anyone who defends Arrgh, will be considered part of their group and Borgs assisted loot liberation services will have to assume their ill intentions towards us. The Arrgh shall not attempt to release the captives. Should any kind of escalation or mobilization be identified (militarization, ghosts joining the alliances, allies initiating militarization, etc.), Borgs assisted loot liberation services will extend hostilities accordingly. Delays in negotiations or non-acceptance of the above demands will result in a steady increase of the demanded ransom.
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